updating AllZone.GameAction.addDamage(player,src, num) to player.addDamage(num,src) in a few places.

This commit is contained in:
jendave
2011-08-06 09:26:42 +00:00
parent 5fd34133e2
commit ff9c12a233

View File

@@ -550,7 +550,7 @@ public class CardFactory_Instants {
done();
} else AllZone.GameAction.moveToGraveyard(card);
} else {
AllZone.GameAction.addDamage(getTargetPlayer(), card, 5);
getTargetPlayer().addDamage(5, card);
done();
}
}//resolve()
@@ -3791,8 +3791,8 @@ public class CardFactory_Instants {
for(int i = 0; i < all.size(); i++)
all.get(i).addDamage(card.getXManaCostPaid(), card);
AllZone.GameAction.addDamage(AllZone.HumanPlayer, card, damage);
AllZone.GameAction.addDamage(AllZone.ComputerPlayer, card, damage);
AllZone.HumanPlayer.addDamage(damage, card);
AllZone.ComputerPlayer.addDamage(damage, card);
card.setXManaCostPaid(0);
}
@@ -3857,8 +3857,8 @@ public class CardFactory_Instants {
for(int i = 0; i < all.size(); i++)
all.get(i).addDamage(card.getXManaCostPaid(), card);
AllZone.GameAction.addDamage(AllZone.HumanPlayer, card, damage);
AllZone.GameAction.addDamage(AllZone.ComputerPlayer, card, damage);
AllZone.HumanPlayer.addDamage(damage, card);
AllZone.ComputerPlayer.addDamage(damage, card);
card.setXManaCostPaid(0);
}
@@ -4330,7 +4330,7 @@ public class CardFactory_Instants {
Card c = getTargetCard();
c.addDamage(damage, card);
}
} else AllZone.GameAction.addDamage(getTargetPlayer(), card, damage);
} else getTargetPlayer().addDamage(damage, card);
}
};//SpellAbility
@@ -4366,7 +4366,7 @@ public class CardFactory_Instants {
Card c = getTargetCard();
c.addDamage(damage, card);
}
} else AllZone.GameAction.addDamage(getTargetPlayer(), card, damage);
} else getTargetPlayer().addDamage(damage, card);
card.setKicked(true);
}
@@ -4436,7 +4436,7 @@ public class CardFactory_Instants {
if( damage < 0 )
damage = 0;
AllZone.GameAction.addDamage(getTargetPlayer(), card, damage);
getTargetPlayer().addDamage(damage, card);
}
};
spell.setChooseTargetAI(CardFactoryUtil.AI_targetHuman());
@@ -4552,8 +4552,8 @@ public class CardFactory_Instants {
for(Card c:all) {
AllZone.GameAction.addDamage(c, card, damage);
}
AllZone.GameAction.addDamage(AllZone.ComputerPlayer, card, damage);
AllZone.GameAction.addDamage(AllZone.HumanPlayer, card, damage);
AllZone.ComputerPlayer.addDamage(damage, card);
AllZone.HumanPlayer.addDamage(damage, card);
}// resolve()
@Override