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Clean up
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@@ -738,11 +738,7 @@ public class DamageDealAi extends DamageAiBase {
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dump = true;
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}
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final int assignedDamage = dump ? dmg : ComputerUtilCombat.getEnoughDamageToKill(c, dmg, source, false, noPrevention);
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if (assignedDamage <= dmg) {
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sa.addDividedAllocation(c, assignedDamage);
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} else {
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sa.addDividedAllocation(c, dmg);
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}
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sa.addDividedAllocation(c, Math.min(assignedDamage, dmg));
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dmg = dmg - assignedDamage;
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if (dmg <= 0) {
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break;
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@@ -752,10 +748,12 @@ public class DamageDealAi extends DamageAiBase {
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}
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} else if ("OppAtTenLife".equals(logic)) {
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for (final Player p : ai.getOpponents()) {
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if (sa.canTarget(p) && p.getLife() == 10 && tcs.size() < tgt.getMaxTargets(source, sa)) {
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if (sa.canTarget(p) && p.getLife() == 10) {
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tcs.add(p);
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return true;
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}
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}
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return false;
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}
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// TODO: Improve Damage, we shouldn't just target the player just because we can
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if (sa.canTarget(enemy) && tcs.size() < tgt.getMaxTargets(source, sa)) {
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