diff --git a/forge-core/src/main/java/forge/card/CardType.java b/forge-core/src/main/java/forge/card/CardType.java index a4553741cc6..ce6ca332de6 100644 --- a/forge-core/src/main/java/forge/card/CardType.java +++ b/forge-core/src/main/java/forge/card/CardType.java @@ -54,9 +54,9 @@ public final class CardType implements Comparable, CardTypeView { public enum CoreType { Artifact(true, "artifacts"), Conspiracy(false, "conspiracies"), + Enchantment(true, "enchantments"), Creature(true, "creatures"), Dungeon(false, "dungeons"), - Enchantment(true, "enchantments"), Instant(false, "instants"), Land(true, "lands"), Phenomenon(false, "phenomenons"), diff --git a/forge-gui/res/cardsfolder/v/vigor_mortis.txt b/forge-gui/res/cardsfolder/v/vigor_mortis.txt index a6d87fb1f05..046fe159a7a 100644 --- a/forge-gui/res/cardsfolder/v/vigor_mortis.txt +++ b/forge-gui/res/cardsfolder/v/vigor_mortis.txt @@ -1,9 +1,8 @@ Name:Vigor Mortis ManaCost:2 B B Types:Sorcery -A:SP$ ChangeZone | Cost$ 2 B B | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature in your graveyard | Origin$ Graveyard | Destination$ Battlefield | RememberTargets$ True | SubAbility$ DBCounter | SpellDescription$ Return target creature card from your graveyard to the battlefield. If {G} was spent to cast this spell, that creature enters the battlefield with an additional +1/+1 counter on it. -SVar:DBCounter:DB$ PutCounter | Defined$ Targeted | CounterType$ P1P1 | CounterNum$ 1 | Static$ True | ConditionManaSpent$ G | SubAbility$ DBCleanup -SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True +A:SP$ ChangeZone | Cost$ 2 B B | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature in your graveyard | Origin$ Graveyard | Destination$ Battlefield | SubAbility$ DBCounter | ConditionManaNotSpent$ G | SpellDescription$ Return target creature card from your graveyard to the battlefield. If {G} was spent to cast this spell, that creature enters the battlefield with an additional +1/+1 counter on it. +SVar:DBCounter:DB$ ChangeZone | Defined$ Targeted | Origin$ Graveyard | Destination$ Battlefield | WithCountersType$ P1P1 | ConditionManaSpent$ G | StackDescription$ None SVar:ManaNeededToAvoidNegativeEffect:green AI:RemoveDeck:Random DeckNeeds:Color$Green