Commit Graph

27789 Commits

Author SHA1 Message Date
Hellfish
0c45c6ce09 *AFAICT fixed Delve-ing other players' cards. 2015-02-12 23:00:18 +00:00
Hellfish
3127b380a4 *Fixed The Fourth Sphere token amount 2015-02-12 18:15:24 +00:00
Myrd
b138ec3e1d Make CreatureEvaluator implement Function, so that a separate class isn't needed for that. 2015-02-12 05:11:55 +00:00
Myrd
5617b87c28 Re-enable test now that it's fixed. 2015-02-12 04:44:08 +00:00
drdev
15e0d372fb Update Pro Tour link 2015-02-10 15:30:06 +00:00
drdev
9e03f047a9 Update Net decks urls 2015-02-10 15:16:26 +00:00
drdev
b6f69b0762 Fix issue blocking compile of mobile app 2015-02-10 14:54:00 +00:00
Sloth
aa4ffd5551 - Added the quest decks Dracula 3 (by tojammot) and Sidisi 2. 2015-02-09 20:05:33 +00:00
Sloth
042a49aef6 - Fixed Layer of static abilities granting hidden keywords (part 3). 2015-02-09 18:46:22 +00:00
Sloth
286d065913 - Fixed Layer of static abilities granting hidden keywords (part 2). 2015-02-09 08:17:44 +00:00
Myrd
e89324537c Tweak eval scoring for cards in hand and life for Simulated AI. 2015-02-08 20:38:41 +00:00
Myrd
1963cc94ad Fix simulated AI finding wrong card in hand when simulating and add a test. 2015-02-08 20:21:23 +00:00
Myrd
2dc5d6da09 Consider planeswalkers with more loyalty counters better, so that AI will activate Liliana's discard ability even if opponent has no cards in hand. 2015-02-08 20:03:12 +00:00
Myrd
2afff9c9c0 Make game state save/restore also affect command zone. 2015-02-08 19:58:05 +00:00
Myrd
457636f2e3 Make simulated AI ignore temp power/toughness boosts in certain cases when evaluating. (Initial version - can be made quite a bit smarter based on this later.) 2015-02-08 19:43:40 +00:00
Sloth
34e4c5bdf9 - Updated some quest decks. 2015-02-08 19:33:54 +00:00
Myrd
2766caec2c Fix simulation of unmorph abilities that don't use the stack, with a test.
Also, disables a test that started to fail for some reason. Will investigate why it's failing after this commit.
2015-02-08 18:08:51 +00:00
Myrd
188ff29384 Remove println. 2015-02-08 17:50:15 +00:00
Myrd
ff18cb74c8 Fix dumping and restoring game state with morphed creatures. 2015-02-08 17:43:09 +00:00
Sloth
019a241184 - Fixed Layer of static abilities granting hidden keywords. 2015-02-08 14:37:34 +00:00
Sloth
fde826e2d9 - The trigger of Sepulchral Primordial is now optional. 2015-02-08 14:34:09 +00:00
Sloth
85f33fd336 - Fixed Ruthless Instincts. 2015-02-08 14:27:10 +00:00
Sloth
0ea7e765a0 - Improved DigAI. 2015-02-08 14:02:47 +00:00
Sloth
b5dd19867a - Cleanup and NPE protection. 2015-02-08 13:36:17 +00:00
Sol
2c2139e3d6 - Fix Sudden Reclamation 2015-02-08 13:35:54 +00:00
Sloth
74d25c7ce1 - Fixed two typos. 2015-02-08 12:59:08 +00:00
Myrd
20bd3e3ea9 Fix formatting. 2015-02-07 19:40:20 +00:00
Myrd
8e1feb1dc6 Make a helper class for evaluating a creature, so that it can be more easily customized through subclassing. 2015-02-07 19:39:40 +00:00
Myrd
8a96a479bb - Fix build that I broke.
- Commit some in-progress stack copying code that doesn't work yet (disabled).
- Throw exception when a GameObject couldn't be mapped from the orig game.
2015-02-07 19:18:37 +00:00
Myrd
859a853499 Add a somewhat hidden option in the UI to turn on simulation via a context menu on the AI radio button on desktop.
This allows choosing the AI mode without recompiling and also allows things like making a non-simulation AI play a simulation AI.
2015-02-07 18:32:02 +00:00
Myrd
4e1706ad22 Remove some assumptions about ordering of players in simulation AI code. 2015-02-07 17:54:43 +00:00
Myrd
8141b0edb2 Limit some debug output. 2015-02-07 17:52:45 +00:00
Sloth
947356b08a - Added SVar:PlayMain1:TRUE to Rakish Heir. 2015-02-07 13:25:32 +00:00
swordshine
c25555d8f0 - Fixed Warden of the First Tree and Figure of Destiny 2015-02-07 08:37:17 +00:00
swordshine
a37d3dd667 - Fixed a pic url 2015-02-07 07:58:34 +00:00
Myrd
9b40f6559b Fix some spammy output that came from my last commit. 2015-02-07 03:13:52 +00:00
Myrd
cfd38b7111 Fix game copy inconsistency with paid echo cost during simulation. 2015-02-07 02:55:48 +00:00
Myrd
62f790e9fe Add code for debugging simulation copy errors. 2015-02-07 02:31:46 +00:00
Myrd
d5d8e9a11a Tweak logic for holding off playing creature spells for M2 so that instant/sorceries aren't unfairly selected for M1, in simulation AI. 2015-02-07 01:09:18 +00:00
Hellfish
8eede91c88 *Fixed leaving planes. 2015-02-06 22:13:37 +00:00
Myrd
2c25351a2e Fix ETB effects not triggering during simulation and add a test. 2015-02-06 04:06:11 +00:00
Myrd
7a5c8fd61f Move USE_SIMULATION boolean to AIController class.
Otherwise, with the previous set up, if simulation code returned null (= "don't play anything"), the regular AI code would then choose something to play.
2015-02-06 03:02:03 +00:00
Myrd
ac81b60a1d Count cards beyond max hand size for less. 2015-02-06 02:48:30 +00:00
Myrd
4819c1e03d Fix activator being clobbered up during simulation. 2015-02-05 04:21:50 +00:00
Myrd
8b40da32de Print more info about targets chosen during simulation. 2015-02-05 04:14:23 +00:00
Myrd
be8b250d27 Making the simulation AI less eager to play instants during early phases. 2015-02-05 03:41:23 +00:00
Myrd
392e8e7008 Fix game copy error with equipment. 2015-02-05 02:52:15 +00:00
Myrd
8d5706b36e Fix copying game with static effects to not double count them along with expanded tests for this. 2015-02-03 04:43:40 +00:00
Myrd
16ac1713c5 Add a failing simulation test related to static abilities.
Will enable the test in the CL that fixes it.
2015-02-03 03:26:58 +00:00
Hellfish
464ee0252e *Fixed Alabaster Dragon's trigger description and optionalness 2015-02-01 19:23:12 +00:00