Commit Graph

9192 Commits

Author SHA1 Message Date
Jamin W. Collins
5b0b719ce9 use SpellAbilityView for generic effect choice(s)
Signed-off-by: Jamin W. Collins <jamin.collins@gmail.com>
2018-02-21 17:13:33 -07:00
Jamin W. Collins
9ce0315c3e give remote players 5 minutes per question
Signed-off-by: Jamin W. Collins <jamin.collins@gmail.com>
2018-02-21 17:10:51 -07:00
Jamin W. Collins
0a034f9acb ensure Stack targeting uses views
Signed-off-by: Jamin W. Collins <jamin.collins@gmail.com>
2018-02-20 20:47:21 -07:00
Jamin W. Collins
98774c408c ensure that TargetSelection presents CardView(s)
Signed-off-by: Jamin W. Collins <jamin.collins@gmail.com>
2018-02-20 20:20:41 -07:00
Jamin W. Collins
802036f693 print a message when unable to send event
Signed-off-by: Jamin W. Collins <jamin.collins@gmail.com>
2018-02-20 15:27:18 -07:00
Jamin W. Collins
487fec0258 multiplayer fix for 2nd and 3rd games of match
The server was not updating the lobby player's game reference.  So, the
remote client's response was being processed for the wrong game
instance.

Signed-off-by: Jamin W. Collins <jamin.collins@gmail.com>
2018-02-19 16:03:48 -07:00
Jamin W. Collins
d086e4d692 cleanup remote client game state creation
Signed-off-by: Jamin W. Collins <jamin.collins@gmail.com>
2018-02-19 13:23:07 -07:00
Jamin W. Collins
8d2d66abb9 move external address out to a class attribute
Signed-off-by: Jamin W. Collins <jamin.collins@gmail.com>
2018-02-19 13:23:07 -07:00
tehdiplomat
6ca1269261 Add ability to load tokens via scripts before 2018-02-19 13:15:12 -05:00
Michael Kamensky
74d9791f03 Merge branch 'ScorchedEarth' into 'master'
Scorched earth

See merge request core-developers/forge!234
2018-02-19 16:52:41 +00:00
Michael Kamensky
a6cb96c758 Merge branch 'BattleCry' into 'master'
Gerrard's Battle Cry : play before combat

See merge request core-developers/forge!235
2018-02-19 16:51:59 +00:00
Seravy
1d470f87d4 Gerrard's Battle Cry : play before combat 2018-02-19 12:55:59 +01:00
Seravy
acd68f86d1 Add Svar to all cards where applicable 2018-02-19 11:22:52 +01:00
Seravy
23e312f2ba Now it works 2018-02-19 11:18:20 +01:00
Seravy
3931903018 New SVar "ChosenProtection" Marks Auras that would grant protection from the chosen color, to prevent attaching to a creature that already would have protection from that color. While picking a different color would be another solution, there is a chance it's wasteful to protect from a secondary color, or the player plays only one color so it's better to not target that creature at all.
This attempt didn't work, next commit did.
2018-02-19 11:16:10 +01:00
Michael Kamensky
8c680da98c Merge branch 'PriceOfProgress' into 'master'
Price of progress

See merge request core-developers/forge!210
2018-02-19 04:37:54 +00:00
Seravy
70593c2b6a Try to play Scorching Earth before playing a land for higher X. 2018-02-18 23:35:44 +01:00
Seravy
6b64667767 Do not spend more on X than the number of lands we can discard! 2018-02-18 21:37:20 +01:00
Seravy
8df00a18e8 This should be 0 2018-02-18 19:55:59 +01:00
Seravy
c348ffa34e Now using SVar 2018-02-18 19:54:29 +01:00
Michael Kamensky
275e1be6be Revert "Merge branch 'Guavafix' into 'master'"
This reverts merge request !217
2018-02-18 18:54:20 +00:00
Michael Kamensky
d544d69524 Merge branch 'AIInDangerRange' into 'master'
AI In danger threshold now configurable and can be random instead of being locked to always 4.

See merge request core-developers/forge!220
2018-02-18 09:15:34 +00:00
Michael Kamensky
bcc0fc9e00 Merge branch 'AINoncombatantCreatures' into 'master'
Ai noncombatant creatures

See merge request core-developers/forge!221
2018-02-18 09:10:39 +00:00
Seravy
7f2d2d6588 AI In danger threshold now configurable and can be random instead of being locked to always 4.
(As a player, I find the fact the AI always changes their behavior towards more defensive at exactly 5 life extremely abusable - I can always be 100% sure they won't block certain creatures or activate certain spells/abilties otherwise, and in many cases, if the AI already got down to 5 life, even if they do activate their big trump card, it's too late : the last 5 damage is way easy to deal.)

Used this for playing the past few days and it seemed to work without problems.
2018-02-18 10:08:29 +01:00
Agetian
b7601fded3 - Minor cleanup. 2018-02-18 11:59:10 +03:00
Seravy
229ecc9ba7 missing an "s" in script 2018-02-18 09:39:18 +01:00
Seravy
887f2f9a52 Mark Spirit Mirror and Breeding Pit tokens as things to sacrifice.
If Grave Pact is in play, activate Spirit Mirror to destroy own token and force enemy to sac a creature if possible.
2018-02-18 09:39:13 +01:00
Michael Kamensky
6b528a6d99 Merge branch 'DeckResetFixing' into 'master'
Deck reset fixing

See merge request core-developers/forge!213
2018-02-18 08:36:08 +00:00
Agetian
4665503caa - Minor cleanup and updating CHANGES.txt. 2018-02-18 11:29:02 +03:00
Michael Kamensky
f5e095f345 Merge branch 'cantblock' into 'master'
CantBlockBy as Static Ability

See merge request core-developers/forge!218
2018-02-18 08:05:59 +00:00
Michael Kamensky
d444e8896c Merge branch 'Fireslinger' into 'master'
Fireslinger

See merge request core-developers/forge!211
2018-02-18 07:36:27 +00:00
Michael Kamensky
a9e15c2d33 Merge branch 'Guavafix' into 'master'
The guava fix

See merge request core-developers/forge!217
2018-02-18 07:17:15 +00:00
Michael Kamensky
b5ae52a3b6 Merge branch 'AiNonstacking' into 'master'
AI Nonstacking Permanents

See merge request core-developers/forge!222
2018-02-18 05:54:50 +00:00
Michael Kamensky
f2ddd697e9 Merge branch 'AICuriosity' into 'master'
Ai curiosity

See merge request core-developers/forge!225
2018-02-18 05:47:57 +00:00
Michael Kamensky
9e6fc59505 Merge branch 'Oaths' into 'master'
Oaths

See merge request core-developers/forge!227
2018-02-18 05:45:47 +00:00
Seravy
4cb140512a AI and autopayments now work correctly with Reflecting Pool.
When the player has to pick colors, it'll always use the menu for consistency, instead of using the side panel for choices between 2 colors and the menu for 3+.
2018-02-17 19:53:23 +01:00
Seravy
b6395aa463 The guava fix 2018-02-17 12:06:57 +01:00
Hanmac
3f1d6238ff CardFactoryUtil: add Battle cry as trigger 2018-02-17 12:01:53 +01:00
Hanmac
e990c3648e cards: update card scripts for new CantBlockByStatic 2018-02-17 10:29:07 +01:00
Hanmac
ec87b64d0c Blazing Torch: CantBlockBy example 2018-02-16 16:51:37 +01:00
Seravy
32ef472b0c AI prefers evasion or "tap to deal damage to player" creatures to enchant with these. 2018-02-16 12:22:50 +01:00
Sol
7ade1b9a52 Merge branch 'multiplayer' into 'master'
Multiplayer

See merge request core-developers/forge!207
2018-02-16 01:07:35 +00:00
Jamin W. Collins
b47d528bf0 ensure that remote client has trackers defined
Signed-off-by: Jamin W. Collins <jamin.collins@gmail.com>
2018-02-15 17:07:14 -07:00
Seravy
59612c45ea Resolving conflicts 2018-02-15 10:03:54 +01:00
Seravy
e8be6f674e Add quest mode option to make Foil and Personal Rating filters default on all editor screens. 2018-02-15 10:01:59 +01:00
Seravy
4048ba18f3 Merge remote-tracking branch 'remotes/origin/AINecrologia' into PriceOfProgress 2018-02-14 21:34:24 +01:00
Seravy
11aef9f054 Never use if would kill self by doing so 2018-02-14 19:52:20 +01:00
Seravy
668eaa1a7c Orcish Artielly marked as self damage
Will now target players if granted Lifelink or equivalent even if otherwise would not - self damage is not a concern
Are there any other cards that need AILogic "SelfDamage" or Svar "LikeLifeLink" added? If you are aware of any, please add!
2018-02-14 18:20:04 +01:00
Seravy
0bed673340 Do not use Fireslinger on players if our life lower
Do prefer targeting the player if has a "when this deals damage to an opponent" trigger

Important : The AI should be able to recognize the ability stacks - if there are multiple cards that deal damage, they should be used to kill the target together. (for example, tap two prodigal sorcerers to kill a 2/2 creature!)
Unfortunately, I don't think I can implement this with my current knowledge.
2018-02-14 18:06:13 +01:00
Seravy
92f663c753 AI for Price of Progress 2018-02-14 13:25:13 +01:00