ensure that remote client has trackers defined

Signed-off-by: Jamin W. Collins <jamin.collins@gmail.com>
This commit is contained in:
Jamin W. Collins
2018-02-15 17:07:14 -07:00
parent 45a0c54fb8
commit b47d528bf0

View File

@@ -1,5 +1,14 @@
package forge.net.client;
import com.google.common.collect.Lists;
import forge.LobbyPlayer;
import forge.game.*;
import forge.game.player.RegisteredPlayer;
import forge.interfaces.ILobbyListener;
import forge.match.LobbySlot;
import forge.player.LobbyPlayerHuman;
import forge.trackable.TrackableObject;
import forge.trackable.Tracker;
import io.netty.channel.ChannelHandlerContext;
import forge.game.player.PlayerView;
import forge.interfaces.IGuiGame;
@@ -12,9 +21,12 @@ import forge.net.event.LoginEvent;
import forge.properties.ForgePreferences.FPref;
import forge.trackable.TrackableCollection;
import java.util.*;
final class GameClientHandler extends GameProtocolHandler<IGuiGame> {
private final FGameClient client;
private final IGuiGame gui;
private Tracker tracker;
/**
* Creates a client-side game handler.
@@ -23,6 +35,7 @@ final class GameClientHandler extends GameProtocolHandler<IGuiGame> {
super(true);
this.client = client;
this.gui = client.getGui();
this.tracker = null;
}
@Override
@@ -44,12 +57,169 @@ final class GameClientHandler extends GameProtocolHandler<IGuiGame> {
@Override
protected void beforeCall(final ProtocolMethod protocolMethod, final Object[] args) {
switch (protocolMethod) {
case openView:
final TrackableCollection<PlayerView> myPlayers = (TrackableCollection<PlayerView>) args[0];
client.setGameControllers(myPlayers);
break;
default:
break;
case openView:
if (this.tracker == null) {
int maxAttempts = 5;
for (int numAttempts = 0; numAttempts < maxAttempts; numAttempts++) {
try {
this.tracker = createTracker();
for (PlayerView myPlayer : (TrackableCollection<PlayerView>) args[0]) {
if (myPlayer.getTracker() == null) {
myPlayer.setTracker(this.tracker);
}
}
final TrackableCollection<PlayerView> myPlayers = (TrackableCollection<PlayerView>) args[0];
client.setGameControllers(myPlayers);
} catch (Exception e) {
System.err.println("Failed: attempt number: " + numAttempts + " - " + e.toString());
try {
Thread.sleep(100);
} catch (InterruptedException e1) {
e1.printStackTrace();
}
}
}
}
break;
default:
break;
}
if (!(this.tracker == null)) {
updateTrackers(args);
}
}
/**
* This method attempts to recreate a <b>GameRules</b> object from existing state.
*
* @return GameRules
*/
private GameRules createGameRules(GameType gameType, GameView gameView) {
// FIXME: how do we know the rules are the same on each side???
GameRules gameRules = new GameRules(gameType);
gameRules.setGamesPerMatch(gameView.getNumGamesInMatch());
gameRules.setPoisonCountersToLose(gameView.getPoisonCountersToLose());
return gameRules;
}
/**
* This method creates the necessary objects and state to retrieve a <b>Tracker</b> object.
*
* Near as I can tell, that means that we need to create a <b>Match</b>.
*
* Creating a <b>Match</b> requires that we have:
* * <b>GameRules</b>
* * <b>RegisteredPlayers</b>
* * Title
*
* @return Tracker
*/
private Tracker createTracker() {
// retrieve what we can from the existing (but incomplete) state
final IGuiGame gui = client.getGui();
GameView gameView = gui.getGameView();
final GameType gameType = gameView.getGameType();
final GameRules gameRules = createGameRules(gameType, gameView);
final List<RegisteredPlayer> registeredPlayers = createRegisteredPlayers(gameType);
// pull the title from the existing (incomplete) GameView
final String title = gameView.getTitle();
// create a valid match object and game
Match match = new Match(gameRules, registeredPlayers, title);
Game game = match.createGame();
// replace the existing incomplete GameView with the newly created one
gui.setGameView(null);
gui.setGameView(game.getView());
return gui.getGameView().getTracker();
}
/**
* This method retrieves existing information about the players to
* build a list of <b>RegisteredPlayers</b>.
*
*
* @param gameType
* @return List<RegisteredPlayer>
*/
private List<RegisteredPlayer> createRegisteredPlayers(GameType gameType) {
// get all lobby players
List<ILobbyListener> lobbyListeners = client.getLobbyListeners();
ILobbyListener lobbyListener = lobbyListeners.get(0);
ClientGameLobby myLobby = lobbyListener.getLobby();
List<RegisteredPlayer> players = Lists.newArrayList();
int playerCount = myLobby.getNumberOfSlots();
for (int i = 0; i < playerCount; i++) {
LobbySlot playerSlot = myLobby.getSlot(i);
RegisteredPlayer player = RegisteredPlayer.forVariants(
playerCount,
Collections.singleton(gameType),
playerSlot.getDeck(),
null,
false,
null,
null
);
LobbyPlayer lobbyPlayer = new LobbyPlayerHuman(
playerSlot.getName(),
playerSlot.getAvatarIndex()
);
player.setPlayer(lobbyPlayer);
player.setTeamNumber(playerSlot.getTeam());
players.add(player);
}
final List<RegisteredPlayer> sortedPlayers = Lists.newArrayList(players);
Collections.sort(sortedPlayers, new Comparator<RegisteredPlayer>() {
@Override
public final int compare(final RegisteredPlayer p1, final RegisteredPlayer p2) {
final int v1 = p1.getPlayer() instanceof LobbyPlayerHuman ? 0 : 1;
final int v2 = p2.getPlayer() instanceof LobbyPlayerHuman ? 0 : 1;
return Integer.compare(v1, v2);
}
});
return sortedPlayers;
}
/**
* This method is used to recursively update the <b>tracker</b>
* references on all objects and their props.
*
* @param objs
*/
private void updateTrackers(final Object[] objs) {
for (Object obj: objs) {
if (obj instanceof TrackableObject) {
TrackableObject trackableObject = ((TrackableObject) obj);
if (trackableObject.getTracker() == null) {
trackableObject.setTracker(this.tracker);
// walk the props
EnumMap props = (EnumMap) trackableObject.getProps();
if (!(props == null)) {
for (Object propObj : props.values()) {
updateTrackers(new Object[]{propObj});
}
}
}
} else if (obj instanceof TrackableCollection) {
TrackableCollection collection = ((TrackableCollection) obj);
Iterator itrCollection = collection.iterator();
while (itrCollection.hasNext()) {
Object objCollection = itrCollection.next();
updateTrackers(new Object[]{objCollection});
}
}
}
}