Commit Graph

27348 Commits

Author SHA1 Message Date
drdev
ab984bad9b Prevent starting trace multiple times before ending it 2014-09-25 17:40:25 +00:00
drdev
bde531ad50 Remove render traces 2014-09-25 17:31:59 +00:00
drdev
74f088bf58 Add support for printing trace information 2014-09-25 17:22:23 +00:00
drdev
51ed1f758b Version bump to 1.5.28.006 2014-09-25 16:06:02 +00:00
drdev
096b4f7e12 Ensure caches cleared between games 2014-09-25 16:03:49 +00:00
drdev
7fd3b39765 Temporarily disable human v. human 2014-09-25 15:58:21 +00:00
drdev
d29ae9d948 Remove press delay to make app feel more responsive 2014-09-25 15:55:12 +00:00
Sloth
6bd10d6a9a - Fixed more ChangeZone triggers. 2014-09-25 15:53:54 +00:00
drdev
a89c9df904 Prevent crash when starting game without name configured
Avoid unnecessary duplication of event handling when two human players
Avoid duplicate copies of views when two human players
2014-09-25 15:49:23 +00:00
Sloth
70f780ab11 - Fixed more ChangeZone triggers (A-G). 2014-09-25 15:01:22 +00:00
elcnesh
5b84bdfb75 - Fix a possible IllegalArgumentException.
- Hotfix for foil cards: always use foil index '1' rather than a random foil (prevents flickering in deck editor).
2014-09-25 14:59:52 +00:00
Sloth
54e29afe26 - Fixed cards with "When CARDNAME is put into a graveyard from anywhere, shuffle it into its owner's library". 2014-09-25 14:43:48 +00:00
drdev
28dfb26329 Prevent mana tapping for second human player causing issues 2014-09-25 14:04:26 +00:00
drdev
d701242e65 Support showing card zoom upside down if second human player is active 2014-09-25 13:54:50 +00:00
drdev
655e1f7e0f Support rotating top player panel when playing Human v. Human on same device 2014-09-25 13:29:51 +00:00
drdev
43d2169ba5 Prevent earning achievements when playing Human v. Human on the same device 2014-09-25 13:27:58 +00:00
excessum
938ffba9b5 - Fixed token image names for Magic 2015 2014-09-25 13:27:32 +00:00
drdev
62ab06b188 Support drawing prompt rotated 180 degrees 2014-09-25 12:52:11 +00:00
drdev
4e2729b4f0 Prevent showing menu bar when there are two prompts 2014-09-25 11:41:49 +00:00
drdev
1b0346219d Code cleanup 2014-09-25 11:37:24 +00:00
drdev
42af632ccf Fix so opponent's hand shown for duration of mindslave turn 2014-09-25 11:33:00 +00:00
drdev
b563109dbc Prevent crash that can occur at end of Mindslaver turn 2014-09-25 11:14:55 +00:00
drdev
b78c7d76af Fix so conceding after a Mindslaver turn works 2014-09-25 10:59:34 +00:00
drdev
7857b4d5c9 Fix issue with Mindslaving opponent 2014-09-25 10:46:37 +00:00
drdev
19ae842ba5 Prevent showing two instances of WinLose screen 2014-09-25 10:30:52 +00:00
drdev
e47ad1eeed Make it so human player has prompt disabled while other human player has an input active 2014-09-25 10:14:33 +00:00
drdev
c7ec4d9c64 Fix crash when starting AI v. AI match 2014-09-25 10:02:59 +00:00
drdev
a76c9f25fd Fix so loading overlay actually appears 2014-09-25 06:42:19 +00:00
drdev
3d8341096c Change API version back to 20 since that wasn't the problem 2014-09-25 06:08:40 +00:00
swordshine
801d7ecbfb - Added Dragon Grip 2014-09-25 05:13:35 +00:00
swordshine
b38bff844b - Added Ride Down 2014-09-25 04:38:04 +00:00
Chris
ece36b70ef Added new card names to changes.txt. 2014-09-24 23:13:47 +00:00
drdev
b92f67aa7e Change API version back to 19 to see if that helps
Version bump to 1.5.28.005
2014-09-24 21:19:38 +00:00
drdev
1af5223b82 Fix so ability selection dialog formats text correctly 2014-09-24 21:12:52 +00:00
drdev
c9e131a1f0 Refactor code to prevent duplication of match code 2014-09-24 21:03:49 +00:00
Sloth
236ac164b0 - Added a medium version of the Abraham Lincoln opponent and updated 2 quest decks. 2014-09-24 21:01:33 +00:00
Sloth
68107c0386 - Added an easy version of the Amphibian opponent. 2014-09-24 19:47:25 +00:00
elcnesh
6db5685906 Make LocalGameView a bit faster, plus some minor refactoring. 2014-09-24 14:16:42 +00:00
excessum
2f70494c14 - AI will now consider multi-blocks before attacking (avoid 1/4 lifelink attacking two 2/2s) 2014-09-24 13:27:35 +00:00
excessum
7226e24cf5 - Moved canBeBlockedProfitably() from AiBlockController to ComputerUtilCard 2014-09-24 13:12:52 +00:00
excessum
14c4b95658 - Re-factored AiBlockController.shouldThisBlock() into ComputerUtilCard.doesSpecifiedCreatureBlock()
- Changed Outlast AI to use doesSpecifiedCreatureBlock()
2014-09-24 13:04:46 +00:00
Agetian
2813896e6b - Added a fix by Swordshine that fixes playing spells without paying their mana cost and playing spells for their alternative cost. 2014-09-24 13:02:44 +00:00
Sol
5b59db8b59 - Updating Changes with information about the new trigger fixes. 2014-09-24 03:00:42 +00:00
drdev
c10c90e075 Fix crash when starting next game of match 2014-09-23 19:24:14 +00:00
Sloth
d4b46dbf8b - Fixed implementation of game rule 704.5f (creatures with 0 toughness aren't "destroyed"). 2014-09-23 18:58:07 +00:00
Sloth
ff2c700d5e - Fixed Rough // Tumble in Commander 2013. 2014-09-23 18:42:32 +00:00
Sloth
19d6d035a4 - Fixed Abzan Charm. 2014-09-23 18:39:54 +00:00
Sloth
d8cff22024 - Fixed Mirror of Fate not allowing less than 7 cards. 2014-09-23 18:37:30 +00:00
Agetian
fbf2b77c3a - Fix token image for Goblin Kaboomist (Land Mine). 2014-09-23 16:07:45 +00:00
drdev
efefedd445 Support showing prompt for second human player 2014-09-23 13:38:39 +00:00