Krazy
cd7a00ab05
Increment version numbers
2017-06-26 03:57:43 +00:00
Agetian
85a4e11e44
- Preparing Forge for Android publish 1.5.65.001 [incremental].
2017-06-26 03:44:10 +00:00
Blacksmith
b9a6fc507a
[maven-release-plugin] prepare for next development iteration
2017-06-26 03:21:20 +00:00
Blacksmith
9fe8948f0b
[maven-release-plugin] prepare release forge-1.5.65
2017-06-26 03:21:11 +00:00
Krazy
f2167a0831
Reduce number of glyphs used for counter text to speed up generation
2017-06-25 21:25:18 +00:00
Krazy
02d52f3fe1
Make mobile counters scale with card size
2017-06-25 21:08:31 +00:00
Krazy
6aa5937fa5
Stop caching the counter font on Android, which was causing issues when trying to save the files
2017-06-25 05:17:31 +00:00
Krazy
5a2d45ba28
Add counters to mobile Forge and adjust desktop counters
2017-06-24 21:49:36 +00:00
Agetian
98fc81cc7d
- In Mobile Forge, FChoiceList should always reset the selection on tapping an item in the list, otherwise the selector can get locked up in the "all items selected" mode upon clicking the "add all" / "remove all" button.
2017-06-23 19:23:18 +00:00
Agetian
8942419d6c
- Preparing Forge for Android publish v1.5.64.005 [incremental].
2017-06-22 19:46:20 +00:00
Agetian
65e2bf0938
- Hide anisotropic filtering for now behind a comment (pending further testing).
2017-06-22 19:27:23 +00:00
Agetian
195bdb0d6b
- Enable anisotropic filtering when filtering battlefield textures on mobile Forge by default.
2017-06-22 19:01:46 +00:00
nefigah
cf6d6fe525
Mobile: Adjust texture filtering and add optional anisotropic support (commented out for now)
2017-06-22 18:41:59 +00:00
Agetian
e96d28e811
- Ligature AE -> Ae update.
2017-06-22 16:11:44 +00:00
Agetian
a8b401f22c
- In Planar Conquest, if all the planes are unlocked, the green reward will be a Chaos Battle instead of 5 planeswalker emblems.
...
- Documenting recent changes in CHANGES.txt, moved some of the older changes over to MANUAL.txt.
2017-06-22 05:28:47 +00:00
Agetian
b19efd6c0d
- Implemented a way to auto-suggest basic lands in the Add Basic Lands dialog in desktop and mobile Forge.
2017-06-18 16:41:51 +00:00
Agetian
146e21c8df
- Preparing Forge for Android publish 1.5.64.004 [incremental/fixes].
2017-06-16 06:07:04 +00:00
Agetian
2cc5a47336
- Preparing Forge for Android publish 1.5.64.003 [incremental].
2017-06-13 05:25:37 +00:00
Krazy
37ab0d5650
Add random duels to mobile version and move from button to main list
2017-06-13 04:27:34 +00:00
Agetian
aa3ca54ca8
- Preparing Forge for Android publish 1.5.64.002.
...
- Starting with this revision, the minor version of Forge for Android will match the current beta of desktop Forge (e.g. 1.5.64.002 = the second revision after 1.5.64 beta), hopefully this will be less confusing.
2017-06-10 05:59:36 +00:00
austinio7116
6e4a9e7de9
Enabling the new booster pack distribution option for quest starting pool in the mobile version
2017-06-08 22:59:42 +00:00
Blacksmith
e8c232b5cb
[maven-release-plugin] prepare for next development iteration
2017-06-08 18:39:38 +00:00
Blacksmith
aa52a767f2
[maven-release-plugin] prepare release forge-1.5.64
2017-06-08 18:39:29 +00:00
Agetian
cd5abc3432
- Preparing Forge for Android build 1.5.64.001 [incremental].
2017-06-08 03:51:18 +00:00
Blacksmith
9b3523c943
[maven-release-plugin] prepare for next development iteration
2017-06-07 22:40:35 +00:00
Blacksmith
b11255579c
[maven-release-plugin] prepare release forge-1.5.63
2017-06-07 22:40:20 +00:00
Agetian
a590edad78
- "Index out of bounds" error prevention in Gauntlet mode.
2017-06-07 15:12:17 +00:00
Agetian
bea2acbf29
- "Index out of bounds" error prevention in Gauntlet mode.
2017-06-07 06:24:30 +00:00
Agetian
f1fa86a08a
- Temporary crash prevention measure for manifested split cards (until the problem with the view of such cards can be figured out)
2017-06-06 14:27:20 +00:00
Agetian
fd6487e427
- Preparing Forge for Android build 1.5.63.009 [incremental, fixes].
2017-06-05 04:55:11 +00:00
Agetian
d80d13f7a4
- Preparing Forge for Android publish 1.5.63.008 [inrcemental/fixes].
2017-05-31 18:04:22 +00:00
Krazy
3953610b56
Add new booster pack quest starting pool generation, fix a card duplication bug in the quest shop, and improve the way the card shop generates singles
2017-05-25 06:13:04 +00:00
Agetian
5195b9c5b5
- Preparing Forge for Android publish 1.5.63.007 [hotfix].
2017-05-24 16:41:12 +00:00
Agetian
6c4f51d12f
- Preparing Forge for Android publish 1.5.63.006 [incremental, PConq overhaul, fixes].
2017-05-24 06:43:57 +00:00
Agetian
06070bc976
- Removed an accidental apostrophe in ConquestPlaneSelector.
2017-05-24 04:22:52 +00:00
Agetian
346a8f81b5
- NPE prevention in GauntletWinLose.
2017-05-23 16:51:21 +00:00
Agetian
10ea7f0eb3
- A little tweak in ConquestPlaneSelector.
2017-05-23 16:40:00 +00:00
Agetian
bf6f6e267d
- Added instructions to tap art for info about the plane (in PConq mode).
2017-05-23 16:38:28 +00:00
Agetian
ba898ecd32
- Support showing plane description in Planar Conquest mode when choosing the current plane by tapping on the plane art (if the Desc: entry in planes.txt is non-empty).
2017-05-23 16:33:18 +00:00
Agetian
fd1cf75259
- Preparing Forge for Mobile publish 1.5.63.005 [incremental].
2017-05-21 07:21:46 +00:00
Agetian
306f797bf2
- Quest Draft Tournaments always run in "Simulate AI vs. AI Results" mode on mobile Forge, since this is the only mode that works correctly on Mobile without hanging the game (temporarily removed the relevant setting from Mobile Forge preferences page not to confuse the player).
...
- If QDTs are improved to the degree where non-simulated matches can run correctly, this functionality can be restored.
2017-05-19 15:47:37 +00:00
Agetian
96f2268343
- Preparing Forge for Mobile publish 1.5.63.004 [incremental].
2017-05-18 05:43:21 +00:00
nefigah
36dfa34a94
Planar Conquest: Modify odds and rules related to pulling from Aether to make it less lucrative/exploitable
2017-05-17 21:33:34 +00:00
austinio7116
dde9f064ab
Improvements and extensions to Card based random deck generator. Now randomly picks a second keycard to build the deck around too. Also I have now included all non-AI playable decks in the model (the AI still excludes the non-AI playables from the decks it builds). There are now 10x more decks in the model including the latest decks from pro tour AKH. The format of the .dat files has now changed - so these new dat files need to be redeployed if you are manually installing on Android.
2017-05-17 08:23:47 +00:00
Agetian
8c7ec20556
- Preparing Forge for Mobile publish v1.5.63.003 [hotfix].
2017-05-15 05:05:22 +00:00
Agetian
58cf2a90e7
- Fixed a crash in mobile Forge when quitting a Quest Draft Tournament prematurely.
2017-05-14 13:18:12 +00:00
Agetian
1b803d70ad
- Preparing mobile Forge publish v1.5.63.002 [incremental, fixes/improvements].
2017-05-13 06:17:41 +00:00
austinio7116
cdfb3b5766
Added card-based random deck generation for constructed and gauntlet play - see forum post for full details: https://www.slightlymagic.net/forum/viewtopic.php?f=52&t=20552&p=213010#p213010
...
Enabled custom quest worlds to be added to the user's preferences folder to avoid overwriting on upgrade
Improved fringe case handling of dual lands in AI limited deckbuilding
2017-05-11 21:13:16 +00:00
Agetian
3ee044c254
- Ensure that restoreOldZones in Mobile Forge only accepts correct objects when processing player InfoTabs (otherwise the game may crash or hang under certain circumstances when an unexpectedly filled Object set is passed in VStack).
2017-05-11 17:26:46 +00:00
nefigah
5260786a87
Change means by which Planar Conquest "Chaos Wheel" animation was delaying its ending, so that it renders properly
2017-05-10 07:43:04 +00:00