- Fixed possibility of getting stuck with Sea Drake and only one land.

This commit is contained in:
Sloth
2012-10-15 20:24:50 +00:00
parent 0caa64211f
commit 0e23eabbe1
2 changed files with 3 additions and 2 deletions

View File

@@ -5,7 +5,7 @@ Text:no text
PT:4/3
K:Flying
T:Mode$ ChangesZone$ | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigBounce | TriggerDescription$ When CARDNAME enters the battlefield, return two target lands you control to their owner's hand.
SVar:TrigBounce:AB$ChangeZone | Cost$ 0 | Origin$ Battlefield | Destination$ Hand | ValidTgts$ Land.YouCtrl | TgtPrompt$ Select target land you control | TargetMin$ 2 | TargetMax$ 2
SVar:TrigBounce:AB$ ChangeZone | Cost$ 0 | Origin$ Battlefield | Destination$ Hand | ValidTgts$ Land.YouCtrl | TgtPrompt$ Select target land you control | TargetMin$ 2 | TargetMax$ 2
SVar:RemAIDeck:True
SVar:Rarity:Uncommon
SVar:Picture:http://www.wizards.com/global/images/magic/general/sea_drake.jpg

View File

@@ -716,7 +716,8 @@ public class Target {
} else {
for (final Card c : AllZoneUtil.getCardsIn(this.tgtZone)) {
if (c.isValid(this.validTgts, this.srcCard.getController(), this.srcCard)
&& (!isTargeted || c.canBeTargetedBy(sa))) {
&& (!isTargeted || c.canBeTargetedBy(sa))
&& !this.getTargetCards().contains(c)) {
return true;
}
}