Jamin W. Collins
373e11bc41
add option to foil cards in a deck
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Signed-off-by: Jamin W. Collins <jamin.collins@gmail.com >
2018-02-17 12:42:56 -07:00
Seravy
bb27eab819
Merge branch 'Guavafix'
2018-02-17 16:53:49 +01:00
Jamin W. Collins
d99dd5f19f
add commandline parsing/options to mobile-dev
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Signed-off-by: Jamin W. Collins <jamin.collins@gmail.com >
2018-02-17 08:50:41 -07:00
Jamin W. Collins
d60d350fcb
token-artwork - try removing variant as a fallback
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Signed-off-by: Jamin W. Collins <jamin.collins@gmail.com >
2018-02-17 08:48:46 -07:00
Jamin W. Collins
b1e7e407a7
token artwork - try uppercase set name
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Signed-off-by: Jamin W. Collins <jamin.collins@gmail.com >
2018-02-17 08:48:46 -07:00
Jamin W. Collins
4e7d338144
improve "Copy to Clipboard" - merge reprinted cards
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Signed-off-by: Jamin W. Collins <jamin.collins@gmail.com >
2018-02-17 08:48:45 -07:00
Hanmac
4528541b3f
AiController: add orderSa for token and pump effects for Hero of Bladehold
2018-02-17 16:25:41 +01:00
Hanmac
a829dc72bc
CardFactoryUtil: make CantBeBlockedBy into new StaticAbility
2018-02-17 15:25:51 +01:00
Seravy
b6395aa463
The guava fix
2018-02-17 12:06:57 +01:00
Hanmac
3f1d6238ff
CardFactoryUtil: add Battle cry as trigger
2018-02-17 12:01:53 +01:00
Hanmac
e990c3648e
cards: update card scripts for new CantBlockByStatic
2018-02-17 10:29:07 +01:00
Seravy
67f9be5d4d
endswith->equals
2018-02-17 01:19:37 +01:00
Seravy
8650a147aa
AI Logic name in code and actual card scripts did not match. Assuming the scripts (6 cards) are correct as no card uses the other name.
2018-02-17 00:46:32 +01:00
Hanmac
8490f8d90b
Card: fixed CARDNAME & EFFECTSOURCE on the static abilties
2018-02-16 20:55:17 +01:00
Hanmac
8f1c7bf40a
EffectEffect: add AtEOT, remembering host card
2018-02-16 20:44:48 +01:00
Hanmac
ec87b64d0c
Blazing Torch: CantBlockBy example
2018-02-16 16:51:37 +01:00
Hanmac
27eee4c8fa
Card: show CantBlockBy on affected creature
2018-02-16 16:50:43 +01:00
Hanmac
af32152bcc
CantBlockBy: now done as static ability
2018-02-16 16:49:25 +01:00
Hanmac
e72edb95b5
Manifest: fixed check with worms of the earth
2018-02-16 14:02:34 +01:00
Hanmac
efed143a11
ReplaceMoved: fixed zonetype check
2018-02-16 14:01:07 +01:00
Seravy
99f64d7565
Add fear to evasion abilities
2018-02-16 12:34:35 +01:00
Seravy
32ef472b0c
AI prefers evasion or "tap to deal damage to player" creatures to enchant with these.
2018-02-16 12:22:50 +01:00
Sol
7ade1b9a52
Merge branch 'multiplayer' into 'master'
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Multiplayer
See merge request core-developers/forge!207
2018-02-16 01:07:35 +00:00
Sol
cc664d1280
Merge branch 'DefaultFiltersOption' into 'master'
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Default filters option
See merge request core-developers/forge!175
2018-02-16 01:00:20 +00:00
Jamin W. Collins
84874601a9
Continue but log NullPointerException in getMana
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Signed-off-by: Jamin W. Collins <jamin.collins@gmail.com >
2018-02-15 17:08:01 -07:00
Jamin W. Collins
b47d528bf0
ensure that remote client has trackers defined
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Signed-off-by: Jamin W. Collins <jamin.collins@gmail.com >
2018-02-15 17:07:14 -07:00
Seravy
59612c45ea
Resolving conflicts
2018-02-15 10:03:54 +01:00
Seravy
e8be6f674e
Add quest mode option to make Foil and Personal Rating filters default on all editor screens.
2018-02-15 10:01:59 +01:00
Seravy
33554dd9cc
changed order
2018-02-15 09:48:26 +01:00
Seravy
4dd73930e3
p->P
2018-02-15 09:40:28 +01:00
Seravy
af14c33e39
Fixed problems with previous commit
2018-02-14 22:26:54 +01:00
Seravy
7e9312a93c
Added :
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-Never play if would suicide, unless we are losing the game next turn anyway AND it results in a double KO
-If AI has the cards that work better on small hand, do play Price of Progress even if it doesn't deal good damage to the enemy. (important synergy within Tempest block with major tournament tier cards)
2018-02-14 21:39:49 +01:00
Seravy
4048ba18f3
Merge remote-tracking branch 'remotes/origin/AINecrologia' into PriceOfProgress
2018-02-14 21:34:24 +01:00
Seravy
3ed563d3f1
Force use of Sudden Impact during enemy draw step after drawing if enemy holds 4+ cards - there likely won't be a better chance, the AI does need enough untapped mana and the human player will likely play cards over time, emptying their hand.
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TODO : Ideally, the AI should hold 4 mana untapped as soon as it has 4 lands in play, and play Sudden Impact ASAP if there are 4+ cards, before the human has a chance to use up any.
Note : This might be slightly suboptimal for decks where the AI is forcing the other player to draw, and thus might deal more damage if waiting, but considering cards that force draw are usually played before this due to their mana cost and timing, I don't think this will be a problem (if such AI decks even exist right now) - especially as using one now and another later is always better than only using one and those decks should have many copies.
2018-02-14 20:58:51 +01:00
Seravy
11aef9f054
Never use if would kill self by doing so
2018-02-14 19:52:20 +01:00
Seravy
556a8e7176
One more branch where it could pick the player so "avoidtgtP" needs to be added
2018-02-14 19:36:57 +01:00
Seravy
465066c04c
Had to move this part to a new "AvoidTargetP" function - shouldtargetP is not absolute, the AI still targets the player if there is no better target move, but we want it to not use the ability instead.
2018-02-14 19:20:57 +01:00
Seravy
668eaa1a7c
Orcish Artielly marked as self damage
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Will now target players if granted Lifelink or equivalent even if otherwise would not - self damage is not a concern
Are there any other cards that need AILogic "SelfDamage" or Svar "LikeLifeLink" added? If you are aware of any, please add!
2018-02-14 18:20:04 +01:00
Seravy
0bed673340
Do not use Fireslinger on players if our life lower
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Do prefer targeting the player if has a "when this deals damage to an opponent" trigger
Important : The AI should be able to recognize the ability stacks - if there are multiple cards that deal damage, they should be used to kill the target together. (for example, tap two prodigal sorcerers to kill a 2/2 creature!)
Unfortunately, I don't think I can implement this with my current knowledge.
2018-02-14 18:06:13 +01:00
Seravy
13f606999c
Improved playing conditions
2018-02-14 16:32:50 +01:00
Seravy
b0677ca006
Merge branch 'DumpTurn' into PriceOfProgress
2018-02-14 16:14:22 +01:00
Seravy
22846db1a3
Dump/Setup game state will now save current game turn.
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Needed to test cards and AI that care about how many turns it have been since the start of the game.
2018-02-14 16:13:44 +01:00
Seravy
c9b634a274
fixed order of operations
2018-02-14 14:09:18 +01:00
Seravy
c37a492cb7
Was in wrong file, moved
2018-02-14 13:27:17 +01:00
Seravy
92f663c753
AI for Price of Progress
2018-02-14 13:25:13 +01:00
Seravy
35a2f9bf2b
Fixes Ghouls - this one benefits the player with the MORE cards, not less.
2018-02-14 12:46:09 +01:00
Michael Kamensky
2dcf4b23b7
Merge branch 'AIDestroyAllInDanger' into 'master'
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AI will activate ~DestroyAll~ abilities during combat if it would lose the game,…
See merge request core-developers/forge!206
2018-02-14 03:48:09 +00:00
Michael Kamensky
22b2f30ffb
Merge branch 'AICoffinQueen' into 'master'
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Will not untap Coffin Queen if already reanimating a creature
See merge request core-developers/forge!204
2018-02-14 03:46:50 +00:00
Michael Kamensky
9a7215a2a2
Merge branch 'AINecrologia' into 'master'
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Ai necrologia
See merge request core-developers/forge!205
2018-02-14 03:44:30 +00:00
Michael Kamensky
6d4cc6efcb
Merge branch 'bloodyCardTraits' into 'master'
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CardTaits: make cardtraits inside LKI has the same id's as the in the original
See merge request core-developers/forge!197
2018-02-14 03:28:25 +00:00