jendave
53d6f0fdcb
Added:
...
Windreaver
Thalakos Drifters
Thrashing Wumpus
Ashen Firebeast
Subterranean Spirit
Silent specter
Mongrel Pack
Scourge of Kher Ridges
Sliptide Serpent
Lighning Crafter
Lava Hounds
2011-08-06 09:12:14 +00:00
jendave
6f2fe6eb29
Added:
...
Windreaver
Thalakos Drifters
Thrashing Wumpus
Ashen Firebeast
Subterranean Spirit
Silent specter
Mongrel Pack
Scourge of Kher Ridges
Sliptide Serpent
Lighning Crafter
Lava Hounds
2011-08-06 09:12:08 +00:00
jendave
bd68408a8d
Added:
...
Windreaver
Thalakos Drifters
Thrashing Wumpus
Ashen Firebeast
Subterranean Spirit
Silent specter
Mongrel Pack
Scourge of Kher Ridges
Sliptide Serpent
Lighning Crafter
Lava Hounds
2011-08-06 09:11:53 +00:00
jendave
b4e45dd074
add Ankh of Mishra (from original base alpha)
2011-08-06 09:11:48 +00:00
jendave
c3ee3f4ccd
add Timbermare (from Planar Chaos)
2011-08-06 09:11:40 +00:00
jendave
628e891afa
add Magus of the Abyss (from Future Sight)
2011-08-06 09:11:32 +00:00
jendave
bad99f3ede
add The Abyss (from Legends)
2011-08-06 09:11:24 +00:00
jendave
b4c0c19cd8
add Spiteful Visions (from Shadowmoor)
2011-08-06 09:11:16 +00:00
jendave
e9e400e1e6
- Moved the input for spReturnTgt to CardFactoryUtil and added Buyback code to the spReturnTgt keyword.
...
- Added Disturbed Burial.
2011-08-06 09:11:08 +00:00
jendave
853ee2e6be
add Architects of Will (from Alara Reborn)
2011-08-06 09:11:00 +00:00
jendave
ebfef59ee3
- Added Mistmeadow Skulk.
2011-08-06 09:10:52 +00:00
jendave
eae70ca1d5
- Added the keyword Protection with ValidCard syntax.
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- Added 5 cards that use it. And 2 other.
2011-08-06 09:10:46 +00:00
jendave
02ed8f0a74
- AF_Counters and AF_DealDamage can now use information about cards Sacrificed as part of the Payment through xCount
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- Updated current AF Spells to use abCost and Target in their constructor
- Added Forge Armor, Fling
- Cleanup in Spell.java
2011-08-06 09:10:32 +00:00
jendave
29035477a4
*Added About Face,Inside Out,Transmutation & Twisted Image
2011-08-06 09:10:19 +00:00
jendave
28148c21db
- Centralized all "Protection from" checks to the hasProtectionFrom function.
2011-08-06 09:10:09 +00:00
jendave
314f5bbe17
fix rarity for Ashes to Ashes
2011-08-06 09:10:03 +00:00
jendave
c363c68958
add Dust to Dust (from The Dark)
2011-08-06 09:09:58 +00:00
jendave
8a9e0d83e9
- Made use of the canDamage function in two classes to centralize some code.
2011-08-06 09:09:50 +00:00
jendave
368f489abf
- Updated combat AI to use the new keyword.
2011-08-06 09:09:44 +00:00
jendave
32ff28dd83
add Thorn Thallid (from Fallen Empires)
2011-08-06 09:09:38 +00:00
jendave
8603143324
*Added Corpse Cur
...
*Updated Gravedigger's text to current oracle terms.
2011-08-06 09:09:32 +00:00
jendave
51a2d28f49
- Fixed the typo in "Prevent all combat damage that would be dealt by CARDNAME."
2011-08-06 09:09:23 +00:00
jendave
88047274fb
- Several fixes to "Prevent all combat damage that would be dealt to and dealt by CARDNAME.".
...
- Added Prevent all combat damage that would be dealt dealt by CARDNAME.
- Added 6 cards with combat damage prevention.
2011-08-06 09:09:16 +00:00
jendave
c7e3a0b337
add Souldrinker (from Tempest)
2011-08-06 09:09:03 +00:00
jendave
3816a41675
add Black Mana Battery, Blue Mana Battery, Green Mana Battery, Red Mana Battery and White Mana Battery (from Legends)
...
note: These are Uncommon in Legends and Rare in 4th Ed.
2011-08-06 09:08:57 +00:00
jendave
f9369159a3
- Added a Treefolk theme.
...
- Updated the Domain theme.
- fixed color of tokens made by Ordered Migration.
2011-08-06 09:08:46 +00:00
jendave
0830398cbf
- Fixed a bug in setTargetList().
2011-08-06 09:08:38 +00:00
jendave
014a527bd1
- Fixed a bug in the isPresent condition of stPump.
2011-08-06 09:08:33 +00:00
jendave
95e3a92a5c
fix Herd Gnarr casting cost.
2011-08-06 09:08:27 +00:00
jendave
7239349a94
add Mortal Combat (from Torment)
2011-08-06 09:08:22 +00:00
jendave
10d62930a3
add Death Ward (from original base Alpha)
2011-08-06 09:08:13 +00:00
jendave
54b156063e
add Gutless Ghoul (from Coldsnap)
2011-08-06 09:08:05 +00:00
jendave
203dbaa6ca
add serialVersionUID to Temporal Adept.
2011-08-06 09:07:59 +00:00
jendave
ecfb0b9397
add Temporal Adept (from Urza's Destiny)
2011-08-06 09:07:54 +00:00
jendave
a986074841
Added a Random color option to the new 2 color deck generator.
2011-08-06 09:07:46 +00:00
jendave
442f697ba7
Bugfix for fixing deck size. Basic lands weren't put into the CardCounts hashmap.
2011-08-06 09:07:41 +00:00
jendave
b6ab6954d8
fixed Diamond Valley to not check canTarget() since it's a sacrifice. The stack still says targeting...
...
This can probably be converted to abGainLife keyword.
2011-08-06 09:07:35 +00:00
jendave
0de4459757
- Added Armageddon/Beater Theme deck.
2011-08-06 09:07:30 +00:00
jendave
7b05bf5bcb
- Added a Vampire theme.
2011-08-06 09:07:24 +00:00
jendave
3fdd42ab6a
- AI improvements of fetch ability if destination is battlefield.
2011-08-06 09:07:17 +00:00
jendave
8a53759778
- Added 3 themes.
2011-08-06 09:07:11 +00:00
jendave
ddcc695e9d
- Fixed the destination Library in AbilityFactory_Fetch by moving the shuffling effect and improved the prompt.
...
- Added Sterling Grove.
2011-08-06 09:07:04 +00:00
jendave
0b8057fe61
- Added Greenseeker, Steelshaper Apprentice and Wanderer's Twig.
2011-08-06 09:06:56 +00:00
jendave
825040cedc
add Sharuum the Hegemon (from Shards of Alara)
2011-08-06 09:06:48 +00:00
jendave
a022543430
add Sanctum Gargoyle (from Shards of Alara)
2011-08-06 09:06:40 +00:00
jendave
5775aaba0e
- Added basic fizzling functionality.
...
- Added isTargetStillValid which checks the Target class, Auras, and canTarget()
- Added check for TgtZone in Ability_Factory. This will be necessary for targeting cards not on the battlefield.
- Removed unused GameAction.canTarget(player)
2011-08-06 09:06:33 +00:00
jendave
481b596714
add Overwhelming Stampede (from Magic 2011)
2011-08-06 09:06:26 +00:00
jendave
895e031690
- Fixed the name for Contagious Nim.
2011-08-06 09:06:18 +00:00
jendave
fa56695794
- Apparently the two canTarget functions had inverted parameters,. Now swapped.
2011-08-06 09:06:13 +00:00
jendave
a65bc3d54d
- AF_Counters was using the wrong canTarget function.
...
- Removed GameAction.canTarget so it's not accidentally used again.
2011-08-06 09:06:08 +00:00