jendave
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a02e136c91
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add Conversion (from original base alpha)
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2011-08-07 00:00:24 +00:00 |
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jendave
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ad17da3eb1
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make sure state-based effects are checked when a land is played by either player, not just the computer.
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2011-08-07 00:00:17 +00:00 |
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jendave
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722f04a7ac
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add option to "keep supertypes" in the stAnimate keyword
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2011-08-07 00:00:11 +00:00 |
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jendave
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880d3d08c4
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- Minor edits to some card files.
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2011-08-07 00:00:02 +00:00 |
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jendave
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ea1bc26777
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add Titania's Song (from Antiquities)
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2011-08-06 23:59:33 +00:00 |
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jendave
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cce9332260
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convert Lignify to an Aura with a little script-fu!
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2011-08-06 23:59:26 +00:00 |
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jendave
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f629bfa553
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update stAnimate cards with the new parameter for stAnimate keyword
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2011-08-06 23:59:17 +00:00 |
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jendave
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6e74e94878
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finish plumbing in stAnimate for Lignify to become an Aura
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2011-08-06 23:59:07 +00:00 |
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jendave
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a65204a03b
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add ValidTarget$ Opponent to Snake Umbra
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2011-08-06 23:58:59 +00:00 |
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jendave
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27675047b6
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code simplifications in CF_Instants
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2011-08-06 23:58:53 +00:00 |
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jendave
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7448636208
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- Ran set info script.
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2011-08-06 23:58:45 +00:00 |
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jendave
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abbba6bf05
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- Replaced the Superman 1 and 2 decks with a non-Sliver Superman 3 deck.
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2011-08-06 23:58:34 +00:00 |
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jendave
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48484cb154
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convert Opt to AF_Dig
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2011-08-06 23:58:22 +00:00 |
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jendave
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7c8bb5e7f0
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- Added Powerstone Minefield.
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2011-08-06 23:58:13 +00:00 |
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jendave
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f7973407e4
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- Added Redwall 2 deck by Corwin.
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2011-08-06 23:58:05 +00:00 |
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jendave
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2775be9166
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convert Mirri the Cursed to triggers
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2011-08-06 23:57:54 +00:00 |
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jendave
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54f92a68fc
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code simplifications in Spell_Permanent.java
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2011-08-06 23:57:46 +00:00 |
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jendave
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cf90eeec9b
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code simplifications in CF_Auras
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2011-08-06 23:57:39 +00:00 |
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jendave
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1127cce9a4
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- Added Spitemare.
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2011-08-06 23:57:32 +00:00 |
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jendave
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836f04c900
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fix up the stack description of AF_Destroy
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2011-08-06 23:57:25 +00:00 |
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jendave
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af3abcd968
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*Fixed Caltrops and probably others that use certain triggered-variables.
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2011-08-06 23:57:17 +00:00 |
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jendave
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cfb349a156
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add newlines to the end of the easy.txt medium.txt and hard.txt quest files.
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2011-08-06 23:57:10 +00:00 |
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jendave
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71b2320166
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generic aura code no filters out things it can't target for the AI
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2011-08-06 23:57:03 +00:00 |
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jendave
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ee3f0a507c
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- Fixed Psionic Sliver. (Again)
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2011-08-06 23:56:55 +00:00 |
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jendave
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28b2efa830
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- Added Energy Field.
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2011-08-06 23:56:49 +00:00 |
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jendave
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a987ac4aed
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- Bigger update of the AF Pump AI.
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2011-08-06 23:56:41 +00:00 |
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jendave
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7a9ba96da1
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- Added Walle 2 deck by Corwin.
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2011-08-06 23:56:34 +00:00 |
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jendave
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d07583d381
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- The AI will now play pump abilities on attackers after blockers have been declared. (The AI has still a long way to go to pump correctly)
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2011-08-06 23:56:23 +00:00 |
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jendave
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c04cafff4d
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- Fixed Lavamancer's Skill.
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2011-08-06 23:56:14 +00:00 |
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jendave
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25efb35467
|
a little more WheneverKeyword cleanup
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2011-08-06 23:56:08 +00:00 |
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jendave
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a08a71c553
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- Convert Overwhelming Intellect to AF_Counter
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2011-08-06 23:55:59 +00:00 |
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jendave
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1d8f8d1abd
|
removing WheneverKeyword code... Yeah!
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2011-08-06 23:55:49 +00:00 |
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jendave
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fdef127647
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- Convert Dauntless Escort to AF_Effect
- Cleanup in Phase and MagicStack
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2011-08-06 23:55:37 +00:00 |
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jendave
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64662f9392
|
Deleted Harmonic Sliver.
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2011-08-06 23:55:27 +00:00 |
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jendave
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b55835bfde
|
Really fixed Dormant Sliver.
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2011-08-06 23:55:20 +00:00 |
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jendave
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150d50f6e2
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- Added Ezio 3 deck by Corwin.
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2011-08-06 23:55:14 +00:00 |
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jendave
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d38d675e6e
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Fixed Dormant Sliver.
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2011-08-06 23:55:03 +00:00 |
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jendave
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f9de629f5d
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- Added Tom Bombadil 3 deck by Corwin.
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2011-08-06 23:54:57 +00:00 |
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jendave
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9fa102e280
|
make types and power/toughness overwritable in stAnimate. (two steps closer to Lignify actually being an aura)
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2011-08-06 23:54:46 +00:00 |
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jendave
|
e100fe90d8
|
Added Dormant Sliver.
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2011-08-06 23:54:39 +00:00 |
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jendave
|
b818ca046f
|
minor AI improvement in AF_Animate
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2011-08-06 23:54:33 +00:00 |
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jendave
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69040ac299
|
remove old-style drawback checking in a few places
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2011-08-06 23:54:25 +00:00 |
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jendave
|
04d9d0d5d3
|
Added Harmonic Sliver.
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2011-08-06 23:54:17 +00:00 |
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jendave
|
4a0c461ecc
|
convert Stitch in Time to AF
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2011-08-06 23:54:10 +00:00 |
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jendave
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07dc0e717a
|
convert Bottle of Suleiman to AF
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2011-08-06 23:54:00 +00:00 |
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jendave
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3286c30ef5
|
Add AF_FlipACoin (put in AbilityFactory_Clash.java for now; maybe these all go to an AbilityFactory_Chance.java or something like that)
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2011-08-06 23:53:51 +00:00 |
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jendave
|
d843a17b9c
|
- The AI will equip equipment earlier.
|
2011-08-06 23:53:43 +00:00 |
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jendave
|
3e70661bb2
|
- Fixed Morbid Bloom, it will now "put X 1/1 green Saproling creature tokens onto the battlefield, where X is the exiled card's toughness."
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2011-08-06 23:53:36 +00:00 |
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jendave
|
4e47e8a891
|
- The AI will no longer cast permanents with flash before the humans Declare Attackers step. Surprise!
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2011-08-06 23:53:30 +00:00 |
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jendave
|
d0c2d6cec5
|
- Added the decks Demon 3, Green Arrow 2 and Optimus Prime 3 by Corwin.
|
2011-08-06 23:53:23 +00:00 |
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