Hellfish
10f1859d0c
*Added AF_EndTurn. canPlayAI always returns false because I couldn't think of a good,general way to decide it's usefulness.
...
*Added
Sundial of the Infinite
Time Stop
2012-02-13 10:07:00 +00:00
Doublestrike
5eddf37eb6
Fixed "preload bar stuck on 4-color case" in constructed submenu.
2012-02-13 09:08:39 +00:00
moomarc
a86c9553a9
Added Tundra Kavu (Also added StackDescription to Pump and GenericChoice to allow correct stack description)
2012-02-13 08:21:35 +00:00
Doublestrike
0bb4385f6c
Permanent scrolling fix on ViewSettings, plus a little PMD.
2012-02-13 07:44:24 +00:00
Doublestrike
b10d44b2e5
Fixed attack/block combat updating.
2012-02-13 06:11:10 +00:00
Doublestrike
751ac48f77
Fixed visual artifacts bug in FPanel.
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Also, added rendering hints to allow better border drawing.a
2012-02-13 06:06:37 +00:00
Doublestrike
620c4677fb
Experimental modified flow layout applied to fix avatar scrolling bug.
2012-02-13 04:51:36 +00:00
Doublestrike
88edc5a0ad
PMD and bugfix #2 on FPanel.
2012-02-13 04:16:00 +00:00
Sloth
e3a522eba2
- Fixed a possible bug with "UntilHostLeavesPlay" in AF Animate.
2012-02-12 19:10:29 +00:00
Chris
e8b668395b
- CheckStyle.
2012-02-12 18:03:07 +00:00
Sol
e256073f22
- Updating Label observers after a ChangeZone
2012-02-12 16:55:23 +00:00
Sloth
aa07ee9c1c
- Fixed the AI producing errors when faced with RemoveCounter All costs.
2012-02-12 08:26:36 +00:00
Doublestrike
3d58ca1249
Cleanup: Converted typed MouseAdapter instances to MouseListener interface instances.
2012-02-12 06:02:21 +00:00
Doublestrike
d61511cc37
Redraw bugfix attempt #1 .
2012-02-12 04:25:08 +00:00
Doublestrike
570bef10f0
Avatar selection enabled in settings submenu.
2012-02-12 04:06:53 +00:00
Chris
d60d027a5a
- Added Roujin's bug fix for the battlefield UI where Mouse Clicks will Click "on" the last thing selected, even if you are no longer selecting them.
2012-02-12 02:32:33 +00:00
Doublestrike
aad50ab048
Performance: Resizing bottleneck in FLabel eliminated.
2012-02-11 12:45:17 +00:00
Doublestrike
2e70c97355
Adjustment: combat panel less "sticky", stack panel more "sticky".
2012-02-11 12:02:35 +00:00
Doublestrike
5d18d21409
FRoundedPanel consolidated into FPanel.
...
FPanels now support background textures and foreground images.
FPanels now have a stretch foreground image option.
FPanels now have optional hover and select behavior.
Slight performance improvement over previous FPanel versions (paintComponent trimmed down).
2012-02-11 08:47:43 +00:00
Sloth
d69e97b758
- Big performance improvement: checkStatics is now only called in TriggerHandler when a static trigger was run.
2012-02-11 07:44:09 +00:00
ArsenalNut
b8028f78ff
fixed some issues with AI using its mana pool
2012-02-11 03:31:36 +00:00
jeffwadsworth
519d02528b
- Added Pyromancer Ascension. Stole moomarc's script and added some code to make it shine.
2012-02-10 19:32:37 +00:00
Sloth
b518ce2ed6
- Added a NPE check to sharesCreatureTypeWith.
2012-02-10 18:16:09 +00:00
Sloth
4a5d6db247
- Fixed sac All costs storing the cards twice.
2012-02-10 15:23:49 +00:00
Chris
1317f0ee7f
- CheckStyle.
2012-02-10 13:04:20 +00:00
Sloth
203ede2991
- Added a new AI SVar: "NeedsToPlayVar".
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- Added a sample to Hidden Horror.
2012-02-10 09:48:01 +00:00
ArsenalNut
d20af6a812
added null pointer checks to getDefinedCards and getDefinedPlayers
2012-02-10 06:13:44 +00:00
ArsenalNut
06cacc6ca0
fixed issue with AI using a mana source that produces 0 mana
2012-02-10 04:03:14 +00:00
Sloth
24640efdcf
- Added the player keyword "Skip your next combat phase.".
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- Added Blinding Angel.
2012-02-09 21:04:48 +00:00
Sloth
2509965f7b
- Improved AI handling of "You may have CARDNAME assign its combat damage as though it weren't blocked.".
2012-02-09 19:01:14 +00:00
Sloth
0b1a0b7007
- AF ChangeZone Hidden is a little more flexible now.
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- Added Entrails Feaster by Jeff.
2012-02-09 18:48:36 +00:00
Sloth
2369a3f5ad
- Added the keyword "You may have CARDNAME assign its combat damage as though it weren't blocked.".
...
- Added Deathcoil Wurm, Lone Wolf, Thorn Elemental and Wolf Pack.
2012-02-09 16:52:11 +00:00
Chris
292ef47196
- CheckStyle.
2012-02-09 15:15:22 +00:00
Sloth
fc1cabecc5
- Converted Drekavac to script.
2012-02-09 12:38:57 +00:00
Sloth
2c0058c43d
- Added the "Optional" parameter to AF Discard.
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- Added Lim-Dul's Paladin by Jeff.
2012-02-09 11:34:16 +00:00
Sloth
4949869a17
- Fixed draft AI when there are not enough playable cards (the deck will be filled with basic lands).
2012-02-09 10:32:36 +00:00
slapshot5
7e2ab48ebe
add an AF GenericChoice. Lets any choice be made during resolution and resolves the SVar for that choice.
2012-02-09 04:48:25 +00:00
Chris
26f8d54c8a
- CheckStyle.
2012-02-08 23:28:21 +00:00
Hellfish
778c07e567
*Added wasDealtDamageByHostThisTurn property.
...
*Added Trophy Hunter.
2012-02-08 23:03:14 +00:00
Sloth
4fdd9a5bcd
- Moved the execution of getStLandManaAbilities() to checkStaticAbilities() (fixes Evil Presence).
2012-02-08 20:44:00 +00:00
Sloth
e47283145e
- Added resetTargets() to gainControlTgtAI.
2012-02-08 07:12:33 +00:00
Doublestrike
287c0873f5
Updated zone action listener for computer's flashback area.
2012-02-08 00:08:39 +00:00
Sloth
fc596fdeb1
- Fix for Dungeon Geists being removed from the battlefield while the trigger is on the stack.
2012-02-07 18:51:11 +00:00
Sloth
a61ce8dd49
- Converted Feed the Pack to a script that uses LKI copies.
2012-02-07 18:37:10 +00:00
Sloth
0a442886ae
- Fixed double faced cards changing zones getting transformed before triggers are called (fixed Loyal Cathar).
2012-02-07 17:33:34 +00:00
Chris
ab8dcace73
- CheckStyle.
2012-02-07 14:26:56 +00:00
Sloth
08c9e4f0db
- Added a new trigger: "ChangesController".
2012-02-07 14:19:21 +00:00
Sloth
9263887409
- Added Wheel of Sun and Moon.
2012-02-07 12:58:22 +00:00
Sloth
94e860a021
- Added "Optional" parameter to AF Sacrifice.
...
- Fixed Rathi Dragon.
2012-02-07 10:17:27 +00:00
ArsenalNut
33c90e2015
convert Glint Hawk ETB to scripted trigger
2012-02-07 04:23:01 +00:00