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Merge remote-tracking branch 'core/master' into AdventureModePort
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@@ -54,9 +54,9 @@ public final class CardType implements Comparable<CardType>, CardTypeView {
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public enum CoreType {
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public enum CoreType {
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Artifact(true, "artifacts"),
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Artifact(true, "artifacts"),
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Conspiracy(false, "conspiracies"),
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Conspiracy(false, "conspiracies"),
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Enchantment(true, "enchantments"),
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Creature(true, "creatures"),
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Creature(true, "creatures"),
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Dungeon(false, "dungeons"),
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Dungeon(false, "dungeons"),
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Enchantment(true, "enchantments"),
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Instant(false, "instants"),
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Instant(false, "instants"),
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Land(true, "lands"),
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Land(true, "lands"),
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Phenomenon(false, "phenomenons"),
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Phenomenon(false, "phenomenons"),
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@@ -1,9 +1,8 @@
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Name:Vigor Mortis
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Name:Vigor Mortis
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ManaCost:2 B B
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ManaCost:2 B B
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Types:Sorcery
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Types:Sorcery
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A:SP$ ChangeZone | Cost$ 2 B B | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature in your graveyard | Origin$ Graveyard | Destination$ Battlefield | RememberTargets$ True | SubAbility$ DBCounter | SpellDescription$ Return target creature card from your graveyard to the battlefield. If {G} was spent to cast this spell, that creature enters the battlefield with an additional +1/+1 counter on it.
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A:SP$ ChangeZone | Cost$ 2 B B | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature in your graveyard | Origin$ Graveyard | Destination$ Battlefield | SubAbility$ DBCounter | ConditionManaNotSpent$ G | SpellDescription$ Return target creature card from your graveyard to the battlefield. If {G} was spent to cast this spell, that creature enters the battlefield with an additional +1/+1 counter on it.
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SVar:DBCounter:DB$ PutCounter | Defined$ Targeted | CounterType$ P1P1 | CounterNum$ 1 | Static$ True | ConditionManaSpent$ G | SubAbility$ DBCleanup
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SVar:DBCounter:DB$ ChangeZone | Defined$ Targeted | Origin$ Graveyard | Destination$ Battlefield | WithCountersType$ P1P1 | ConditionManaSpent$ G | StackDescription$ None
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SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
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SVar:ManaNeededToAvoidNegativeEffect:green
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SVar:ManaNeededToAvoidNegativeEffect:green
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AI:RemoveDeck:Random
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AI:RemoveDeck:Random
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DeckNeeds:Color$Green
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DeckNeeds:Color$Green
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