elcnesh
ac4a6049a5
- Hopefully reduce the P/T flickering.
...
- Assign a random negative int to each hidden CardView to prevent awt from crashing.
2014-09-18 08:26:42 +00:00
Agetian
20b9b6fa17
- Fix the blocker targeting arrows not appearing in time because the declared blockers were not passed to the combat view until the blockers were finalized (please review).
2014-09-18 06:59:31 +00:00
drdev
547b570406
Refactor achievements to use new trophy style and offer 4 tiers
2014-09-18 05:39:47 +00:00
elcnesh
f75a2a8888
Fix displaying CARDNAME instead of the card name in SpellAbilities.
2014-09-17 08:42:40 +00:00
drdev
57e1cfe6b3
Simplify the way custom achievement images are loaded
2014-09-17 04:30:24 +00:00
drdev
69255650a8
Refactor shared parts of certain descriptions into separate field so it can be displayed on its own line
2014-09-17 04:13:17 +00:00
drdev
2a871c2525
Add Blackjack achievement
2014-09-17 03:46:35 +00:00
drdev
bf7832c14d
Prevent multiple thread queues for loading custom achievement images on startup
2014-09-17 03:15:04 +00:00
Sol
ba3b6cbce0
- Adding purchase restrictions for Quest Pet based on the user's level
2014-09-17 03:04:52 +00:00
drdev
6d0f1364be
Support custom achievement images for mobile app
2014-09-17 03:04:18 +00:00
drdev
bde2c72cf7
Support custom achievement images
2014-09-17 02:24:35 +00:00
drdev
bbc2a754f6
Add Poisoned and DeckedOut to quest achievements
2014-09-17 02:10:42 +00:00
drdev
a632216a4d
Fix Decked Out key
2014-09-17 02:08:57 +00:00
drdev
4decffe293
Add DeckedOut achievement
2014-09-17 01:18:41 +00:00
drdev
276f354e4b
Add Poisoned achievement
2014-09-17 00:41:01 +00:00
drdev
3d3df48a43
Add NeedForSpeed achievement
2014-09-17 00:13:16 +00:00
drdev
9174b5b62a
Refactor achievements to give more control over subtitle display to derived class
2014-09-16 23:52:51 +00:00
Krazy
48778379f9
Fixed NPE for cards that Forge doesn't have yet.
2014-09-16 22:09:47 +00:00
drdev
a2e765220a
Remove extra space
2014-09-16 21:06:35 +00:00
elcnesh
d3b6893d33
Fix (hopefully) attack icons on cards and a possible NPE.
2014-09-16 21:05:39 +00:00
drdev
8bade53caa
Use the word "Active" instead of "Current"
2014-09-16 20:42:45 +00:00
drdev
084621f946
Improve achievement formatting options
2014-09-16 20:40:43 +00:00
drdev
fec98e99f9
Add support for negative thresholds
2014-09-16 20:19:45 +00:00
drdev
8b6f3b4c75
Make shelf top a little less tall
...
Allow shelves to flow from one to the next
2014-09-16 18:54:05 +00:00
drdev
aa197aaeef
Switch to using hi-res shelf for achievements
2014-09-16 18:30:07 +00:00
drdev
9e56699220
Add achievements for each variant type
2014-09-16 17:52:19 +00:00
drdev
55b55e6abd
Refactor achievements to support a core set of achievements that each game mode offers
2014-09-16 17:38:08 +00:00
drdev
7a347a50bc
Fix Life to Spare thresholds
2014-09-16 16:19:39 +00:00
elcnesh
12e331e2bd
Fix some display problems:
...
- Update GUI after clone effects.
- Fix foil display on face-down cards.
- Update icons on card panels more aggressively.
2014-09-16 14:17:03 +00:00
elcnesh
2e48a21f0e
Fix Alpha Strike.
2014-09-16 12:53:35 +00:00
elcnesh
6a9ef3d94e
Fix showing all hands for hotseat and AI vs AI.
2014-09-16 11:59:03 +00:00
swordshine
f443f5943f
- KTK: Added Empty the Pits
2014-09-16 07:39:39 +00:00
Krazy
37c1cc9c54
Updated boolean expressions to really, actually, seriously work this time.
2014-09-16 00:49:44 +00:00
drdev
3421b63c07
Fix so cards appear face down in hidden zones (like library) instead of not appearing in the zone at all
2014-09-15 23:18:51 +00:00
drdev
7628278300
Fix Tutor for Card dev mode option
2014-09-15 22:59:56 +00:00
drdev
42b99b0b5e
Refactor creation of Gui and AI lobby players into GamePlayerUtil
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Fix so gui player name updated
Fix so multiple human players receive separate LobbyPlayerHuman instances
2014-09-15 22:26:55 +00:00
drdev
e658588771
Prevent duplicating class
2014-09-15 21:41:31 +00:00
drdev
a612161db2
Prevent stack order being reversed
2014-09-15 21:28:21 +00:00
elcnesh
0c896f4110
Some minor GUI fixes, amongst which fixes for Morph display and Ponder effects.
2014-09-15 19:29:48 +00:00
elcnesh
1922a83c44
Merge GuiRefactoring back into trunk.
...
Note that this changes ALL the display code to not pass game objects directly into the GUI, so bear that in mind when merging local changes (and in future commits).
2014-09-15 12:12:02 +00:00
elcnesh
8bc99d7a5b
Merged changes from trunk to GuiRefactoring: 27390-27405.
2014-09-15 11:17:15 +00:00
drdev
159f6d51cf
Start working on Achievements screen for mobile game
2014-09-14 23:36:57 +00:00
drdev
47fd531afc
Support tracking colors of mana spent on X part of mana cost for cards like Soul Burn
2014-09-14 20:37:05 +00:00
drdev
4e5b5e4d6c
Simplify implementation of pre-announcing X
2014-09-14 16:44:42 +00:00
drdev
43ccd4d09e
Code cleanup
2014-09-14 16:03:16 +00:00
drdev
5558273fbb
Prompt for X if sVar is empty
2014-09-14 15:22:02 +00:00
drdev
a704220556
Cleanup whitespace
2014-09-14 14:49:59 +00:00
drdev
7cd2081cec
Prevent prompting for X if user can't control what X is
2014-09-14 14:49:34 +00:00
Agetian
0ae716f8a3
- Refactoring for card memory logic (moved the card memory reset routine that is to happen at every end of turn from the non-intuitive location in SA choice logic higher in the stack to a separate reset method in the player controller code).
2014-09-14 12:59:38 +00:00
elcnesh
00bf228e0f
Merged changes from trunk to GuiRefactoring: 27326-27376.
2014-09-14 07:17:49 +00:00