Fix Explosive Singularity not being castable when no untapped creature

This commit is contained in:
TRT
2022-03-08 09:37:07 +01:00
parent 4634bdf50a
commit fda2b9ef7d
2 changed files with 4 additions and 4 deletions

View File

@@ -94,12 +94,12 @@ public class CreatureEvaluator implements Function<Card, Integer> {
if (c.hasKeyword(Keyword.VIGILANCE)) {
value += addValue((power * 5) + (toughness * 5), "vigilance");
}
if (c.hasKeyword(Keyword.WITHER)) {
value += addValue(power * 10, "Wither");
}
if (c.hasKeyword(Keyword.INFECT)) {
value += addValue(power * 15, "infect");
}
else if (c.hasKeyword(Keyword.WITHER)) {
value += addValue(power * 10, "Wither");
}
value += addValue(c.getKeywordMagnitude(Keyword.RAMPAGE), "rampage");
value += addValue(c.getKeywordMagnitude(Keyword.AFFLICT) * 5, "afflict");
}

View File

@@ -184,7 +184,7 @@ public class CostTapType extends CostPartWithList {
}
final int amount = this.getAbilityAmount(ability);
return typeList.size() != 0 && typeList.size() >= amount;
return typeList.size() >= amount;
}
/* (non-Javadoc)