Minor Text Changes

This commit is contained in:
Indigo Dragon
2017-11-19 05:22:30 +00:00
parent 67de9ba209
commit 8d7c672b94
8 changed files with 13 additions and 13 deletions

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@@ -3,7 +3,7 @@ ManaCost:1 W
Types:Creature Vampire Soldier
PT:1/1
S:Mode$ Continuous | Affected$ Creature.Self+attacking | AddPower$ 2 | Description$ As long as CARDNAME is attacking, it gets +2/+0.
A:AB$ Pump | Cost$ PayLife<4> | Defined$ Self | KW$ Indestructible | SpellDescription$ CARDNAME gains indestructible until end of turn. (Damage and effects that say destroy dont destroy it.)
A:AB$ Pump | Cost$ PayLife<4> | Defined$ Self | KW$ Indestructible | SpellDescription$ CARDNAME gains indestructible until end of turn. (Damage and effects that say "destroy" dont destroy it.)
SVar:RemAIDeck:True
SVar:Picture:http://www.wizards.com/global/images/magic/general/adanto_vanguard.jpg
Oracle:As long as Adanto Vanguard is attacking, it gets +2/+0.\nPay 4 life: Adanto Vanguard gains indestructible until end of turn. (Damage and effects that say destroy dont destroy it.)
Oracle:As long as Adanto Vanguard is attacking, it gets +2/+0.\nPay 4 life: Adanto Vanguard gains indestructible until end of turn. (Damage and effects that say "destroy" dont destroy it.)

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@@ -3,11 +3,11 @@ ManaCost:6 W
Types:Sorcery
T:Mode$ SpellCast | ValidCard$ Card.Self | Static$ True | Execute$ ApproachingSuns
SVar:ApproachingSuns:DB$ Effect | Name$ ApproachingSuns | Duration$ Permanent
A:SP$ Branch | Cost$ 6 W | References$ X,Y,Z | BranchConditionSVar$ X | BranchConditionSVarCompare$ EQ3 | TrueSubAbility$ WinGame | FalseSubAbility$ GainLife | SpellDescription$ If CARDNAME was cast from your hand and youve cast another spell named Approach of the Second Sun this game, you win the game. Otherwise, put CARDNAME into its owners library seventh from the top and you gain 7 life.
A:SP$ Branch | Cost$ 6 W | References$ X,Y,Z | BranchConditionSVar$ X | BranchConditionSVarCompare$ EQ3 | TrueSubAbility$ WinGame | FalseSubAbility$ GainLife | SpellDescription$ If CARDNAME was cast from your hand and you've cast another spell named Approach of the Second Sun this game, you win the game. Otherwise, put CARDNAME into its owner's library seventh from the top and you gain 7 life.
SVar:WinGame:DB$ WinsGame | Defined$ You
SVar:GainLife:DB$ GainLife | LifeAmount$ 7 | Defined$ You | SubAbility$ Reapproach
SVar:Reapproach:DB$ ChangeZone | Origin$ Stack | Destination$ Library | LibraryPosition$ 6 | Defined$ Self
SVar:Y:Count$ValidCommand Effect.YouCtrl+namedApproachingSuns/LimitMax.2
SVar:Z:Count$ValidStack Card.wasCastFromHand+Self/LimitMax.1
SVar:X:SVar$Y/Plus.Z
Oracle:If Approach of the Second Sun was cast from your hand and youve cast another spell named Approach of the Second Sun this game, you win the game. Otherwise, put Approach of the Second Sun into its owners library seventh from the top and you gain 7 life.
Oracle:If Approach of the Second Sun was cast from your hand and you've cast another spell named Approach of the Second Sun this game, you win the game. Otherwise, put Approach of the Second Sun into its owner's library seventh from the top and you gain 7 life.

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@@ -23,7 +23,7 @@ A:AB$ DealDamage | Cost$ AddCounter<1/LOYALTY> | ValidTgts$ Player | Planeswalke
A:AB$ DealDamage | Cost$ SubCounter<2/LOYALTY> | ValidTgts$ Creature | Planeswalker$ True | NumDmg$ 2 | SpellDescription$ CARDNAME deals 2 damage to target creature.
A:AB$ DealDamage | Cost$ SubCounter<7/LOYALTY> | Defined$ Player.Opponent | Planeswalker$ True | Ultimate$ True | NumDmg$ 6 | RememberDamaged$ True | SubAbility$ DBRoaringFlame | SpellDescription$ CARDNAME deals 6 damage to each opponent. Each player dealt damage this way gets an emblem with "At the beginning of your upkeep, this emblem deals 3 damage to you."
SVar:DBRoaringFlame:DB$ RepeatEach | RepeatPlayers$ Player.IsRemembered | RepeatSubAbility$ DBUltimateEmblem | ClearRememberedBeforeLoop$ True | StackDescription$ Each player dealt damage this way gets an emblem with "At the beginning of your upkeep, this emblem deals 3 damage to you."
SVar:DBUltimateEmblem:DB$ Effect | Name$ Emblem - Chandra, Roaring Flame | Image$ emblem_chandra_roaring_flame | Stackable$ True | Triggers$ FlameTrigger | SVars$ TrigDealDamage | Duration$ Permanent | AILogic$ Always | EffectOwner$ Player.IsRemembered | SpellDescription$ You get an emblem with "Whenever a creature dies, return it to the battlefield under your control at the beginning of the next end step."
SVar:DBUltimateEmblem:DB$ Effect | Name$ Emblem - Chandra, Roaring Flame | Image$ emblem_chandra_roaring_flame | Stackable$ True | Triggers$ FlameTrigger | SVars$ TrigDealDamage | Duration$ Permanent | AILogic$ Always | EffectOwner$ Player.IsRemembered | SpellDescription$ You get an emblem with "At the beginning of your upkeep, this emblem deals 3 damage to you."
SVar:FlameTrigger:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Command | Execute$ TrigDealDamage | TriggerDescription$ At the beginning of your upkeep, CARDNAME deals 3 damage to you.
SVar:TrigDealDamage:DB$DealDamage | Defined$ You | NumDmg$ 3
Oracle:[+1]: Chandra, Roaring Flame deals 2 damage to target player.\n[-2]: Chandra, Roaring Flame deals 2 damage to target creature.\n[-7]: Chandra, Roaring Flame deals 6 damage to each opponent. Each player dealt damage this way gets an emblem with "At the beginning of your upkeep, this emblem deals 3 damage to you."

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@@ -2,11 +2,11 @@ Name:Identity Thief
ManaCost:2 U U
Types:Creature Shapeshifter
PT:0/3
T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigExile | TriggerZones$ Battlefield | OptionalDecider$ You | TriggerDescription$ Whenever CARDNAME attacks, you may exile another target nontoken creature. If you do, CARDNAME becomes a copy of that creature until end of turn. Return the exiled card to the battlefield under its owners control at the beginning of the next end step.
T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigExile | TriggerZones$ Battlefield | OptionalDecider$ You | TriggerDescription$ Whenever CARDNAME attacks, you may exile another target nontoken creature. If you do, CARDNAME becomes a copy of that creature until end of turn. Return the exiled card to the battlefield under its owner's control at the beginning of the next end step.
SVar:TrigExile:DB$ChangeZone | ValidTgts$ Creature.nonToken+Other | TgtPrompt$ Select another target nontoken creature | Mandatory$ True | Origin$ Battlefield | Destination$ Exile | RememberLKI$ True | SubAbility$ DelTrig
SVar:DelTrig:DB$DelayedTrigger | Mode$ Phase | Phase$ End of Turn | Execute$ TrigBounce | TriggerDescription$ Return exiled permanent to the battlefield. | RememberObjects$ Remembered | SubAbility$ DBClone
SVar:TrigBounce:DB$ ChangeZone | Origin$ Exile | Destination$ Battlefield | Defined$ DelayTriggerRemembered
SVar:DBClone:DB$Clone | Defined$ RememberedLKI | CloneTarget$ Self | Duration$ UntilEndOfTurn | SubAbility$ DBCleanup
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | ClearImprinted$ True
SVar:Picture:http://www.wizards.com/global/images/magic/general/identity_thief.jpg
Oracle:Whenever Identity Thief attacks, you may exile another target nontoken creature. If you do, Identity Thief becomes a copy of that creature until end of turn. Return the exiled card to the battlefield under its owners control at the beginning of the next end step.
Oracle:Whenever Identity Thief attacks, you may exile another target nontoken creature. If you do, Identity Thief becomes a copy of that creature until end of turn. Return the exiled card to the battlefield under its owner's control at the beginning of the next end step.

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@@ -2,7 +2,7 @@ Name:Magnifying Glass
ManaCost:3
Types:Artifact
A:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C} to your mana pool.
A:AB$ Token | Cost$ 4 T | TokenAmount$ 1 |TokenName$ Clue | TokenTypes$ Artifact,Clue | TokenOwner$ You | TokenColors$ Colorless | TokenImage$ c clue | TokenAbilities$ ABDraw | SpellDescription$ Investigate (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.") | TokenAltImages$ c_clue2,c_clue3,c_clue4,c_clue5,c_clue6
A:AB$ Token | Cost$ 4 T | TokenAmount$ 1 | TokenName$ Clue | TokenTypes$ Artifact,Clue | TokenOwner$ You | TokenColors$ Colorless | TokenImage$ c clue | TokenAbilities$ ABDraw | SpellDescription$ Investigate (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.") | TokenAltImages$ c_clue2,c_clue3,c_clue4,c_clue5,c_clue6
SVar:ABDraw:AB$ Draw | Cost$ 2 Sac<1/CARDNAME> | NumCards$ 1 | SpellDescription$ Draw a card.
DeckHas:Ability$Investigate & Ability$Token
SVar:Picture:http://www.wizards.com/global/images/magic/general/magnifying_glass.jpg

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@@ -5,8 +5,8 @@ Loyalty:0
K:etbCounter:LOYALTY:X
SVar:X:Count$xPaid
A:AB$ Scry | Cost$ AddCounter<2/LOYALTY> | Planeswalker$ True | ScryNum$ 2 | SpellDescription$ Scry 2.
A:AB$ Dig | Cost$ AddCounter<0/LOYALTY> | Planeswalker$ True | DigNum$ 1 | ChangeNum$ 1 | Optional$ True | ChangeValid$ Land,Creature.cmcLEY | ForceRevealToController$ True | PromptToSkipOptionalAbility$ True | OptionalAbilityPrompt$ Would you like to put the permanent onto the battlefield? | DestinationZone$ Battlefield | LibraryPosition2$ 0 | SpellDescription$ Look at the top card of your library. If its a land card or a creature card with converted mana cost less than or equal to the number of loyalty counters on Nissa, Steward of Elements, you may put that card onto the battlefield.
A:AB$ Untap | Cost$ SubCounter<6/LOYALTY> | Planeswalker$ True | Ultimate$ True | ValidTgts$ Land.YouCtrl | TargetMin$ 0 | TargetMax$ 2 | RememberTargets$ True | SubAbility$ Animate | SpellDescription$ Untap up to two target lands you control. They become 5/5 Elemental creatures with flying and haste until end of turn. Theyre still lands.
A:AB$ Dig | Cost$ AddCounter<0/LOYALTY> | Planeswalker$ True | DigNum$ 1 | ChangeNum$ 1 | Optional$ True | ChangeValid$ Land,Creature.cmcLEY | ForceRevealToController$ True | PromptToSkipOptionalAbility$ True | OptionalAbilityPrompt$ Would you like to put the permanent onto the battlefield? | DestinationZone$ Battlefield | LibraryPosition2$ 0 | SpellDescription$ Look at the top card of your library. If it's a land card or a creature card with converted mana cost less than or equal to the number of loyalty counters on Nissa, Steward of Elements, you may put that card onto the battlefield.
A:AB$ Untap | Cost$ SubCounter<6/LOYALTY> | Planeswalker$ True | Ultimate$ True | ValidTgts$ Land.YouCtrl | TargetMin$ 0 | TargetMax$ 2 | RememberTargets$ True | SubAbility$ Animate | SpellDescription$ Untap up to two target lands you control. They become 5/5 Elemental creatures with flying and haste until end of turn. They're still lands.
SVar:Animate:DB$ Animate | Defined$ Remembered | Power$ 5 | Toughness$ 5 | Types$ Creature,Elemental | Keywords$ Flying & Haste
SVar:Y:Count$CardCounters.LOYALTY
Oracle:[+2]: Scry 2.\n[0]: Look at the top card of your library. If its a land card or a creature card with converted mana cost less than or equal to the number of loyalty counters on Nissa, Steward of Elements, you may put that card onto the battlefield.\n[-6]: Untap up to two target lands you control. They become 5/5 Elemental creatures with flying and haste until end of turn. Theyre still lands.
Oracle:[+2]: Scry 2.\n[0]: Look at the top card of your library. If it's a land card or a creature card with converted mana cost less than or equal to the number of loyalty counters on Nissa, Steward of Elements, you may put that card onto the battlefield.\n[-6]: Untap up to two target lands you control. They become 5/5 Elemental creatures with flying and haste until end of turn. They're still lands.

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@@ -3,7 +3,7 @@ ManaCost:3 U
Types:Creature Merfolk
PT:5/5
T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ DelTrig | TriggerDescription$ Whenever CARDNAME attacks or blocks, put it on top of its owner's library at end of combat.
T:Mode$ Blocks | ValidCard$ Card.Self | Execute$ DelTrig | Secondary$ True | TriggerDescription$ Whenever CARDNAME attacks or blocks, put it on top of its owner<EFBFBD>s library at end of combat.
T:Mode$ Blocks | ValidCard$ Card.Self | Execute$ DelTrig | Secondary$ True | TriggerDescription$ Whenever CARDNAME attacks or blocks, put it on top of its owner's library at end of combat.
SVar:DelTrig:DB$ DelayedTrigger | Mode$ Phase | Phase$ EndCombat | Execute$ TrigChange | TriggerDescription$ Put CARDNAME on top of its owner's library.
SVar:TrigChange:DB$ChangeZone | Origin$ Battlefield | Destination$ Library | LibraryPosition$ 0 | Defined$ Self
SVar:RemAIDeck:True

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@@ -5,4 +5,4 @@ PT:3/4
S:Mode$ Continuous | Affected$ Card.TopLibrary+YouCtrl | AffectedZone$ Library | MayLookAt$ You | Description$ You may look at the top card of your library. (You may do this at any time.)
S:Mode$ Continuous | Affected$ Creature.TopLibrary+YouCtrl+nonLand | AffectedZone$ Library | MayPlay$ True | Description$ You may cast the top card of your library if it's a creature card.
S:Mode$ Continuous | AddHiddenKeyword$ May spend mana as though it were mana of any type to cast CARDNAME | Affected$ Card.Creature+nonLand | AffectedZone$ Library,Hand,Graveyard,Exile | Description$ You may spend mana as though it were mana of any type to cast creature spells.
Oracle:You may look at the top card of your library. (You may do this at any time.)\nYou may cast the top card of your library if its a creature card.\nYou may spend mana as though it were mana of any type to cast creature spells.
Oracle:You may look at the top card of your library. (You may do this at any time.)\nYou may cast the top card of your library if it's a creature card.\nYou may spend mana as though it were mana of any type to cast creature spells.