jendave
2b90dcefb5
- Added Call the Skybreaker.
...
- Added a UR Multicolor theme.
2011-08-06 15:22:42 +00:00
jendave
1b8bcf3ab3
- Fixed the spell description for auras using the enPump keyword with names starting with "A".
2011-08-06 15:22:32 +00:00
jendave
52e3e2f6ec
* proper helper functions getChoice* moved to GuiUtils
2011-08-06 15:22:19 +00:00
jendave
5c8672cb4f
- Auras that use "K:enPump:0/0" will no longer display "Enchanted creature gets 0/0." in the card detail panel.
2011-08-06 15:21:41 +00:00
jendave
6b911a4515
- Converted Violent Ultimatum to AF.
2011-08-06 15:21:35 +00:00
jendave
6afad89ba4
- Implemented very basic AI mulligan.
2011-08-06 15:21:28 +00:00
jendave
207f531471
- Added Seismic Spike, Turn to Dust and Culling the Weak.
2011-08-06 15:21:22 +00:00
jendave
98cf2df2ec
- Fixed Ghastly Demise.
2011-08-06 15:21:13 +00:00
jendave
22839f79bb
- Fix for ExileFromHand bug.
...
- Adding Elvish Spirit Guide and Simian Spirit Guide
2011-08-06 15:21:07 +00:00
jendave
1a9513d0cb
- Added Drawback for AF_Mana
...
- Added Deconstruct
2011-08-06 15:20:58 +00:00
jendave
5f3721699a
add Blood Celebrant (from Legions)
2011-08-06 15:20:50 +00:00
jendave
d5068da5fb
add Farrelite Priest and Initiates of the Ebon Hand (from Fallen Empires)
2011-08-06 15:20:44 +00:00
jendave
6df0d5d035
- Adding SpellDescription for Mul Daya Channelers, Joiner Adept, and Gemhide Sliver static abilities
2011-08-06 15:20:37 +00:00
jendave
0b9cb0d0db
fix mana cost for Sunstone
2011-08-06 15:20:31 +00:00
jendave
22cf7beac7
fix ability cost and card text for City of Shadows.
2011-08-06 15:20:25 +00:00
jendave
8cfed25c29
- Fix for non-AF mana producers properly accounting for their set Amount
...
- Fix for City of Shadows and Everflowing Chalice not using Amount$ X
2011-08-06 15:20:19 +00:00
jendave
80d3fa9e92
- Converted Sarkhan Vol's abilities to AF.
...
- Removed hypen from Planeswalker's type line
2011-08-06 15:20:11 +00:00
jendave
28f0169a34
- Fix for Persist infinite loop
2011-08-06 15:19:57 +00:00
jendave
18e1121cb5
- Cleanup related to PlayerZone.remove() and moveTo()
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- Convert Cruel Tutor and Imperial Seal to AF
- Minor change to Opt
2011-08-06 15:19:51 +00:00
jendave
938759552d
Created packages for each of the quest mode subcomponents.
2011-08-06 15:19:37 +00:00
jendave
057fff8b36
Improved bazaar layout.
2011-08-06 15:19:25 +00:00
jendave
f92adee5d4
Improved bazaar icons.
2011-08-06 15:19:19 +00:00
jendave
f874cd599b
- Fixed Dark Offering target issue and lack of gaining life.
2011-08-06 15:19:12 +00:00
jendave
7294b3fdfa
add Ghastly Demise (from Odyssey)
2011-08-06 15:19:06 +00:00
jendave
f0fac32807
Refactored out screen centering code to utilities class.
2011-08-06 15:19:00 +00:00
jendave
52f9065e5d
Removed unused code copy.
2011-08-06 15:18:52 +00:00
jendave
0542959b67
Fixed some panel state bugs.
2011-08-06 15:18:46 +00:00
jendave
f947bd5fc0
Fixed stall refresh issue.
2011-08-06 15:18:38 +00:00
jendave
60e95ee33a
Renamed main Quest frame classname
2011-08-06 15:18:31 +00:00
jendave
955ba8783d
* hacky fix for random deck gen; AllZone.Display will be recreated during game startup; bad design to fix common dialog into a runtime unknown heavy object
2011-08-06 15:18:21 +00:00
jendave
e0f9e2ec9a
- Some more cleanup related to PlayerZone.remove and moveTo
2011-08-06 15:18:15 +00:00
jendave
c8d333381f
add Austere Command (from Lorwyn)
2011-08-06 15:18:06 +00:00
jendave
23e8891839
- Added Cadaverous Bloom.
2011-08-06 15:17:58 +00:00
jendave
840fd76da9
fix enchantments filter in AllZoneUtil. I thought I was losing my mind.
2011-08-06 15:17:52 +00:00
jendave
759fef635f
- Converted Cultivate and Kodama's Reach to AF
2011-08-06 15:17:46 +00:00
jendave
4ee7942026
remove leftover debug code from Mirari's Wake
2011-08-06 15:17:38 +00:00
jendave
6e6822bde6
- Converted Khalni Heart Expedition to AF
2011-08-06 15:17:32 +00:00
jendave
7c6b0255e0
- Fixed pic of Hindering Touch.
2011-08-06 15:17:25 +00:00
jendave
b7810af94a
- moveTo() now only copies a card if it's on the Battlefield, and it's leaving the Battlefield.
...
- Fix for Animate Dead/Dance of the Dead
- Fix for Unearthed cards being exiled instead of going to the Library
- Fix for Infinite Loop in Target from List
2011-08-06 15:17:19 +00:00
jendave
ca9ed478b8
- Deleted several data files that are no longer used. Includes:
...
/res/card-pictures.txt,
/res/common.txt,
/res/uncommon.txt,
/res/rare.txt,
/res/quest/common.txt,
/res/quest/uncommon.txt,
/res/quest/rare.txt.
2011-08-06 15:17:11 +00:00
jendave
c40670f271
- Some Cleanup related to getZone and getCardsInZone
2011-08-06 15:17:04 +00:00
jendave
4db6c5ef34
- Fixed the LQ pic url for Blade-Tribe Berserkers. Also fixed the em-dash after metalcraft.
2011-08-06 15:16:50 +00:00
jendave
8389da3765
remove some beginnings of Replicate that got checked in with Temporal Aperture fix.
2011-08-06 15:16:45 +00:00
jendave
c0b65cd60c
*Added
...
Trumpet Blast
*Updated to triggers
Abyssal Horror
Abyssal Nightstalker
Abyssal Nocturnus
2011-08-06 15:16:39 +00:00
jendave
bb7dc8e759
* remove GuiDisplay2 unneeded startup dependency
2011-08-06 15:16:30 +00:00
jendave
3fb223710b
- Added Krark-Clan Ironworks, Phyrexian Altar and Phyrexian Lens.
2011-08-06 15:16:23 +00:00
jendave
ba685f658d
- Fixed ability of Ashen Firebeast.
2011-08-06 15:16:14 +00:00
jendave
f8dcbd12f3
*Added
...
Lumengrid Drake
*Converted to triggers
Acid Web Spider
Corpse Cur
Darkslick Drake
Flight Spellbomb
Golem Foundry
Golem's Heart
Horizon Spellbomb
Ichorclaw Myr
Kemba, Kha Regent
Kemba's Skyguard
Lifesmith
Necrogen Scudder
Origin Spellbomb
Oxidda Scrapmelter
Panic Spellbomb
Skinrender
Sunblast Angel
Venser's Journal
Wurmcoil Engine
2011-08-06 15:16:08 +00:00
jendave
b8d7bc6802
- Forgot one egg.
2011-08-06 15:15:50 +00:00
jendave
faa3fb2f83
*Added
...
Blade-Tribe Berserkers
Bleak Coven Vampires
Blistergrub
Contagion Clasp
Copperhorn Scout
Embersmith
Ezuri's Archers
Furnace Celebration
Glimmerpost
Golden Urn
Inexorable Tide
Molder Beast
Myrsmith
Necropede
Neurok Invisimancer
Painsmith
Perilous Myr
Riddlesmith
Screeching Silcaw
Sky-Eel School
Vigil for the Lost
Viridian Revel
*Fixed the resolving of triggered abilities so that the AI shouldn't have (as much) trouble with targeted ones.
*Fixed a rather obvious flaw where the AIs cards would never get their triggers registered.
2011-08-06 15:15:43 +00:00