Commit Graph

9767 Commits

Author SHA1 Message Date
RumbleBBU
9e1585f1b7 Added a dialog to allow defining custom quest formats. 2012-10-18 10:29:00 +00:00
Maxmtg
b091787ffc last turn passed to GameOutcome 2012-10-18 08:27:45 +00:00
Maxmtg
50620c07e2 Removed hardcoded players 2012-10-18 08:20:29 +00:00
Doublestrike
7beb043d20 Freed hordes of testers who were previously stuck inside the quest bazaar, unable to find an exit. A hellish scenario.
Time for a break.
2012-10-18 08:00:14 +00:00
Doublestrike
de7d82cd3e Quest Duels and Challenges aesthetic update is complete. 2012-10-18 07:49:07 +00:00
Sloth
6b283cfa38 - Added Tyrannize by swordshine (with custom AI code). 2012-10-18 07:41:41 +00:00
Doublestrike
8e16990260 Scaled down font size in home menu panel. 2012-10-18 01:02:39 +00:00
RumbleBBU
bb2679b0df Fixed a problem with spell shop booster generation in limited quest mode. 2012-10-17 17:12:55 +00:00
Sloth
b616f47e2e - Added Monomania. 2012-10-17 16:29:05 +00:00
Sloth
3e563a67fd - Persist and Undying now use addSimultaneousStackEntry. 2012-10-17 13:22:48 +00:00
Sloth
16dfb95a16 - Spells cast with Isochron Scepter can now be kicked (and buybacked, etc.). 2012-10-17 13:08:33 +00:00
Doublestrike
6653e937b7 Scaled down logo in home menu to better match changed menu width. 2012-10-17 11:28:05 +00:00
Doublestrike
f83625333f Checkstyle. 2012-10-17 07:40:12 +00:00
Doublestrike
99b58b29fd Aesthetic update to quest Duels and Challenges screens 70% finished.
A few architectural changes were necessary also.
2012-10-17 07:35:05 +00:00
Doublestrike
3066c19fac Sliced 50px off home menu bar. 2012-10-17 06:00:01 +00:00
Doublestrike
8c818a64c6 Aesthetic update to sealed submenu.
Updated "directions" blurbs in draft submenu.
2012-10-17 01:04:57 +00:00
Doublestrike
b1a9e938eb Aesthetic update to draft submenu. 2012-10-17 00:27:13 +00:00
Sloth
4413eb8198 - The three following unless costs can now be combined with other unless costs: CostPayLife, CostDamage and CostPutCounter.
- Added Mundungu by swordshine.
2012-10-16 20:57:58 +00:00
RumbleBBU
93e676e2b1 Fixed a silly brain-fart in my previous commit. 2012-10-16 11:22:03 +00:00
RumbleBBU
ab4dc7d086 Added experimental new expansion unlocking scheme to limited-format quests. Once per every 100 wins, you get the option of using credits to "unlock" a new set and add it to your enforced format. 2012-10-16 08:51:54 +00:00
Sol
26585ba21b - Sealed and Draft now funnel through meetsGameTypeRequirements 2012-10-16 02:22:07 +00:00
Doublestrike
83f81a0694 Temp fix for vertical sizing (small screens) home menu problem. 2012-10-16 01:26:49 +00:00
Doublestrike
be876e3176 Further home menu aesthetic improvements:
- Removed "utilities" menu
- Added "exit forge" and "deck editor" buttons directly to menu panel
- Restored functionality to exit forge button
- Removed forge.gui.home.utilities package
- Removed deprecated VMainMenu.
2012-10-16 01:21:45 +00:00
Sloth
0e23eabbe1 - Fixed possibility of getting stuck with Sea Drake and only one land. 2012-10-15 20:24:50 +00:00
Sloth
8a0366f987 - Added AI support for Tree of Redemption. 2012-10-15 20:09:37 +00:00
Sloth
99a282c564 - Fixed some FindBugs reports. 2012-10-15 17:20:23 +00:00
Sloth
1f627ef281 - Added Tsabo's Assassin. 2012-10-15 14:05:35 +00:00
Sloth
1f3d293557 - Added the property "SharesColorWith MostProminentColor".
- Added Barrin's Unmaking.
2012-10-15 13:28:07 +00:00
Sloth
952210d5de - Unless costs will now also work on subabilities.
- Added Brine Seer by swordshine.
2012-10-15 11:41:34 +00:00
Doublestrike
94ee7453c3 - Improved separation of view/control in new home UI code.
- Deprecated VMainMenu class.
- Renamed CMainMenu to CHomeUI.
2012-10-15 09:06:40 +00:00
Doublestrike
a08aeb6f81 Constructed submenu aesthetic update complete. 2012-10-15 08:42:19 +00:00
Doublestrike
68d689b27d New ExperimentalLabel class with improved aesthetics added. Not in use yet. 2012-10-15 05:57:12 +00:00
Doublestrike
5a184eebcf 2012-10-15 05:32:45 +00:00
Sol
a9cc0f8946 - Hooking up Auto and Reset functions in Assign Damage
(I can't quite figure out how to get the alignment of the buttons to work, if some kind soul would like to add it, that'd be great)
2012-10-15 03:30:47 +00:00
Sol
355dd6c25a - Adding game type requirements
- Quests now enforcing game type requirements
2012-10-15 03:28:39 +00:00
Sol
75ad2ba9a9 - Updating VAssignDamage to fix all of the rules interactions that were a bit off. 2012-10-14 19:00:12 +00:00
ArsenalNut
b9913d4e44 minor change to last NPE fix 2012-10-14 14:30:34 +00:00
ArsenalNut
6944588056 fixed another NPE issue due to activating player not set in replacement effects 2012-10-14 02:59:37 +00:00
Hellfish
1b0a548877 *Turned keyword "CARDNAME enters the battlefield tapped." into an ETBReplacement Macro. 2012-10-13 20:58:23 +00:00
Sloth
ccf8c928c6 - Fixed AI relying on illegal blocks made with Mogg Flunkies and friends. 2012-10-13 15:31:03 +00:00
Hellfish
61b77820e4 *Fixed possible NPE in SpellPermanent.checkETBEffects 2012-10-13 13:03:01 +00:00
Doublestrike
e69ecb7abc Match UI multiplayer go for takeoff.
- Up to 8 fields can be used
- Up to 4 hands can be used
- Multiplayer submenu added in home screen

Please delete your old match_preferred.xml layout; old match layouts are invalid.
2012-10-13 07:01:29 +00:00
ArsenalNut
9e675ff36c fixed NPE issue due to activating player not set in replacement effects 2012-10-13 01:23:27 +00:00
Sloth
20e250ae79 - Improved AI using Detain abilities. 2012-10-12 21:25:53 +00:00
Sloth
883b390e3c - Made some more AF's compatible with charms. 2012-10-12 20:27:42 +00:00
Sloth
f4ab128615 - Fixed Golgari Charm. 2012-10-12 20:15:22 +00:00
Sloth
13b44bcff7 - Fixed AF Regenerate AI targeting creatures with shroud. 2012-10-12 18:29:39 +00:00
Sloth
c8919b316d - Cleanup in AF ChangeZone. 2012-10-12 13:51:58 +00:00
Sloth
5698f78848 - Reverted Exile zone to a public zone and not a hidden one (see Rule 400.2). 2012-10-12 11:27:17 +00:00
Sloth
1f74fa8669 - Added AI support for mass -X/-0 pump spells. 2012-10-12 08:25:38 +00:00