austinio7116
aaf27f2d60
Added options to disable card based deck generation and to ensure it fails gracefully if .dat data and/or decks folder is missing
2018-02-26 23:54:27 +00:00
austinio7116
9cb1f2787c
Assigning lstDecks.getGameType().getDeckFormat() to a variable so we don't have to write it out each conditional
2018-02-26 23:49:47 +00:00
austinio7116
2b54468923
Increased basic land count in random commander decks.
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Fixed lobby update on variant change
2018-02-26 23:49:47 +00:00
austinio7116
e8f257d2cf
Completed random commander deck generation refactoring to work on Desktop, to support partner commanders and corrected a number of bugs found during testing. Full support on android and desktop for saving of selected deck states for the new features added.
2018-02-26 23:49:47 +00:00
austinio7116
66763e537d
Addition of new new random commander deck generation - both fully random decks based on a selected commander and matrix-based synergistic deck generation using a model learned from thousands of commander decks. This also includes support for commander net-decks on desktop.
2018-02-26 23:49:47 +00:00
austinio7116
6231775997
Increased basic land count in random commander decks.
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Fixed lobby update on variant change
2018-02-26 23:49:47 +00:00
austinio7116
61ff4d50fd
Completed random commander deck generation refactoring to work on Desktop, to support partner commanders and corrected a number of bugs found during testing. Full support on android and desktop for saving of selected deck states for the new features added.
2018-02-26 23:49:47 +00:00
austinio7116
13560e3b53
Error handling and thread timeout added to simulated matches to allow large AI tournaments without infinite length games due to loops. AI tournaments should now always finish - if the matches take too long they are scored as a draw.
2018-02-26 23:49:47 +00:00
austinio7116
52ae852953
Addition of new new random commander deck generation - both fully random decks based on a selected commander and matrix-based synergistic deck generation using a model learned from thousands of commander decks. This also includes support for commander net-decks on desktop.
2018-02-26 23:49:47 +00:00
Blacksmith
d6278541dd
Clear out release files in preparation for next release
2018-02-25 22:55:10 +00:00
Blacksmith
5977598c71
[maven-release-plugin] prepare for next development iteration
2018-02-25 22:49:44 +00:00
Blacksmith
35706d71f7
[maven-release-plugin] prepare release forge-1.6.7
2018-02-25 22:49:41 +00:00
Blacksmith
c38f0900d1
Update README.txt for release
2018-02-25 22:48:23 +00:00
Jamin W. Collins
fd35c8d862
add option to be alerted on receipt of priority
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Signed-off-by: Jamin W. Collins <jamin.collins@gmail.com >
2018-02-24 10:51:43 -07:00
austinio7116
361443d845
Extended multiplayer chat text box to 255 character max from 60
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Prevented the game from stealing focus from the multi player chat box to ensure you do not auto end turn or pass priority due to typing in chat when you regain priority
2018-02-23 21:20:25 +00:00
Michael Kamensky
21e682f54d
Merge branch 'deck-editor' into 'master'
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improve how foiling is done
See merge request core-developers/forge!233
2018-02-19 04:27:28 +00:00
Jamin W. Collins
f6bd725633
improve how foiling is done
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Previous implementation relied on the removed card becoming focused in
the full card inventory. This implementation works directly with the
deck avoiding the full inventory.
Signed-off-by: Jamin W. Collins <jamin.collins@gmail.com >
2018-02-18 12:51:55 -07:00
Michael Kamensky
275e1be6be
Revert "Merge branch 'Guavafix' into 'master'"
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This reverts merge request !217
2018-02-18 18:54:20 +00:00
Hanmac
25efe15329
fix final in ACEditor
2018-02-18 11:17:48 +01:00
Michael Kamensky
6b528a6d99
Merge branch 'DeckResetFixing' into 'master'
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Deck reset fixing
See merge request core-developers/forge!213
2018-02-18 08:36:08 +00:00
Michael Kamensky
a392fc43f9
Merge branch 'deck-viewer' into 'master'
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improve "Copy to Clipboard" - merge reprinted cards
See merge request core-developers/forge!215
2018-02-18 07:41:49 +00:00
Michael Kamensky
a9e15c2d33
Merge branch 'Guavafix' into 'master'
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The guava fix
See merge request core-developers/forge!217
2018-02-18 07:17:15 +00:00
Jamin W. Collins
373e11bc41
add option to foil cards in a deck
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Signed-off-by: Jamin W. Collins <jamin.collins@gmail.com >
2018-02-17 12:42:56 -07:00
Jamin W. Collins
4e7d338144
improve "Copy to Clipboard" - merge reprinted cards
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Signed-off-by: Jamin W. Collins <jamin.collins@gmail.com >
2018-02-17 08:48:45 -07:00
Seravy
b6395aa463
The guava fix
2018-02-17 12:06:57 +01:00
Sol
7ade1b9a52
Merge branch 'multiplayer' into 'master'
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Multiplayer
See merge request core-developers/forge!207
2018-02-16 01:07:35 +00:00
Seravy
e8be6f674e
Add quest mode option to make Foil and Personal Rating filters default on all editor screens.
2018-02-15 10:01:59 +01:00
Jamin W. Collins
375adab087
gracefully handle failure to connect to server
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Signed-off-by: Jamin W. Collins <jamin.collins@gmail.com >
2018-02-13 18:33:25 -07:00
Jamin W. Collins
fbf0f98c3a
Limit team editing to each player
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Signed-off-by: Jamin W. Collins <jamin.collins@gmail.com >
2018-02-13 18:30:58 -07:00
Sol
5e5fca9722
Merge branch 'LifeTotalBonusOption' into 'master'
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Life total bonus option
See merge request core-developers/forge!176
2018-02-13 02:57:25 +00:00
Seravy
3b72bd18f0
Now quest data needs to be saved when changing decks, instead of quest preferences.
2018-02-13 02:14:42 +01:00
Seravy
56983b2553
Moves "Current_Deck" from Quest Preferences to Quest Data.
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Without this, the selected deck name was global for all quests - switching to another quest retained the deck name from the previous quest
and if the new quest had a deck with the identical name, selected that one, otherwise selected nothing. (in one weird case, this resulted in quest data that crashed caused bugs when loading forge - as quest was saved with a selected deck from another quest data.)
Preferred behavior is to select the deck that was last selected in THAT QUEST when switching to another quest.
2018-02-13 01:37:00 +01:00
Seravy
67e8046af6
Remove the line that resets the selected deck index to 0, so the next time the deck tab is opened, it autopicks the first deck instead of keeping what was last chosen.
2018-02-13 00:43:26 +01:00
Sol
dc11fad342
Merge branch 'QuestDraftRotation' into 'master'
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Quest draft rotation
See merge request core-developers/forge!179
2018-02-12 03:06:40 +00:00
Sol
a489e0845b
Merge branch 'BonusForWinsOption' into 'master'
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Bonus for wins option
See merge request core-developers/forge!173
2018-02-11 15:16:10 +00:00
Jamin W. Collins
0a4dc6961d
make development version reference GIT not SVN
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Signed-off-by: Jamin W. Collins <jamin.collins@gmail.com >
2018-02-10 11:13:41 -07:00
Seravy
66c696bfec
rotam ->rotation amount.
2018-02-09 11:26:04 +01:00
Seravy
5dc5082c4e
Added MAX to option variable name.
2018-02-09 10:58:07 +01:00
Seravy
b924c1a80c
W -> w
2018-02-09 10:04:59 +01:00
Seravy
569e884a2c
Adds an option to choose between draft rotation deleting, or replacing old drafts.
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Also moves the draft rotation settings to appear under "draft torunaments" where they belong.
2018-02-08 14:13:11 +01:00
Seravy
a24cffa9df
Makes the maximal amount of bonus for life total difference optional
2018-02-08 13:12:35 +01:00
Seravy
689e5eecc4
Add options to control how much extra credits are given for accumulated wins
2018-02-08 12:04:07 +01:00
Seravy
36917c0d18
Fixes compile/run bugs in IntelliJ
2018-02-08 10:25:17 +01:00
Hanmac
ff7a0f1ae6
Regeneration Rework:
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- Regenerate or RegenerateAll does create an Effect
in Command which does replace Destroy if possible
- Trigger Regenerated will be added to the Effect
if something does care about "regenerated that way"
- new Regeneration Api is the internal effect
that does handle the actual regeneration
- ReplaceDestroy has Section to handle if Regeneration is possible
- CardShields are removed with the option in PlayerController
2018-02-06 12:56:02 +01:00
Agetian
0727c83a43
- Render Unstable basic lands borderless.
2018-01-30 18:14:06 +03:00
Agetian
b31069866a
- Fixed a compile time error caused by an unused import statement.
2018-01-28 11:30:29 +03:00
Sol
06f95efd52
Merge branch 'fix-deck-view' into 'master'
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Improve deck view with multi-monitor systems
See merge request core-developers/forge!153
2018-01-27 23:50:18 +00:00
Jamin W. Collins
c1e1b6f29a
Improve deck view with multi-monitor systems
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On Linux multi-monitor systems, the existing logic would create a new
window that was slightly smaller than the total combined display size.
The new logic creates a window that is slightly smaller than the monitor
Forge is currently on.
Signed-off-by: Jamin W. Collins <jamin.collins@gmail.com >
2018-01-27 09:49:13 -07:00
Rob Schnautz
3b6cfef67d
TextUtil isn't needed here.
2018-01-21 04:46:22 +00:00
Rob Schnautz
b20bb2d023
simplify strings
2018-01-20 21:04:08 +00:00