swordshine
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061779ddac
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- DTK:Added Enduring Scalelord
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2015-03-08 05:17:06 +00:00 |
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swordshine
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39d270cd0e
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- Backslide and friends will work on cards with Megamorph
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2015-03-08 04:57:23 +00:00 |
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swordshine
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443cd81a1b
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- DTK:Added Foe-Razer Regent
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2015-03-08 04:38:10 +00:00 |
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drdev
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da7db1549e
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Version bump to 1.5.37.002
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2015-03-08 03:49:51 +00:00 |
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drdev
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c237421648
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Prevent continuous rendering being canceled early by new dialog
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2015-03-08 03:27:56 +00:00 |
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drdev
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94fad653d7
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Fix so new dialog doesn't crash on startup on Android
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2015-03-07 23:13:06 +00:00 |
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drdev
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3bf6901698
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Fix Android build
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2015-03-07 23:03:10 +00:00 |
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drdev
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6692665ddc
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Fix so swipe bar visible when hidden
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2015-03-07 20:39:01 +00:00 |
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drdev
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0f51f3eb0e
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Remove swipe message as it's a distraction
Add swipe bar to suggest ability to swipe down
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2015-03-07 20:35:41 +00:00 |
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drdev
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8a36d3f531
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Support animating dialog reveal
Support long press, pan, and zoom behind hidden overlay
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2015-03-07 19:58:46 +00:00 |
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drdev
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50a28df87c
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Add animation for hiding and revealing dialog
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2015-03-07 18:42:04 +00:00 |
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drdev
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92cd690d39
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Support third button on FDialog
Fix input dialogs for new format
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2015-03-07 17:57:42 +00:00 |
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drdev
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e1457ad744
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Make FDialogs more mobile-friendly
Fix Concede so dialog shown
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2015-03-07 16:49:33 +00:00 |
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drdev
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2d9754271a
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Version bump to 1.5.37.001
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2015-03-07 14:40:59 +00:00 |
|
Sol
|
8980493dc9
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- When copying Triggers for a new card, don't copy the ID (Fixes token clone double triggers)
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2015-03-07 14:20:18 +00:00 |
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Sol
|
1d7d0ca77c
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- Removing some repetitive pop ups for Telling Time
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2015-03-07 14:11:50 +00:00 |
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excessum
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64e9d0867c
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- Expanded r28953 to support bouncing creatures to save them
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2015-03-07 12:26:33 +00:00 |
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excessum
|
3b8bf1cc83
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- Implemented AI for Tasigur, the Golden Fang
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2015-03-07 07:59:24 +00:00 |
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Myrd
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fac4381cf7
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Fix Marath, that would previously die immediately after entering the battlefield.
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2015-03-07 05:16:00 +00:00 |
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excessum
|
e1ad69e417
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- Implemented AI for Temur Sabertooth
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2015-03-07 03:54:12 +00:00 |
|
Sol
|
2b4f900710
|
- Fix Epochrasite not gaining Suspend properly
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2015-03-07 01:40:18 +00:00 |
|
Sol
|
e8cd95f978
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- Stitcher Geralf missing "MinAmount" when choosing to exile cards
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2015-03-07 01:25:39 +00:00 |
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Sloth
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3310b9a9b2
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- Fixed text of Skullcrack as suggested by Marek14.
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2015-03-06 19:37:37 +00:00 |
|
Chris
|
9e782bf419
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Added new card names to changes.txt.
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2015-03-05 17:45:27 +00:00 |
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Myrd
|
8fd362240c
|
Fix simulation in commander games.
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2015-03-05 02:44:45 +00:00 |
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swordshine
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0236900f10
|
- DTK:Added Silumgar Assassin
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2015-03-04 22:37:45 +00:00 |
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Sloth
|
af29a5fde7
|
- Fixed Liege of the Tangle not being able to target 0 lands.
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2015-03-04 13:16:49 +00:00 |
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Sloth
|
c2006c6204
|
- Fixed Temple Bell in multiplayer games.
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2015-03-04 13:05:39 +00:00 |
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Sloth
|
92290eef60
|
- Fixed possible NPE.
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2015-03-04 13:02:56 +00:00 |
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Sloth
|
250c9e917f
|
- Added the hard quest opponent Prince Valiant 3.
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2015-03-03 22:51:51 +00:00 |
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swordshine
|
badf7e50b5
|
- DTK:Added Stratus Dancer
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2015-03-03 13:00:45 +00:00 |
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swordshine
|
0ae7fd8d9d
|
- DTK:Added Sidisi, Undead Vizier
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2015-03-03 10:11:09 +00:00 |
|
elcnesh
|
600566a8c7
|
Fix possible runtime exceptions with Targeting Overlay.
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2015-03-03 08:27:29 +00:00 |
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Myrd
|
3b54fd2fce
|
Fix copying game objects with chosen things (for simulation AI).
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2015-03-03 00:50:52 +00:00 |
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excessum
|
f064fd5602
|
- Implemented AI for Feat of Resistance
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2015-03-02 13:33:03 +00:00 |
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excessum
|
29a0411833
|
- Fixed predictThreatenedObjects for toughness curses to support r28919
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2015-03-02 12:57:46 +00:00 |
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excessum
|
8a0e405fcd
|
- Fixed NPE caused by r28919
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2015-03-02 12:36:28 +00:00 |
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Agetian
|
d9776da92e
|
- Uploading updated scripts with altered token names (for C14) by Xitax.
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2015-03-02 04:55:33 +00:00 |
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Sloth
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4b93f5a463
|
- Added the hard quest opponent Bugs Bunny 3.
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2015-03-01 21:11:55 +00:00 |
|
Myrd
|
29a7b3a692
|
Fix NPE with abilities that require player to "divide as you choose" in simulation AI.
|
2015-03-01 18:08:29 +00:00 |
|
Myrd
|
8fd250409c
|
Fix NPE with abilities that require player to "divide as you choose" in simulation AI.
|
2015-03-01 18:08:25 +00:00 |
|
Chris
|
dc9e3b7ef9
|
Cleared out the changes.txt file, now ready for new material.
|
2015-03-01 15:23:57 +00:00 |
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excessum
|
b527dace1b
|
- Better AI for instant-speed CountersPutAi
|
2015-03-01 13:05:53 +00:00 |
|
Sloth
|
478d1e83cb
|
- Added AI support for Mox Diamond.
|
2015-03-01 11:38:03 +00:00 |
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excessum
|
fed033d430
|
- Basic implementation of canPumpAgainstRemoval for CountersPutAi (eg. Abzan Charm, High Sentinels of Arashin)
- Restricted use of non-sorcery speed CountersPut abilities to opponent's EOT
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2015-03-01 11:08:46 +00:00 |
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Sloth
|
74548eca35
|
- Fixed Dream Tides.
|
2015-03-01 10:55:44 +00:00 |
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excessum
|
8d902542cd
|
- Moved PumpAi.canPumpAgainstRemoval() into ComputerUtilCard for potential re-use by CountersPutAi
|
2015-03-01 09:45:41 +00:00 |
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Sloth
|
3d6a7a25f2
|
- Improved AI using Knight of the Reliquary.
|
2015-03-01 09:30:36 +00:00 |
|
Sloth
|
c22d9eff42
|
- Fixed "human can kill" test in DestroyAllAi.
|
2015-03-01 08:31:21 +00:00 |
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excessum
|
eaf8250832
|
- Implemented AI for Abzan Charm counters mode
|
2015-03-01 02:59:00 +00:00 |
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