elcnesh
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a31e273147
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Some more minor fixes for GUI refactoring (restores full playback control).
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2014-09-14 06:15:11 +00:00 |
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drdev
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e74882a934
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Improve trophy appearance
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2014-09-14 06:00:30 +00:00 |
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drdev
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9d9c5b83d7
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Fix so trophies appear in order
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2014-09-14 04:19:57 +00:00 |
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drdev
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4bb0fd2911
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Add support for showing trophy name plates
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2014-09-14 04:13:25 +00:00 |
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Krazy
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b67a39cd52
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Fixed long-standing quest draft bug in which hundreds of booster packs would be awarded for old sets. The names of booster packs are now correctly formatted and a reasonable number of packs are now awarded. Also, the amount of leeway for determining the number of packs to award is now a percentage instead of a flat value. If there's 10% or less of the price of a booster pack needed to award another, it will be awarded anyway.
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2014-09-14 02:49:18 +00:00 |
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Krazy
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2b4fef3e07
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Quest drafts now award a player-selectable rare from the block of the draft. Spending draft tokens allows the player to pick which block the draft is instead of it being random.
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2014-09-14 02:34:04 +00:00 |
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drdev
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4f20fafffa
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Create layout for Achievements screen
Improve trophy appearance
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2014-09-13 23:36:59 +00:00 |
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drdev
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44f0b5b25a
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Ensure game type mapped to game type with associated achievements
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2014-09-13 20:08:28 +00:00 |
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drdev
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8016bedd58
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Refactor Achievements to support separate achievements for each main game format
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2014-09-13 20:03:35 +00:00 |
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drdev
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93447295d7
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Fix warnings
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2014-09-13 16:32:07 +00:00 |
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Agetian
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d65d6ee16a
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- A better and more correct fix for X propagation.
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2014-09-13 13:24:51 +00:00 |
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Agetian
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e1004a6f52
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- Attempt to fix the value of X not being announced to subabilities. Fixes Sphinx's Revelation. Please review.
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2014-09-13 13:18:08 +00:00 |
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elcnesh
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295423050b
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Merged changes from trunk to GuiRefactoring: 27297-27319.
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2014-09-13 07:53:24 +00:00 |
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elcnesh
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36c11018c6
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Fix playback controls plus some other stuff in GUI refactoring.
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2014-09-13 07:22:53 +00:00 |
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drdev
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41e610c985
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Cleanup whitespace
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2014-09-13 00:16:04 +00:00 |
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drdev
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b084b7c85d
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Always allow unselecting cards for InputSelectManyBase
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2014-09-13 00:06:14 +00:00 |
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drdev
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bbbdb643ad
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Ensure used to pay flag reset if user cancels InputSelectManyBase
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2014-09-12 23:58:28 +00:00 |
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drdev
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da9071d160
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Code cleanup
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2014-09-12 23:54:01 +00:00 |
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drdev
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b7c8a57730
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Improve message for Devour
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2014-09-12 23:45:55 +00:00 |
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Krazy
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7abc680aa7
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Added option to start quests with 4 copies of each card in selected sets.
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2014-09-12 22:55:50 +00:00 |
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Krazy
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7ec3211931
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Fixes for drafts not rotating, small tweak to boolean expressions, estates bonus % and amount now both displayed.
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2014-09-12 22:50:34 +00:00 |
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elcnesh
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22374664f7
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Allow Human vs Human games in GUI refactoring, plus some minor fixes.
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2014-09-12 13:06:54 +00:00 |
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elcnesh
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c3e9ff7e5b
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Merged changes from trunk to GuiRefactoring: 27266-27293; plus some minor fixes.
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2014-09-12 11:07:11 +00:00 |
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elcnesh
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1ba2cb498b
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HUGE update to the GUI refactoring, fixing most known bugs and making everything run a lot faster and smoother.
Fixed: exceptions during combat, display of face-down cards, searching libraries, mindslaver effects, and more.
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2014-09-11 15:46:33 +00:00 |
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Agetian
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1d19e6cf44
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- Attempt at NPE prevention related to achievements code.
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2014-09-11 11:57:03 +00:00 |
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elcnesh
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fbcc8dbf1c
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Fix planes and schemes in GUI refactoring.
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2014-09-10 13:00:49 +00:00 |
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elcnesh
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574e12d2e3
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Lots of small fixes and cleanup for the GUI refactoring.
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2014-09-10 12:08:48 +00:00 |
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drdev
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add4f12e8b
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Add trophy images
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2014-09-10 02:12:56 +00:00 |
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drdev
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7ea9109236
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Fixed thresholds for Life to Spare
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2014-09-10 00:41:43 +00:00 |
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drdev
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d87a863623
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Add Overkill and Life to Spare achievements
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2014-09-10 00:36:46 +00:00 |
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drdev
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c3cdc4e99d
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Fix bronze threshold
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2014-09-10 00:06:41 +00:00 |
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drdev
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44fc0778e8
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Start support for achievements
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2014-09-10 00:03:31 +00:00 |
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elcnesh
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e160267520
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Refactor ForgeConstants to work with android also.
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2014-09-09 14:02:33 +00:00 |
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elcnesh
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ecdd2b2995
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Merged changes from trunk to GuiRefactoring: 27239-27260
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2014-09-09 09:30:57 +00:00 |
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elcnesh
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0222c64b62
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Fix many more problems with the GUI refactoring (plus some preparations for mobile GUI support).
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2014-09-09 08:37:17 +00:00 |
|
Sol
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9725fd30ee
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- Adding a Minimum amount of Packs Field for Quest mode.
- Slight increase to Quest Packs available in the Spell Shop
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2014-09-08 23:55:28 +00:00 |
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drdev
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f921a2e44e
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Remove outdated comment
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2014-09-07 23:14:50 +00:00 |
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drdev
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e64de69a39
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Make it so X mana costs are paid using a pre-mana payment announcement
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2014-09-07 21:54:12 +00:00 |
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drdev
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407bc67af9
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Support Replicate using pre-mana cost announcement
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2014-09-07 21:15:31 +00:00 |
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drdev
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683ccbcf41
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Fix so MultiKicker is announced before mana paid
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2014-09-07 20:15:16 +00:00 |
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drdev
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cda130b233
|
More code cleanup
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2014-09-07 18:38:53 +00:00 |
|
drdev
|
b8b26657f9
|
More code cleanup
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2014-09-07 18:31:39 +00:00 |
|
drdev
|
1fca98c134
|
Code cleanup
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2014-09-07 17:39:08 +00:00 |
|
drdev
|
be826672f2
|
Refactor variant descriptions into GameType enum
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2014-09-07 17:35:54 +00:00 |
|
drdev
|
cd69a0f4e2
|
Refactor so variant checkboxes display same description in tooltip as used by mobile game
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2014-09-07 17:23:36 +00:00 |
|
drdev
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228f7db0e3
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Fix so paying X mana cost for Auto is run as AI
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2014-09-07 16:03:49 +00:00 |
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drdev
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221b084679
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Add Auto support for paying X mana costs
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2014-09-07 15:24:14 +00:00 |
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elcnesh
|
5925c35486
|
Merged changes from trunk to GuiRefactoring: 27198-27235
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2014-09-07 09:27:46 +00:00 |
|
elcnesh
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c931379ce8
|
Fix many problems and errors encountered while testing the GUI refactoring.
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2014-09-07 08:51:40 +00:00 |
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drdev
|
71afc97573
|
Prevent error when failing to assign a required blocker
|
2014-09-05 21:40:45 +00:00 |
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