Commit Graph

2144 Commits

Author SHA1 Message Date
Agetian
4dee0ff93d - Fixed the Remove Artifacts deck generation mode working in reverse. 2014-02-28 14:26:01 +00:00
teferi
5de0bacd5f - added bunde module to the maven build
- bundle module now builds the distributable tar.gz file
- fixed gui test cases which needed files from moved res directory
2014-02-28 10:04:20 +00:00
Agetian
859e721566 - Experimental: display mana-related ability choices in the game log instead of in a message box. Non-mana ability choices will still be displayed in a message box as before. Currently using GameLogEntryType.LAND type of the entry for mana ability choices. 2014-02-24 07:25:22 +00:00
drdev
2b8ec09fca Fix so clicking in empty area of Player panel focuses that player 2014-02-23 22:07:18 +00:00
drdev
9b45f39399 Remove excess vertical padding from CardDetailPanel 2014-02-23 19:13:37 +00:00
drdev
87f23e783a Add a tiny bit more padding between p/t and horizontal line 2014-02-23 19:09:16 +00:00
drdev
2d6baafe97 Improve layout of CardDetailPanel 2014-02-23 19:01:35 +00:00
Maxmtg
4ff887959d fix incorrect mana bills for human (eg: ai plays Mana Leak, with Goblin Electromancer in play) 2014-02-23 14:12:53 +00:00
drdev
a3a7ecaf6f Make sligtly better attempt at Back icon 2014-02-23 07:01:38 +00:00
drdev
205eb398f8 Make attempt at Back icon 2014-02-23 06:42:16 +00:00
drdev
739462e4fa Prevent mouse getting stuck after double-clicking last item in List View to remove it 2014-02-22 19:44:31 +00:00
drdev
4cced802bc Prevent crash in ItemListView.getItemAtIndex 2014-02-22 19:26:05 +00:00
drdev
799bc25110 Prevent horizontal arrow button not going away when switching views in ItemManager 2014-02-22 19:15:39 +00:00
Sol
03c32a6292 - Adding buttons the Troubleshooting section to improve users finding their profiles/content locations 2014-02-22 04:57:35 +00:00
swordshine
03df1df7dc - Commander decks generate 99 cards. 2014-02-22 01:08:51 +00:00
drdev
e0902eab8a Support relaying touch events to display objects 2014-02-22 00:51:45 +00:00
moomarc
4425029892 - missed a commit 2014-02-20 17:04:39 +00:00
moomarc
3b571cb7ec - Moved Commander to Constructed match setup.
- Variants menu removed
2014-02-20 17:04:13 +00:00
drdev
77329e8fe5 Refactor FSkin for mobile game 2014-02-20 02:09:35 +00:00
Maxmtg
b299711be7 This restores mana payment prompts (lost yesterday) 2014-02-18 20:28:03 +00:00
Agetian
e52e154774 - Added a way to count specific colors of mana spent on X (Count$XColorPaid followed by a list of colors in one-letter abbreviation format e.g. Count$XColorPaid WUG).
- Added Soul Burn.
2014-02-18 13:55:15 +00:00
moomarc
03cdddce6e - Fixed a bug with team allocation for variant matches 2014-02-18 12:30:13 +00:00
Maxmtg
b69228e28b I believe this would break ai's mana payment 2014-02-18 01:12:37 +00:00
Maxmtg
42fcd856d0 remove getManaPaid() from SpellAbility because there is already a method getPayingMana()
Remove input/InputPayManaExecuteCommands.java, using Common input instead
2014-02-18 00:35:45 +00:00
moomarc
204f65faac - Archenemy moved to Constructed match setup
- Basic team setup implemented
2014-02-17 16:12:21 +00:00
moomarc
7e2b336ecc - Fixed previous commit 2014-02-17 16:10:14 +00:00
moomarc
df86422e1b - Attempt to implement a basic team victory 2014-02-17 15:53:41 +00:00
moomarc
4fda7abaff - Removed unneeded import 2014-02-17 12:01:30 +00:00
asepetci
72aefc9152 Read rankings from cache instead of reading file every time. 2014-02-17 11:03:45 +00:00
Maxmtg
2feac87574 add all triggered abilities to stack when priority is gained, and after devmode cheat 'add to play' 2014-02-17 08:18:48 +00:00
drdev
adcceb74ee Fix so Unique Cards Only option saved between sessions 2014-02-17 07:53:35 +00:00
drdev
9d0db8580e Support saving filters being shown/hidden between sessions 2014-02-17 07:35:47 +00:00
drdev
7106098c91 Support saving column widths and positions between sessions 2014-02-17 07:23:20 +00:00
drdev
51acbeeab2 Fix typo 2014-02-17 07:07:54 +00:00
drdev
77f7031f44 Support saving many item manager options between sessions 2014-02-17 07:02:21 +00:00
drdev
447f07ef7f Refactor how ItemView configuration is setup 2014-02-17 05:08:05 +00:00
Maxmtg
3d360d216b kill duplicate 2014-02-16 23:21:35 +00:00
Maxmtg
2194592016 This should track the mana paid for each spell 2014-02-16 23:18:21 +00:00
Agetian
6c75215113 - Restore the operation of "remove" and "remove all" buttons in DualListBox so that it's possible to remove added elements one by one or all at once without having to add all the elements first. 2014-02-16 09:08:00 +00:00
Agetian
d841ed5858 - Fix loading skins that have cropped sprite_icons.png with no physical data for missing elements (e.g. the new targeting arrows). Will now return a fully transparent color instead of bailing out with a crash. 2014-02-16 04:12:48 +00:00
drdev
255d508437 Update tooltip for Ranking column 2014-02-15 20:15:31 +00:00
drdev
ee2da8d8cd Remove deprecated Preferences pane from Deck Editor
Reorganize Deck Editor default layout
2014-02-15 20:01:30 +00:00
drdev
c4e4bc1871 Add Unique Cards Only checkbox to options panel on Constructed Catalog 2014-02-15 19:54:27 +00:00
drdev
45ce34ff0b Support showing/hiding columns via checkboxes in options panel
Truncate ranking after 4 decimal places
2014-02-15 19:33:50 +00:00
drdev
f7256824bb Make arrow buttons account for insets 2014-02-15 18:09:27 +00:00
drdev
06f33d21ee Support horizontal scroll button for option panel 2014-02-15 18:00:22 +00:00
drdev
60ae9a110b Prevent both view buttons being toggled off 2014-02-15 17:29:13 +00:00
Agetian
dbabf696ce - Better place for a comment. 2014-02-15 17:12:17 +00:00
Agetian
bcac77bd0d - Non-combat and combat targeting arrows are now themed (use CLR_NORMAL_TARGETING_ARROW and CLR_EFFECT_TARGETING_ARROW).
- Default theme is updated to include a demonstration of where and how to specify the targeting arrow colors.
- Themes which do not have the targeting arrow colors specified will use the default red color with 60% opacity for the combat arrow and CLR_ACTIVE with 60% opacity (as before) for the non-combat arrow.
- Combat targeting arrow opacity is now defined by the theme, not hard-coded.
2014-02-15 17:08:30 +00:00
Agetian
030f6c3939 - Improved the visual appearance of targeting arrows.
- Targeting overlay now displays arrows for creatures attacking planeswalkers.
- Combat arrows (blocking creatures, attacking planeswalkers) are now displayed in red while non-combat arrows are displayed in the more neutral theme-based color.
- Optimized the display of targeting arrows in "always on" mode (should be somewhat faster when many arrows are displayed at once).
- Some refactoring and minor fixes in targeting overlay code.
2014-02-15 15:23:14 +00:00