* - Update the MTGDecksNet conversion and AI playability test toolchain to the latest version (Python 3 compatible).
* - Make the input/output folders generic
* - Make the input/output folders generic, part 2.
* - Add the Scryfall all-prices.txt generator script.
* - Minor code cleanup.
* - Improve ConniveAi for Change of Plans.
* - Check if the AI can draw cards for ConniveAI
* - Improve the price generation script to account for the Scryfall set code to Forge set code mapping.
- Tweak paths in some of the scripts.
* - Fix scryfallPricesGenerator.
* - Clean up ConniveAi code, limit the X choice to available mana.
* - Update the MTGDecksNet conversion and AI playability test toolchain to the latest version (Python 3 compatible).
* - Make the input/output folders generic
* - Make the input/output folders generic, part 2.
* - Add the Scryfall all-prices.txt generator script.
* - Minor code cleanup.
* - Improve ConniveAi for Change of Plans.
* - Check if the AI can draw cards for ConniveAI
* Simulated AI: Fix multi-target spell simulation.
Removes an incorrect check that was comparing two semantically different things (number of possible to choose from vs. number of targets chosen). Adds a test using Incremental Growth, where number of possible targets is 5, but the spell requires only 3 to be chosen.
* Fix the root issue and eliminate incorrect simulations.
* Fix infinite loop with invalid targets.
* Fix logic.
* Support export/import states with arbitrary players.
Previously, the dump/setup game state dev options were only able to handle a 2-player human vs. AI game. This PR expands the functionality to support any number of players and ignores the type of player (naming them p0,p1,...,pN). The previous names of ai and human are supported for backwards compatibility.