Chris H
ea1770b1a7
Migrate upcoming DOM files
2018-04-16 21:32:59 -04:00
Hanmac
b5be110f0c
Replacement Effect instead of StaticDamage
2018-04-10 07:15:41 +02:00
Hanmac
0bc12e744e
CopyPerm: rewoke and update with Populate
2018-04-09 07:50:44 +02:00
swordshine
45b6f1a6ef
- Fixed "precombat main phase" triggers
2018-04-05 22:07:15 +08:00
swordshine
fb3e5a68aa
Merge branch 'patch' into 'master'
...
DOM: Added some more Dominaria cards
See merge request core-developers/forge!294
2018-03-15 06:22:33 +00:00
Misha Colbourne
d5872df7ed
Fixed trigger description in vraskas_conquistador.txt
2018-03-14 22:48:28 +00:00
Hanmac
79c43d7c9f
cards: update cards with DamageMap
2018-03-14 07:15:02 +01:00
Michael Kamensky
bcc0fc9e00
Merge branch 'AINoncombatantCreatures' into 'master'
...
Ai noncombatant creatures
See merge request core-developers/forge!221
2018-02-18 09:10:39 +00:00
Michael Kamensky
f5e095f345
Merge branch 'cantblock' into 'master'
...
CantBlockBy as Static Ability
See merge request core-developers/forge!218
2018-02-18 08:05:59 +00:00
Hanmac
e990c3648e
cards: update card scripts for new CantBlockByStatic
2018-02-17 10:29:07 +01:00
Seravy
e04d88977e
adding to cards L-Z
...
Added creatures with low power that have
-abilities that tap for something really valuable like drawing a card
-abilities that usually need to be saved until enemy turn (counter a spell, tap a creature, prevent damage)
-abilities that usually deal equal or more damage if not attacking (prodigal sorcerer, grim lavamancer)
Generally avoided abilities where activating before combat is an acceptable choice and thus the attack decision doesn't come up anyway as the AI already used the ability.
However, this behavior is unacceptable on certain abilities (mostly those with higher mana costs) which should not be used before the end of main 2 as it prevents the AI from actually playing their cards. (like Hanna Ship Navigator)
I suspect this will need quite a bit of improvement in the future but we have to start somewhere.
2018-02-11 22:13:58 +01:00
Seravy
e909cfc744
Adding to cards where needed part 2
2018-02-11 01:49:43 +01:00
Hanmac
586c2eb9b0
cards: update Buyback scripts
2018-01-29 22:50:07 +01:00
swordshine
e3ac4433e1
- Venomous Breath now uses delayed triggers
2018-01-27 19:39:20 +08:00
Agetian
042693bf53
- Volrath's Shapeshifter: unfortunately, the generic solution for AB Discard on a SVar didn't work (doesn't work with cloning, crashes the game), so resorting to a non-generic version specific to VS.
2018-01-19 22:16:16 +03:00
Agetian
ceafaf5e2e
- Fixing Volrath's Shapeshifter, pass 2.
2018-01-19 21:31:45 +03:00
Chris H
4a799cf45f
Migrate RIX to appropriate card letter folders
2018-01-13 10:21:23 -05:00
KrazyTheFox
6d5e56f6bf
Normalize line endings
2017-12-28 23:40:29 -05:00
Indigo Dragon
327795855a
Reapplying 36129, except this time it works.
...
Turns out I accidentally changed the Name of liberating_combustion.txt, wrecking everything.
2017-12-04 07:58:52 +00:00
Agetian
b3c5494e74
- Reverted r36129 as requested.
2017-12-04 07:29:52 +00:00
Indigo Dragon
9fc4a247aa
EDIT: WHOOPS THIS BORKED EVERYTHING PLS REVERT
...
Added plenty of DeckHints:Name$, some DeckHints:Color, many DeckNeeds:Name$
Most notably the Planeswalker Deck Into pack exclusive cards eg. [[Chandra, Pyrogenius]] and [[Liberating Combustion]]. New Policy: If a card would refer to another card, each get DeckHints:Name$ of the other.
2017-12-04 07:12:25 +00:00
Indigo Dragon
8d7c672b94
Minor Text Changes
2017-11-19 05:22:30 +00:00
Indigo Dragon
0a9d5b73d8
Removed unneeded reminder text.
2017-11-07 04:47:05 +00:00
Agetian
70e4d80965
- A more advanced untap logic for cards like Voyaging Satyr that allows the AI to pool mana and untap lands for more in order to cast a bigger spell.
2017-10-16 06:21:29 +00:00
Agetian
ac70e6504a
- Fixed the Ability$Counters deck hint in Proliferate.
2017-10-15 09:56:36 +00:00
Agetian
e9e898da79
- Fix empty lines in scripts: part 3
2017-10-14 14:30:28 +00:00
Agetian
a1a7cb747b
- Fix zero cost AB/DB on triggers: letters U and V
2017-10-14 11:25:49 +00:00
Agetian
3a6adc5503
- Marked Vindictive Lich as RemAIDeck for the time being.
2017-10-13 09:47:32 +00:00
Agetian
bd85ed3577
- RemAIDeck update: deck hints for Proliferate and Sunburst.
2017-10-13 07:44:51 +00:00
Agetian
5172aaafdb
- RemAIDeck update: next iteration (letters P and Q, some playable Graft).
2017-10-05 13:05:36 +00:00
Agetian
d865a8ba0c
- Some Ixalan card logic update.
2017-10-05 03:48:01 +00:00
Agetian
b586182160
- RemAIDeck update: next iteration.
2017-10-02 16:54:18 +00:00
Agetian
1705cc21b4
- RemAIDeck update (Voltaic Key)
2017-10-02 14:06:58 +00:00
Agetian
434deb92f8
- AB -> DB in Vesuvan Doppelganger.
2017-10-02 13:39:47 +00:00
Agetian
6f57f56d1d
- Ixalan Oracle update: attacks/blocks each combat if able [please revise if possible, a bit of a many-sided modification].
2017-10-01 07:22:26 +00:00
Agetian
cc68c5cfcb
- Fixed AI logic declaration for Vanquisher's Banner.
2017-09-30 09:11:48 +00:00
Agetian
9fe86bf72a
- Vampire Nocturnus Avatar: ensure that its static ability only starts working when the game actually begins.
2017-09-28 16:08:38 +00:00
Agetian
6cbda005e8
- Fixed Vampire Nocturnus Avatar.
2017-09-28 04:19:29 +00:00
Agetian
84a6876265
- Added an experimental option to allow ordering cards going to graveyard when playing with cards that care about graveyard order (Volrath's Shapeshifter and others). Disabled by default.
2017-09-26 19:40:44 +00:00
Agetian
4ea6f9dd6a
- Scripts update: use DamageDealtOnce for cards that say "whenever X deals damage"
2017-09-25 07:10:21 +00:00
Agetian
d8027b002d
- Script update: DealtCombatDamageOnce -> DamageDealtOnce|CombatDamage$True
2017-09-25 06:58:33 +00:00
Agetian
623cda83d5
- Script update: CombatDamageDoneOnce -> DamageDoneOnce|CombatDamage$True
2017-09-25 06:46:19 +00:00
Agetian
025a201a7d
- Convert DamageDone|OnlyOnce to the new trigger DamageDoneOnce. Remove code for DamageDone|OnlyOnce (no longer needed).
2017-09-25 06:41:13 +00:00
Indigo Dragon
bab2b9f528
Changed "CARDNAME can block an additional creature." to CARDNAME can block an additional creature each combat."
...
Notes: Possible weird interactions when giving a multiblock creature an additional block eg. Equipping a Night Market Guard with echo circlet. Further study required.
2017-09-24 12:33:45 +00:00
Indigo Dragon
07886140fb
Several Ixalan changes, as well as adding Scry reminder texts to those that need them.
...
Notes: Grim Captain's Call is... weird. Needs fixing for the stack panel when cast (Largely because it doesn't target the creatures on cast, only returns them on resolution)
Also: Boneyard Parley works when the Human uses it, but AI absolutely butches the execution I can't explain. Added SVar:RemAIDeck:True just in case. Pls fix.
2017-09-24 11:55:39 +00:00
Sol
1bfd401ed7
Fix description for Verdant Sun's Avatar
2017-09-22 01:11:22 +00:00
Agetian
5b8d2cb36a
- AI: For Vraska, the Relic Seeker, play a little more conservatively to avoid losing the planeswalker by activating its -3 ability two times in a row
2017-09-20 17:43:52 +00:00
Agetian
092aac82ea
- SetStateAi: allow AILogic$ Always on SetState transform triggers (set this on Vance's Blasting Cannons).
2017-09-20 11:51:16 +00:00
Agetian
d36fb16b12
- Migrating XLN cards from upcoming to the real folders.
2017-09-19 12:04:06 +00:00
Agetian
c6bae2116a
- Added an extra mode to DamageDone trigger (OnlyOnce$ True) that tries to count the damage only once. Currently will do it in combat, but will not yet do it for noncombat simultaneous damage like Aura Barbs (feel free to improve).
...
- Effectively this replaces the double trigger setup for Enrage and other cards that require such a count (e.g. Fungusaur and friends).
2017-09-16 10:17:14 +00:00