RumbleBBU
9e1585f1b7
Added a dialog to allow defining custom quest formats.
2012-10-18 10:29:00 +00:00
Maxmtg
b091787ffc
last turn passed to GameOutcome
2012-10-18 08:27:45 +00:00
Maxmtg
50620c07e2
Removed hardcoded players
2012-10-18 08:20:29 +00:00
Doublestrike
7beb043d20
Freed hordes of testers who were previously stuck inside the quest bazaar, unable to find an exit. A hellish scenario.
...
Time for a break.
2012-10-18 08:00:14 +00:00
Doublestrike
de7d82cd3e
Quest Duels and Challenges aesthetic update is complete.
2012-10-18 07:49:07 +00:00
Sloth
6b283cfa38
- Added Tyrannize by swordshine (with custom AI code).
2012-10-18 07:41:41 +00:00
Doublestrike
8e16990260
Scaled down font size in home menu panel.
2012-10-18 01:02:39 +00:00
RumbleBBU
bb2679b0df
Fixed a problem with spell shop booster generation in limited quest mode.
2012-10-17 17:12:55 +00:00
Sloth
b616f47e2e
- Added Monomania.
2012-10-17 16:29:05 +00:00
Sloth
3e563a67fd
- Persist and Undying now use addSimultaneousStackEntry.
2012-10-17 13:22:48 +00:00
Sloth
16dfb95a16
- Spells cast with Isochron Scepter can now be kicked (and buybacked, etc.).
2012-10-17 13:08:33 +00:00
Doublestrike
6653e937b7
Scaled down logo in home menu to better match changed menu width.
2012-10-17 11:28:05 +00:00
Doublestrike
f83625333f
Checkstyle.
2012-10-17 07:40:12 +00:00
Doublestrike
99b58b29fd
Aesthetic update to quest Duels and Challenges screens 70% finished.
...
A few architectural changes were necessary also.
2012-10-17 07:35:05 +00:00
Doublestrike
3066c19fac
Sliced 50px off home menu bar.
2012-10-17 06:00:01 +00:00
Doublestrike
8c818a64c6
Aesthetic update to sealed submenu.
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Updated "directions" blurbs in draft submenu.
2012-10-17 01:04:57 +00:00
Doublestrike
b1a9e938eb
Aesthetic update to draft submenu.
2012-10-17 00:27:13 +00:00
Sloth
4413eb8198
- The three following unless costs can now be combined with other unless costs: CostPayLife, CostDamage and CostPutCounter.
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- Added Mundungu by swordshine.
2012-10-16 20:57:58 +00:00
RumbleBBU
93e676e2b1
Fixed a silly brain-fart in my previous commit.
2012-10-16 11:22:03 +00:00
RumbleBBU
ab4dc7d086
Added experimental new expansion unlocking scheme to limited-format quests. Once per every 100 wins, you get the option of using credits to "unlock" a new set and add it to your enforced format.
2012-10-16 08:51:54 +00:00
Sol
26585ba21b
- Sealed and Draft now funnel through meetsGameTypeRequirements
2012-10-16 02:22:07 +00:00
Doublestrike
83f81a0694
Temp fix for vertical sizing (small screens) home menu problem.
2012-10-16 01:26:49 +00:00
Doublestrike
be876e3176
Further home menu aesthetic improvements:
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- Removed "utilities" menu
- Added "exit forge" and "deck editor" buttons directly to menu panel
- Restored functionality to exit forge button
- Removed forge.gui.home.utilities package
- Removed deprecated VMainMenu.
2012-10-16 01:21:45 +00:00
Sloth
0e23eabbe1
- Fixed possibility of getting stuck with Sea Drake and only one land.
2012-10-15 20:24:50 +00:00
Sloth
8a0366f987
- Added AI support for Tree of Redemption.
2012-10-15 20:09:37 +00:00
Sloth
99a282c564
- Fixed some FindBugs reports.
2012-10-15 17:20:23 +00:00
Sloth
1f627ef281
- Added Tsabo's Assassin.
2012-10-15 14:05:35 +00:00
Sloth
1f3d293557
- Added the property "SharesColorWith MostProminentColor".
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- Added Barrin's Unmaking.
2012-10-15 13:28:07 +00:00
Sloth
952210d5de
- Unless costs will now also work on subabilities.
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- Added Brine Seer by swordshine.
2012-10-15 11:41:34 +00:00
Doublestrike
94ee7453c3
- Improved separation of view/control in new home UI code.
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- Deprecated VMainMenu class.
- Renamed CMainMenu to CHomeUI.
2012-10-15 09:06:40 +00:00
Doublestrike
a08aeb6f81
Constructed submenu aesthetic update complete.
2012-10-15 08:42:19 +00:00
Doublestrike
68d689b27d
New ExperimentalLabel class with improved aesthetics added. Not in use yet.
2012-10-15 05:57:12 +00:00
Doublestrike
5a184eebcf
2012-10-15 05:32:45 +00:00
Sol
a9cc0f8946
- Hooking up Auto and Reset functions in Assign Damage
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(I can't quite figure out how to get the alignment of the buttons to work, if some kind soul would like to add it, that'd be great)
2012-10-15 03:30:47 +00:00
Sol
355dd6c25a
- Adding game type requirements
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- Quests now enforcing game type requirements
2012-10-15 03:28:39 +00:00
Sol
75ad2ba9a9
- Updating VAssignDamage to fix all of the rules interactions that were a bit off.
2012-10-14 19:00:12 +00:00
ArsenalNut
b9913d4e44
minor change to last NPE fix
2012-10-14 14:30:34 +00:00
ArsenalNut
6944588056
fixed another NPE issue due to activating player not set in replacement effects
2012-10-14 02:59:37 +00:00
Hellfish
1b0a548877
*Turned keyword "CARDNAME enters the battlefield tapped." into an ETBReplacement Macro.
2012-10-13 20:58:23 +00:00
Sloth
ccf8c928c6
- Fixed AI relying on illegal blocks made with Mogg Flunkies and friends.
2012-10-13 15:31:03 +00:00
Hellfish
61b77820e4
*Fixed possible NPE in SpellPermanent.checkETBEffects
2012-10-13 13:03:01 +00:00
Doublestrike
e69ecb7abc
Match UI multiplayer go for takeoff.
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- Up to 8 fields can be used
- Up to 4 hands can be used
- Multiplayer submenu added in home screen
Please delete your old match_preferred.xml layout; old match layouts are invalid.
2012-10-13 07:01:29 +00:00
ArsenalNut
9e675ff36c
fixed NPE issue due to activating player not set in replacement effects
2012-10-13 01:23:27 +00:00
Sloth
20e250ae79
- Improved AI using Detain abilities.
2012-10-12 21:25:53 +00:00
Sloth
883b390e3c
- Made some more AF's compatible with charms.
2012-10-12 20:27:42 +00:00
Sloth
f4ab128615
- Fixed Golgari Charm.
2012-10-12 20:15:22 +00:00
Sloth
13b44bcff7
- Fixed AF Regenerate AI targeting creatures with shroud.
2012-10-12 18:29:39 +00:00
Sloth
c8919b316d
- Cleanup in AF ChangeZone.
2012-10-12 13:51:58 +00:00
Sloth
5698f78848
- Reverted Exile zone to a public zone and not a hidden one (see Rule 400.2).
2012-10-12 11:27:17 +00:00
Sloth
1f74fa8669
- Added AI support for mass -X/-0 pump spells.
2012-10-12 08:25:38 +00:00