Commit Graph

18293 Commits

Author SHA1 Message Date
Agetian
bca3f15431 - Repaint the UI after drawing targeting arcs. 2012-11-04 14:26:45 +00:00
Maxmtg
e92743e684 AF: Mana
Had to refactor the whole class of AbilityMana
2012-11-04 14:04:56 +00:00
Agetian
774ffea389 Minor code style fix for the previous commit. 2012-11-04 13:44:46 +00:00
Agetian
9dc5fa3d8b Fixed and re-enabled Targeting Overlay:
- Now it correctly shows the targeting arcs in cases when it previously showed them in the wrong direction.
- The match UI is properly refreshed when the targeting arcs are switched on/off.
- The defunct "mouseover-only" mode is currently disabled (it crashes Forge, difficult to fix).
Probably some bugs still left, but overall seems to function fine.
2012-11-04 12:56:06 +00:00
Chris
144c64845c - Added a fluff piece to the changes.txt file.
- Added the recent commit logs to changes.txt. Preparing for the snapshot build release.
2012-11-04 12:26:23 +00:00
Agetian
a05d04dbfa Code cleanup (Phase 3): removed some orphaned javadocs, moved some comments, removed some javadocs that no longer correspond to method parameters after refactoring. 2012-11-04 04:26:34 +00:00
Maxmtg
8bb12d8d0d getStackDescription routines now use common routines for string collection
any spelleffect class can use common routines to get defined targets
2012-11-03 22:07:36 +00:00
Maxmtg
ee911645d4 AF: Copy, repeat 2012-11-03 18:15:20 +00:00
Maxmtg
b61cda6f63 AB: Clash, Damage 2012-11-03 17:38:18 +00:00
moomarc
e74cd1a34f - Updated token download list for RtR (at last)
- Updated RtR token generating cards with set specific images
2012-11-03 10:51:57 +00:00
Chris
0bf4257a92 - Added the recent commit logs to changes.txt. Preparing for the snapshot build release. 2012-11-03 10:20:45 +00:00
Chris
407baac9c5 - Added a fluff piece to the changes.txt file. 2012-11-02 14:32:41 +00:00
RumbleBBU
bfdb6e5eb5 GameFormatQuest allowedSetCodes and bannedCardNames are now final and should never be null (set in the constructors). 2012-11-02 12:44:04 +00:00
RumbleBBU
a3dad42a39 Save set unlocking information + won cards. 2012-11-02 12:37:53 +00:00
Chris
2b29a74596 - Added the recent commit logs to changes.txt. Preparing for the snapshot build release. 2012-11-02 11:03:37 +00:00
Agetian
8c181a4382 Code cleanup (Phase 2): see r17819 2012-11-02 06:42:03 +00:00
Agetian
79302ba881 Code cleanup: removed some orphaned autogenerated javadocs after Max Mtg's refactoring, cleaned up formatting in some files, removed outdated javadocs that no longer correspond to method signatures after refactoring, moved some significant comments to their proper files. 2012-11-02 06:15:19 +00:00
Maxmtg
29cc7542f0 propper nameAF: Pump 2012-11-01 22:17:31 +00:00
Maxmtg
debb0e3788 propper name 2012-11-01 20:39:32 +00:00
Maxmtg
6c2cbe89c2 (non-working)
AF: Destrory, Control
2012-11-01 20:38:43 +00:00
RumbleBBU
a080b4480a Correct version of SSubmenuQuestUtil (actually enables the unlocking code), new sets cost a little more. 2012-11-01 10:27:33 +00:00
Chris
8f64e87396 - Added the recent commit logs to changes.txt. 2012-11-01 10:19:15 +00:00
Maxmtg
91b42f4955 TriggerMapPlayed - 1st param => Map 2012-11-01 09:43:26 +00:00
RumbleBBU
94244f837e Set unlocking is no longer a special reward for winning matches, instead it is an option button like spell store. More expensive than before, not random, and initially fewer sets to choose from. 2012-11-01 09:36:52 +00:00
Maxmtg
d72e33199f tricked to avoid ref to static method 2012-10-31 23:08:32 +00:00
Maxmtg
69de421468 BasicLands is list,
removed ccnt, 
simplified areAllBasics(final String types) in AF:ChangeZone
2012-10-31 23:05:34 +00:00
Maxmtg
80c1fb7f0d AnimateEffects - change relations between classes 2012-10-31 22:39:50 +00:00
Maxmtg
4e1d2f8aa4 AF: Permanent state 2012-10-31 22:36:53 +00:00
Maxmtg
f4f7899a45 AF: GameWin/Loss 2012-10-31 21:58:39 +00:00
Maxmtg
4d8e3af2fe AF: Clone, SetState 2012-10-31 21:41:51 +00:00
Maxmtg
15310ccf94 AF: Sacrifice, Reveal
removed repeating blocks from getStackDescription
2012-10-31 20:57:14 +00:00
Chris
b3ec2af243 - Added the recent commit logs to changes.txt. Preparing for the snapshot build release. 2012-10-31 10:27:16 +00:00
Maxmtg
7c8818c47d a clear check for type of trigger ctor parameters 2012-10-31 08:16:19 +00:00
Maxmtg
65ab19f90a Triggers: replace HashMap with java.util.Map in c-tors 2012-10-31 08:05:14 +00:00
Maxmtg
85a98b4520 AF: DelayedTrigger 2012-10-31 07:56:16 +00:00
Maxmtg
a08d455312 AF: Combat refactored (17800 get!) 2012-10-31 07:41:23 +00:00
Maxmtg
5b16ada639 AF; RegenerateAi.java. counter 2012-10-30 22:24:01 +00:00
Maxmtg
b95052dede refactored AF: Choose
refactored AF: Debuff
2012-10-30 21:21:47 +00:00
Maxmtg
be9890dbe5 fixes http://www.slightlymagic.net/forum/viewtopic.php?f=52&t=6333&start=795#p101722 2012-10-30 18:48:27 +00:00
Maxmtg
42a6056d58 Quest will use a single set to generate lands for shop 2012-10-30 18:26:17 +00:00
Agetian
a3c2d255bb Fix of imports after the last commit. 2012-10-30 17:39:09 +00:00
Agetian
523849e39a Basic/snow land sets in quest mode shop and starting deck are randomized. 2012-10-30 17:26:05 +00:00
RumbleBBU
8512cdc3b9 More cleanup. 2012-10-30 16:27:49 +00:00
Chris
d4a2780a9e - Added the recent commit logs to changes.txt. Preparing for the snapshot build release. 2012-10-30 15:17:13 +00:00
RumbleBBU
72bd8d9298 Code cleanup. 2012-10-30 11:41:11 +00:00
RumbleBBU
af79f9946a Added javadoc. 2012-10-30 11:38:38 +00:00
RumbleBBU
10916f3acd 1) You can use a Draft/Sealed deck as your quest starting card pool, 2) You can enforce formats when playing with specific starting pools, 3) Fixed a bug in the custom format dialog. 2012-10-30 11:20:15 +00:00
Maxmtg
4839eb6fbf hasBasicLands predicate for edition 2012-10-30 11:02:46 +00:00
Maxmtg
2139345166 refactor AF:Effect (wish I knew what it is) 2012-10-30 08:06:19 +00:00
Maxmtg
5e03520923 refactored AF: remaining counters 2012-10-30 07:46:08 +00:00