Commit Graph

9181 Commits

Author SHA1 Message Date
jendave
a02e136c91 add Conversion (from original base alpha) 2011-08-07 00:00:24 +00:00
jendave
ad17da3eb1 make sure state-based effects are checked when a land is played by either player, not just the computer. 2011-08-07 00:00:17 +00:00
jendave
722f04a7ac add option to "keep supertypes" in the stAnimate keyword 2011-08-07 00:00:11 +00:00
jendave
880d3d08c4 - Minor edits to some card files. 2011-08-07 00:00:02 +00:00
jendave
ea1bc26777 add Titania's Song (from Antiquities) 2011-08-06 23:59:33 +00:00
jendave
cce9332260 convert Lignify to an Aura with a little script-fu! 2011-08-06 23:59:26 +00:00
jendave
f629bfa553 update stAnimate cards with the new parameter for stAnimate keyword 2011-08-06 23:59:17 +00:00
jendave
6e74e94878 finish plumbing in stAnimate for Lignify to become an Aura 2011-08-06 23:59:07 +00:00
jendave
a65204a03b add ValidTarget$ Opponent to Snake Umbra 2011-08-06 23:58:59 +00:00
jendave
27675047b6 code simplifications in CF_Instants 2011-08-06 23:58:53 +00:00
jendave
7448636208 - Ran set info script. 2011-08-06 23:58:45 +00:00
jendave
abbba6bf05 - Replaced the Superman 1 and 2 decks with a non-Sliver Superman 3 deck. 2011-08-06 23:58:34 +00:00
jendave
48484cb154 convert Opt to AF_Dig 2011-08-06 23:58:22 +00:00
jendave
7c8bb5e7f0 - Added Powerstone Minefield. 2011-08-06 23:58:13 +00:00
jendave
f7973407e4 - Added Redwall 2 deck by Corwin. 2011-08-06 23:58:05 +00:00
jendave
2775be9166 convert Mirri the Cursed to triggers 2011-08-06 23:57:54 +00:00
jendave
54f92a68fc code simplifications in Spell_Permanent.java 2011-08-06 23:57:46 +00:00
jendave
cf90eeec9b code simplifications in CF_Auras 2011-08-06 23:57:39 +00:00
jendave
1127cce9a4 - Added Spitemare. 2011-08-06 23:57:32 +00:00
jendave
836f04c900 fix up the stack description of AF_Destroy 2011-08-06 23:57:25 +00:00
jendave
af3abcd968 *Fixed Caltrops and probably others that use certain triggered-variables. 2011-08-06 23:57:17 +00:00
jendave
cfb349a156 add newlines to the end of the easy.txt medium.txt and hard.txt quest files. 2011-08-06 23:57:10 +00:00
jendave
71b2320166 generic aura code no filters out things it can't target for the AI 2011-08-06 23:57:03 +00:00
jendave
ee3f0a507c - Fixed Psionic Sliver. (Again) 2011-08-06 23:56:55 +00:00
jendave
28b2efa830 - Added Energy Field. 2011-08-06 23:56:49 +00:00
jendave
a987ac4aed - Bigger update of the AF Pump AI. 2011-08-06 23:56:41 +00:00
jendave
7a9ba96da1 - Added Walle 2 deck by Corwin. 2011-08-06 23:56:34 +00:00
jendave
d07583d381 - The AI will now play pump abilities on attackers after blockers have been declared. (The AI has still a long way to go to pump correctly) 2011-08-06 23:56:23 +00:00
jendave
c04cafff4d - Fixed Lavamancer's Skill. 2011-08-06 23:56:14 +00:00
jendave
25efb35467 a little more WheneverKeyword cleanup 2011-08-06 23:56:08 +00:00
jendave
a08a71c553 - Convert Overwhelming Intellect to AF_Counter 2011-08-06 23:55:59 +00:00
jendave
1d8f8d1abd removing WheneverKeyword code... Yeah! 2011-08-06 23:55:49 +00:00
jendave
fdef127647 - Convert Dauntless Escort to AF_Effect
- Cleanup in Phase and MagicStack
2011-08-06 23:55:37 +00:00
jendave
64662f9392 Deleted Harmonic Sliver. 2011-08-06 23:55:27 +00:00
jendave
b55835bfde Really fixed Dormant Sliver. 2011-08-06 23:55:20 +00:00
jendave
150d50f6e2 - Added Ezio 3 deck by Corwin. 2011-08-06 23:55:14 +00:00
jendave
d38d675e6e Fixed Dormant Sliver. 2011-08-06 23:55:03 +00:00
jendave
f9de629f5d - Added Tom Bombadil 3 deck by Corwin. 2011-08-06 23:54:57 +00:00
jendave
9fa102e280 make types and power/toughness overwritable in stAnimate. (two steps closer to Lignify actually being an aura) 2011-08-06 23:54:46 +00:00
jendave
e100fe90d8 Added Dormant Sliver. 2011-08-06 23:54:39 +00:00
jendave
b818ca046f minor AI improvement in AF_Animate 2011-08-06 23:54:33 +00:00
jendave
69040ac299 remove old-style drawback checking in a few places 2011-08-06 23:54:25 +00:00
jendave
04d9d0d5d3 Added Harmonic Sliver. 2011-08-06 23:54:17 +00:00
jendave
4a0c461ecc convert Stitch in Time to AF 2011-08-06 23:54:10 +00:00
jendave
07dc0e717a convert Bottle of Suleiman to AF 2011-08-06 23:54:00 +00:00
jendave
3286c30ef5 Add AF_FlipACoin (put in AbilityFactory_Clash.java for now; maybe these all go to an AbilityFactory_Chance.java or something like that) 2011-08-06 23:53:51 +00:00
jendave
d843a17b9c - The AI will equip equipment earlier. 2011-08-06 23:53:43 +00:00
jendave
3e70661bb2 - Fixed Morbid Bloom, it will now "put X 1/1 green Saproling creature tokens onto the battlefield, where X is the exiled card's toughness." 2011-08-06 23:53:36 +00:00
jendave
4e47e8a891 - The AI will no longer cast permanents with flash before the humans Declare Attackers step. Surprise! 2011-08-06 23:53:30 +00:00
jendave
d0c2d6cec5 - Added the decks Demon 3, Green Arrow 2 and Optimus Prime 3 by Corwin. 2011-08-06 23:53:23 +00:00