drdev
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7c262c98e2
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Fix so card name reflects alternate state properly
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2014-10-15 18:44:51 +00:00 |
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drdev
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546269761e
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Fix so the ability to flip on picture/detail pane is determined properly
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2014-10-15 18:34:40 +00:00 |
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drdev
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c75980335c
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Fix name and mana cost display for split cards
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2014-10-15 18:23:15 +00:00 |
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drdev
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ab7fb0788e
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Fix Mindslaver so you can actually take actions for your opponent
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2014-10-15 15:33:47 +00:00 |
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drdev
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c0e852b0a3
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Fix crash when opening up Nursery or Pet tabs of Bazaar
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2014-10-15 14:52:47 +00:00 |
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drdev
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487e239857
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Support updating floating card panels as the zones update
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2014-10-15 04:16:29 +00:00 |
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drdev
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c5898a0364
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Support double click to hide zone popup
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2014-10-15 03:51:24 +00:00 |
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drdev
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829590b072
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Allow zone popup to remember size and position if closed and later reopened
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2014-10-15 03:44:08 +00:00 |
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drdev
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5be609c09e
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Prevent being able to view information in detail pane for hidden cards
Prevent foil overlay appearing for hidden cards
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2014-10-15 03:23:19 +00:00 |
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drdev
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6b71a89026
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Fix so cards hidden in zone popup when appropriate
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2014-10-15 02:43:31 +00:00 |
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drdev
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c8de1c884c
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Include count in title
Fix hover effect for close button
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2014-10-15 02:26:45 +00:00 |
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drdev
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649056d1dc
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Support showing other zones in a popup window
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2014-10-15 01:42:08 +00:00 |
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drdev
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c08a944ad3
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Restore flexibility of avatar pane
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2014-10-14 22:12:15 +00:00 |
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drdev
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0744df07e6
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Fix so cards in hidden zones are properly hidden
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2014-10-14 22:10:56 +00:00 |
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drdev
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5f2bcc198a
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Lock in size of player details pane
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2014-10-14 20:36:40 +00:00 |
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drdev
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da726d0268
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Fix so font shrunk more appropriately
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2014-10-14 20:25:11 +00:00 |
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drdev
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eec3efacca
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Fix another corner case where updateSingleCard could crash
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2014-10-14 18:49:56 +00:00 |
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drdev
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e7ca193ad1
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Prevent poison icon/number appearing more opaque
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2014-10-14 04:25:56 +00:00 |
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drdev
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8e06f8e2bc
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Improve layout of player details
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2014-10-14 04:16:07 +00:00 |
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drdev
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0137bc5eaf
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Improve display of avatar and life total (prevent life total getting cut off)
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2014-10-14 03:57:13 +00:00 |
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drdev
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f62b93f05e
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Prevent aura becoming unattached when undoing land tapping
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2014-10-14 03:40:19 +00:00 |
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drdev
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3e33e7fc4c
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Increase stack spacing a bit more
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2014-10-14 03:30:19 +00:00 |
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drdev
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0804a9b632
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Increase stack spacing
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2014-10-14 03:26:07 +00:00 |
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drdev
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844f765ec6
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Fix so auras properly attach to permanents
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2014-10-14 03:18:10 +00:00 |
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drdev
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96980a9d30
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Prevent getDefender crash
Optimize combat logic a bit using FCollection
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2014-10-14 02:42:28 +00:00 |
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drdev
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3741588939
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Remove unused import
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2014-10-14 00:59:29 +00:00 |
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drdev
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bcbcc1cb5c
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Fix updateSingleCard crashes
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2014-10-14 00:56:20 +00:00 |
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drdev
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f8a54eed14
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Rename Attack/Defense to Power/Toughness for consistency
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2014-10-13 04:37:55 +00:00 |
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drdev
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f0e75ae9bc
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Fix so icons for selected cards in hand appear immediately
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2014-10-13 02:19:42 +00:00 |
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drdev
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994903d080
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Fix so log is updated immediately
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2014-10-13 00:13:55 +00:00 |
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drdev
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144f651fa0
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Support caching ability text and certain keywords in view
Update names of certain classes and fields for better consistency
Fix so summoning sickness icon doesn't appear for creatures with Haste
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2014-10-12 21:23:27 +00:00 |
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drdev
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92f187f6e3
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Refactor card types to use class instead of a List<String>
Optimize Zone and other areas to use CardCollection
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2014-10-12 01:37:27 +00:00 |
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drdev
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033cf1701a
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Prevent crashes from calling CardView.getCards and assumming non-null
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2014-10-10 16:31:05 +00:00 |
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drdev
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1d67bcbcc1
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Fix so card text shows up properly in details pane
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2014-10-10 15:43:21 +00:00 |
|
Agetian
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1a16381e82
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- Better names for the card sale cap options in quest preferences.
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2014-10-10 13:35:31 +00:00 |
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drdev
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3538823e11
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Swap out old GameView structure for new one
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2014-10-10 05:52:18 +00:00 |
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Agetian
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6eef6ab9ad
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- Added quest preferences to make the max card selling price (default 1000) and the number of wins to remove the selling price limit (default 50) configurable.
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2014-10-06 05:06:09 +00:00 |
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drdev
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6242c33c6a
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Avoid storing and passing IGuiBase instances everywhere since only one IGuiBase instance will ever exist on a single session
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2014-10-06 04:49:03 +00:00 |
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drdev
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afcad4e672
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Commit stage 1 of large game view refactoring
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2014-10-06 04:06:42 +00:00 |
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drdev
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e0d5115b57
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Significantly improve performance of event handling and input processing
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2014-10-04 09:50:18 +00:00 |
|
Chris
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e0aca90d0e
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[maven-release-plugin] prepare for next development iteration
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2014-10-03 17:50:03 +00:00 |
|
Chris
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3285529e9f
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[maven-release-plugin] prepare release forge-1.5.28
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2014-10-03 17:49:48 +00:00 |
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drdev
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82bf43a519
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Split up choose entity between desktop and mobile to allow varying implementations for search and reveal combo dialog
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2014-10-03 13:49:14 +00:00 |
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drdev
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9f25b55cfb
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Prevent flickering when multiple dialogs appear in quick succession
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2014-10-03 13:25:52 +00:00 |
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drdev
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9391b0b486
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Refactor logic that reveals cards before selecting a card so that it will be possible to combine the dialogs later
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2014-10-03 10:32:16 +00:00 |
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drdev
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7c53f96328
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Prevent stuff getting out of sync
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2014-10-02 22:17:54 +00:00 |
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drdev
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c6d2a9a6ed
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Refactor event handling system to be much faster and more reliable
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2014-10-02 10:31:37 +00:00 |
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drdev
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4978e34262
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Commit large scale CardView refactoring to support head-to-head better, handle hidden and face down cards better, and reduce flickering of P/T and other attributes
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2014-10-01 14:15:25 +00:00 |
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Agetian
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ca2db87d6c
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- A somewhat better temporary solution for the issue with foils: will now fully randomize the foil overlays inside the game (where there is no problem with them), but still set the default foil overlay of 1 for the deck editors (where the foil overlays "flicker" in case of randomization).
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2014-09-30 18:08:04 +00:00 |
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drdev
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7f73d6f719
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Avoid making theming optional since things don't look right otherwise
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2014-09-30 08:10:55 +00:00 |
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