Hanmac
a3e01bbb84
Eternal Masters: fixed more Rarity
2016-06-01 08:36:42 +00:00
Hanmac
2077b7f71e
Eternal Masters: fixed Rarity
2016-06-01 05:10:10 +00:00
Agetian
bb8274b0b5
- Allow generation of Eternal Masters booster packs for draft and sealed games.
2016-06-01 03:53:38 +00:00
Hanmac
f02b2166e3
Scroll Rack: should not reveal anything
2016-05-31 17:16:30 +00:00
Hanmac
574ad40c99
Skizzik: should trigger on each end step
2016-05-31 16:34:44 +00:00
Hanmac
bbe5492174
CardDb: changed the logic for the ArtIdx, now with Map it works if they are not together.
2016-05-31 15:20:49 +00:00
Hanmac
035b1f35d9
TriggerHandler: fixed getCardState, should be done for all cards with alternate State, not just DoubleFaced
2016-05-31 06:03:31 +00:00
Hanmac
2808a03631
SetStateEffect: from this Effect, cards outside of the battlefield (like graveyard or exile) should not be able to transform.
2016-05-31 02:31:04 +00:00
Hanmac
41479cc3cf
TriggerHandler: fixed getCardState, other Zone are okay if the card is not double-faced (i don't know if Flip cards are a problem too)
2016-05-30 17:58:18 +00:00
Hanmac
5103f7b7ed
Nissa's Revelation: fixed DbCleanup
2016-05-30 06:44:00 +00:00
Hanmac
478198b43a
fixed DFC Planeswalker: etbCounter only for Original card
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That is a hotfix patch because it probably should be fixed in the ReplacementHandler.
2016-05-30 06:08:51 +00:00
Hanmac
bbfabd8dbf
fixed Eternal Masters had wrong '
2016-05-29 17:18:53 +00:00
Hanmac
b151c089da
updated Editions: remove svn:mime-type
2016-05-29 17:08:21 +00:00
Hanmac
ebf9b7bb1a
Celestial Flare: fixed SacMessage
2016-05-29 15:34:14 +00:00
Hanmac
6f6f372f63
ChangeZoneEffect: updated the code that it does only shuffle once and not per card.
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Also some cards like Serene Remembrance and Gaea's Blessing should only cause one shuffle event if possible.
2016-05-29 15:27:53 +00:00
Hanmac
53095528e0
Serene Remembrance: fixed it like Elixir of Immortality, so if you target yourself or no targets it should only shuffle once.
2016-05-29 13:59:58 +00:00
Hanmac
df547d3e94
add Eternal Masters as Reprint like Modern Masters
2016-05-27 19:11:27 +00:00
Hanmac
1b1b90a1e6
fixed CardDetailUtil: currently if more equips are attached to one creature, it only shows the first name, because of the (nr) in the name it does think of it as reminder text.
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FSkin: make the pattern not-greedy so it only does hide the number from it.
2016-05-27 12:02:34 +00:00
Hanmac
74423305e2
CardFactory: Fixed DFC Planeswalker not be able to targeted by damage redirection.
2016-05-27 08:26:38 +00:00
Hanmac
6684a597de
AttachAi: fixed from variable name
2016-05-26 11:11:54 +00:00
Hanmac
6a41b928f2
Spellskite: fixed name in Description to CARDNAME
2016-05-26 10:13:21 +00:00
Hanmac
5f47a23c36
add missing TokenImage$ in Attended Knight, Blade Splicer, Master Splicer and Wing Splicer
2016-05-25 20:44:52 +00:00
Hanmac
d14e94b609
Card: add IsEquippedBy like isEnchantedBy from GameEntity
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CardPredicates: use isEquippedBy and isEnchantedBy for Predicate<Card>
2016-05-25 07:18:16 +00:00
Hanmac
395cc70b3e
Sasaya, Orochi Ascendant: fixed the SetState, SpellAbilityAi now does check for Restrictions and Conditions
2016-05-24 17:30:01 +00:00
Hanmac
52ff7515a3
Mishra's Bauble: fixed SpellDescription & StackDescription and TriggerDescription with the Carddraw.
2016-05-24 13:31:58 +00:00
Hanmac
845e21e47e
add Welcome 2016 promo list
2016-05-24 13:27:51 +00:00
Sol
132dfed415
- InputAttack was not considering Bands with Others for the creation of bands
2016-05-24 01:41:51 +00:00
Hanmac
5b6fba4bda
CardView: fixed color setting for transformed cards, now it works in the DeckEditor again, and does set the color right in the Game.
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its still not 100% perfect for SOI cards. (they are the reason for this fixes)
2016-05-21 06:14:36 +00:00
Hanmac
be3bcd07b9
GameAction: LKI is only needed when something is moved from the battlefield.
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otherwise it does messup with Blink Effects like Eldrazi Displacer.
2016-05-19 08:00:15 +00:00
Hanmac
d7f5c731b8
TriggerHandler: game.getCardState does not work for transformed cards if they does leave the battlefield
2016-05-19 07:05:04 +00:00
Hanmac
75ec82d817
ComputerUtil: have better check for Undying and Persist for Sacrificing. Do Check the counter too.
2016-05-19 05:04:59 +00:00
Hanmac
db8500fd1b
EverAfter: Add SpellDescription
2016-05-19 04:57:58 +00:00
Sol
b1a7b72717
- Burn from Within is a sorcery
2016-05-18 20:37:16 +00:00
Hanmac
33df651e50
Gigantoplasm: add Permanent to Animate Effect
2016-05-18 09:15:40 +00:00
Sol
2baa2f3215
- Fix Shorecrasher Elemental's first ability
2016-05-17 00:23:21 +00:00
Hanmac
59ce1abe00
AI: move check for isUseless from AttachAi to SpellAbilityAi
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update SetStateAi to use new canPlay()
add check for useless Legendary in SetStateAi (try to replace Legendary if current one is useless)
add extra check for Legendary KI creatures, more counters are better.
2016-05-16 15:26:07 +00:00
Sol
692bfd7e81
- AI shouldn't try to transform creatures that can't transform
2016-05-15 23:53:00 +00:00
excessum
d32644d68d
- Added RemAIDeck for Liliana's Indignation (just plain bad card unless a specific deck is built for it)
2016-05-15 08:20:48 +00:00
excessum
acf9bdd64e
- Updated RegenerateAllAi to use new canPlay() and predictThreatenedObjects()
2016-05-15 07:15:39 +00:00
excessum
e224066cca
- Updated RegenerateAi to use new canPlay() and predictThreatenedObjects()
2016-05-15 07:08:23 +00:00
excessum
73e3066e26
- Added overload to predictThreatenedObjects() to check for top-stack only to stop the AI from duplicating "rescue" efforts in complicated stacks
2016-05-15 03:52:21 +00:00
excessum
c16a1e508a
- Updated ProtectAi to use new canPlay()
2016-05-15 03:31:37 +00:00
excessum
8d84cc3210
- TokenAi to use default checkAiLogic()
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- Updated FightAi to use new canPlay()
2016-05-15 03:05:49 +00:00
excessum
774396ec72
- Removed checkSpecificCardLogic(), use checkAiLogic() instead
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- Added some commonly used checks to checkApiLogic()
2016-05-15 02:56:05 +00:00
Sloth
8c56c933e7
- Added the quest opponent Varys 2.
2016-05-14 20:51:00 +00:00
Sol
b1b895741c
- Small fix to output of tournaments
2016-05-14 19:51:36 +00:00
Sol
06ff1215b9
- Fix potential NPE in SetStateAI
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- Unroll UntapAI into new style
2016-05-14 19:49:57 +00:00
Hanmac
96276cb896
EffectAI: add SpellCopy AILogic for Chandra, the Firebrand and Howl of the Horde
2016-05-14 19:31:13 +00:00
Hanmac
b9c1c45ac7
Shoulder to Shoulder: fixed SpellDescription
2016-05-14 19:22:06 +00:00
excessum
e29bd3442d
- Updated TokenAi to use new canPlay()
2016-05-14 03:42:18 +00:00