RumbleBBU
f87b6acb4b
Fix misleading JavaDoc in QuestController.java.
2012-12-30 12:10:44 +00:00
RumbleBBU
04994cef4a
Get rid of the superficial Index parameter. Quest Worlds are identified by their name.
2012-12-30 09:04:29 +00:00
RumbleBBU
d7adf38ae0
Fixed bad logic in QuestWorld.java.
2012-12-30 08:56:59 +00:00
RumbleBBU
004684a473
The Quest world format, if present, overrides the user-defined format.
2012-12-30 08:45:36 +00:00
swordshine
ca01e771dc
* Added Energy Vortex and Faces of the Past
2012-12-29 12:04:38 +00:00
moomarc
68ca059697
- Hopefully fixed trigger bug in multiplayer.
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- fixed potential bug with Haunt mechanism in multiplayer
2012-12-29 11:23:39 +00:00
swordshine
15e39d66af
* Added Mourner's Shield and Instigator
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* Vanguard: Added Platinum Angel Avatar
2012-12-29 10:36:26 +00:00
ArsenalNut
8abe69d96e
added SVar:RemAIDeck:True to recently added coin flip cards
2012-12-29 07:34:31 +00:00
swordshine
263c33cedd
* Added Carrion Rats and Carrion Wurm
2012-12-29 02:33:45 +00:00
swordshine
1320d01f68
* Added 5 cards
2012-12-29 01:27:15 +00:00
Sol
7487d56461
- Simplified Split Second
2012-12-29 01:25:16 +00:00
moomarc
e4cb871104
- More cards ready for multiplayer
2012-12-28 18:43:22 +00:00
moomarc
ff9ec261bd
- missed two files with my last commit
2012-12-28 17:27:19 +00:00
moomarc
dd740e19d7
- More cards ready for multiplayer
2012-12-28 17:24:12 +00:00
moomarc
13208c0bfb
- More cards ready for multiplayer
2012-12-28 15:53:28 +00:00
moomarc
9debd8e275
- Fixed The Fallen (damagedThisGame in CardDamageHistory was never adding damaged players to the array, also made multiplayer compatible)
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- Changed initial array sizes in CardDamageHistory to the number of players in the game
2012-12-28 14:45:57 +00:00
moomarc
06334d655b
- More cards ready for multiplayer
2012-12-28 08:43:44 +00:00
moomarc
1ac4d4228d
- Removed some printlns I left in a earlier commit.
2012-12-28 07:09:25 +00:00
moomarc
16a89ea519
- Converted Black Vise for multiplayer
2012-12-27 17:13:09 +00:00
moomarc
c84e9f1f4c
- Improved method name for isControlledByAnyOf predicate
2012-12-27 16:34:19 +00:00
swordshine
d20d2c0ba6
* Fixed Ethereal Haze
2012-12-27 07:18:19 +00:00
Sol
0d01f59006
- Fixed Voyager Staff
2012-12-27 03:01:39 +00:00
swordshine
541feb148c
* Fixed Hakim, Loreweaver
2012-12-27 00:46:07 +00:00
swordshine
4349859a08
* Added Feral Contest, Hakim, Loreweaver, Hunt Down, and Rimehorn Aurochs
2012-12-27 00:22:14 +00:00
Maxmtg
15ca5cadb1
if chains changed to switches
2012-12-26 23:38:59 +00:00
Maxmtg
2888160826
removal of unused code
2012-12-26 23:33:04 +00:00
Maxmtg
31f9334f56
fixing a crash when AI had spare mana after playing a spell.
2012-12-26 23:32:41 +00:00
Maxmtg
aa22049291
reverting uglifying checkstyle changes
2012-12-26 23:30:02 +00:00
Chris
47432c832a
- CheckStyle.
2012-12-26 19:28:43 +00:00
moomarc
20c93a5ac4
- More cards ready for multiplayer
2012-12-26 14:03:43 +00:00
Chris
293cc9fc80
- Added the recent commit logs to changes.txt. Preparing for the snapshot build release.
2012-12-26 13:41:44 +00:00
moomarc
4df67a8fd5
- More cards ready for multiplayer
2012-12-26 12:00:36 +00:00
moomarc
9185110edb
- Fixed keyword "CARDNAME untaps during each other player's untap step." for correct application in multiplayer.
2012-12-26 11:47:16 +00:00
moomarc
6f6d56524e
- Converted Blatant Thievery for multiplayer.
2012-12-26 10:51:19 +00:00
moomarc
479e5a614a
- Converted Mass Mutiny for multiplayer.
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- Added TargetsWithDifferentControllers param for targeting with different controllers (should supercede TargetsFromDifferentZone in most cases as it works with player lists instead of using getOpponent)
2012-12-26 10:33:03 +00:00
Sol
bf898ddefb
- Added very basic AddPhase AF
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- Added support in PhaseHandler for Additional phases
- Convert Finest Hour to AddPhase
2012-12-26 04:31:43 +00:00
swordshine
ee98b3d0eb
* Vanguard: Added Mirror Entity Avatar and Mayael the Anima Avatar
2012-12-26 00:12:42 +00:00
Maxmtg
000125c77e
fix crash during drafts
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tweak ColorSet toString
2012-12-25 22:01:39 +00:00
moomarc
5573a8b4a6
- Converted Nezumi Shortfang for multiplayer
2012-12-25 17:25:56 +00:00
Chris
540befebc0
- Added the recent commit logs to changes.txt. Preparing for the snapshot build release.
2012-12-25 12:47:30 +00:00
swordshine
fe36e2c5f3
* Scheme: Added Know Naught but Fire
2012-12-25 11:02:46 +00:00
swordshine
ae513cfbc2
* Added Lammastide Weave and Roots of Life
2012-12-25 06:52:24 +00:00
swordshine
7323a6d643
* Fixed Divine Light
2012-12-25 00:45:43 +00:00
moomarc
edc2f6dc88
- Fixed Molten Psyche cost
2012-12-24 16:24:26 +00:00
moomarc
18e2a91bbc
- It would appear that I forgot to commit the changes to the ability factory effects when I moved ConditionDescription to the common stack description handler.
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- Reverted LocalCount in favor of RepeatPlayer in RepeatEach (Molten Psyche and Netherborn Phalanx)
- Converted Myojin of Night's Reach and Imprison This Insolent Wretch to multiplayer scripts
2012-12-24 15:18:50 +00:00
Chris
bc540c52fd
- Added the recent commit logs to changes.txt. Preparing for the snapshot build release.
2012-12-24 13:10:53 +00:00
swordshine
627e30ba16
* Added Haze Frog
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* Readded Eye of the Storm
2012-12-24 00:29:37 +00:00
Maxmtg
c15f23f959
Greatly simplified BoosterDraftAI to pick cards based on calculated card rating.
2012-12-23 22:45:49 +00:00
ArsenalNut
e7d108508a
added Desperate Gambit
2012-12-23 18:05:37 +00:00
ArsenalNut
dd14ead9fe
Added Squee's Revenge and cleaned up Fiery Gambit
2012-12-23 16:30:48 +00:00