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https://github.com/Card-Forge/forge.git
synced 2025-11-15 10:18:01 +00:00
getAttackerList was duplicate of getAttackers - has been replaced.
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@@ -63,7 +63,7 @@ public class EffectAi extends SpellAbilityAi {
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final Target tgt = sa.getTarget();
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if (tgt != null) {
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tgt.resetTargets();
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List<Card> list = game.getCombat().getAttackerList();
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List<Card> list = game.getCombat().getAttackers();
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list = CardLists.getValidCards(list, tgt.getValidTgts(), sa.getActivatingPlayer(), sa.getSourceCard());
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list = CardLists.getTargetableCards(list, sa);
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Card target = ComputerUtilCard.getBestCreatureAI(list);
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@@ -179,7 +179,7 @@ public abstract class PumpAiBase extends SpellAbilityAi {
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} else if (keyword.endsWith("Flying")) {
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if (ph.isPlayerTurn(opp)
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&& ph.getPhase().equals(PhaseType.COMBAT_DECLARE_ATTACKERS_INSTANT_ABILITY)
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&& !CardLists.getKeyword(Singletons.getModel().getGame().getCombat().getAttackerList(), "Flying").isEmpty()
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&& !CardLists.getKeyword(Singletons.getModel().getGame().getCombat().getAttackers(), "Flying").isEmpty()
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&& !card.hasKeyword("Reach")
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&& CombatUtil.canBlock(card)
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&& ComputerUtilCombat.lifeInDanger(ai, Singletons.getModel().getGame().getCombat())) {
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@@ -196,7 +196,7 @@ public abstract class PumpAiBase extends SpellAbilityAi {
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} else if (keyword.endsWith("Horsemanship")) {
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if (ph.isPlayerTurn(opp)
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&& ph.getPhase().equals(PhaseType.COMBAT_DECLARE_ATTACKERS_INSTANT_ABILITY)
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&& !CardLists.getKeyword(Singletons.getModel().getGame().getCombat().getAttackerList(), "Horsemanship").isEmpty()
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&& !CardLists.getKeyword(Singletons.getModel().getGame().getCombat().getAttackers(), "Horsemanship").isEmpty()
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&& CombatUtil.canBlock(card)
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&& ComputerUtilCombat.lifeInDanger(ai, Singletons.getModel().getGame().getCombat())) {
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return true;
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@@ -312,7 +312,7 @@ public abstract class PumpAiBase extends SpellAbilityAi {
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} else if (keyword.equals("Reach")) {
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if (ph.isPlayerTurn(ai)
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|| !ph.getPhase().equals(PhaseType.COMBAT_DECLARE_ATTACKERS_INSTANT_ABILITY)
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|| CardLists.getKeyword(Singletons.getModel().getGame().getCombat().getAttackerList(), "Flying").isEmpty()
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|| CardLists.getKeyword(Singletons.getModel().getGame().getCombat().getAttackers(), "Flying").isEmpty()
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|| card.hasKeyword("Flying")
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|| !CombatUtil.canBlock(card)) {
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return false;
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@@ -324,7 +324,7 @@ public abstract class PumpAiBase extends SpellAbilityAi {
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}
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int canBlockNum = 1 + card.getKeywordAmount("CARDNAME can block an additional creature.");
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int possibleBlockNum = 0;
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for (Card attacker : Singletons.getModel().getGame().getCombat().getAttackerList()) {
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for (Card attacker : Singletons.getModel().getGame().getCombat().getAttackers()) {
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if (CombatUtil.canBlock(attacker, card)) {
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possibleBlockNum++;
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if (possibleBlockNum > canBlockNum) {
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@@ -167,7 +167,7 @@ public abstract class TapAiBase extends SpellAbilityAi {
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List<Card> attackers;
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if (phase.getPhase().isAfter(PhaseType.COMBAT_DECLARE_ATTACKERS)) {
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//Combat has already started
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attackers = Singletons.getModel().getGame().getCombat().getAttackerList();
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attackers = Singletons.getModel().getGame().getCombat().getAttackers();
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} else {
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attackers = CardLists.filter(ai.getCreaturesInPlay(), new Predicate<Card>() {
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@Override
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@@ -100,8 +100,7 @@ public class ChooseColorEffect extends SpellAbilityEffect {
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chosen.add(ComputerUtilCard.getMostProminentColor(list));
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}
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else if (logic.equals("MostProminentAttackers")) {
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chosen.add(ComputerUtilCard.getMostProminentColor(Singletons.getModel().getGame().getCombat()
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.getAttackerList()));
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chosen.add(ComputerUtilCard.getMostProminentColor(Singletons.getModel().getGame().getCombat().getAttackers()));
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}
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else if (logic.equals("MostProminentKeywordInComputerDeck")) {
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List<Card> list = ai.getAllCards();
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@@ -65,18 +65,12 @@ public class InputAttack extends InputBase {
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return;
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}
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final StringBuilder sb = new StringBuilder();
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sb.append("Declare Attackers: Select Creatures to Attack ");
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sb.append(o.toString());
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showMessage("Declare Attackers: Select Creatures to Attack " + o.toString());
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CMatchUI.SINGLETON_INSTANCE.showMessage(sb.toString());
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if (game.getCombat().getRemainingDefenders() == 0) {
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// Nothing left to attack, has to attack this defender
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List<Card> possibleAttackers = Singletons.getControl().getPlayer().getCardsIn(ZoneType.Battlefield);
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if (game.getCombat().getRemainingDefenders() == 0) { // last Target
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List<Card> possibleAttackers = player.getCardsIn(ZoneType.Battlefield);
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for (Card c : Iterables.filter(possibleAttackers, CardPredicates.Presets.CREATURES)) {
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if (c.hasKeyword("CARDNAME attacks each turn if able.") && CombatUtil.canAttack(c, game.getCombat())
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&& !c.isAttacking()) {
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if (c.hasKeyword("CARDNAME attacks each turn if able.") && CombatUtil.canAttack(c, game.getCombat()) && !c.isAttacking()) {
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game.getCombat().addAttacker(c);
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}
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}
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@@ -429,17 +429,6 @@ public class Combat {
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return new ArrayList<Card>(this.attackerMap.keySet());
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} // getAttackers()
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/**
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* <p>
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* getAttackerList.
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* </p>
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*
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* @return an array of {@link forge.Card} objects.
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*/
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public final List<Card> getAttackerList() {
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return new ArrayList<Card>(this.attackerMap.keySet());
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} // getAttackers()
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/**
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* <p>
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* isBlocked.
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@@ -642,7 +631,7 @@ public class Combat {
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* a {@link forge.Card} object.
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*/
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public final void undoBlockingAssignment(final Card blocker) {
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final List<Card> att = this.getAttackerList();
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final List<Card> att = this.getAttackers();
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for (final Card attacker : att) {
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if (this.getBlockers(attacker).contains(blocker)) {
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this.getBlockingAttackerList(attacker).remove(blocker);
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@@ -677,7 +666,7 @@ public class Combat {
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* </p>
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*/
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public final void setUnblocked() {
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final List<Card> attacking = this.getAttackerList();
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final List<Card> attacking = this.getAttackers();
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for (final Card attacker : attacking) {
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final List<Card> block = this.getBlockers(attacker);
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@@ -723,7 +712,7 @@ public class Combat {
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private final boolean assignAttackersDamage(boolean firstStrikeDamage) {
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this.defendingDamageMap.clear(); // this should really happen in deal damage
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List<Card> blockers = null;
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final List<Card> attackers = this.getAttackerList();
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final List<Card> attackers = this.getAttackers();
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boolean assignedDamage = false;
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for (final Card attacker : attackers) {
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// If attacker isn't in the right first/regular strike section, continue along
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@@ -385,7 +385,7 @@ public class CombatUtil {
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public static boolean finishedMandatoryBlocks(final Combat combat, final Player defending) {
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final List<Card> blockers = Singletons.getControl().getPlayer().getCreaturesInPlay();
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final List<Card> attackers = combat.getAttackerList();
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final List<Card> attackers = combat.getAttackers();
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// if a creature does not block but should, return false
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for (final Card blocker : blockers) {
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@@ -433,7 +433,7 @@ public class CombatUtil {
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private static void orderMultipleBlockers(final Combat combat) {
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// If there are multiple blockers, the Attacker declares the Assignment Order
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final Player player = combat.getAttackingPlayer();
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final List<Card> attackers = combat.getAttackerList();
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final List<Card> attackers = combat.getAttackers();
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for (final Card attacker : attackers) {
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List<Card> blockers = combat.getBlockers(attacker);
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if (blockers.size() <= 1) {
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@@ -484,7 +484,7 @@ public class CombatUtil {
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return false;
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}
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final List<Card> attackers = combat.getAttackerList();
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final List<Card> attackers = combat.getAttackers();
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final List<Card> attackersWithLure = new ArrayList<Card>();
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for (final Card attacker : attackers) {
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if (attacker.hasStartOfKeyword("All creatures able to block CARDNAME do so.")
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@@ -1194,7 +1194,7 @@ public class CombatUtil {
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// Run triggers
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final HashMap<String, Object> runParams = new HashMap<String, Object>();
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runParams.put("Attacker", c);
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final List<Card> otherAttackers = Singletons.getModel().getGame().getCombat().getAttackerList();
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final List<Card> otherAttackers = Singletons.getModel().getGame().getCombat().getAttackers();
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otherAttackers.remove(c);
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runParams.put("OtherAttackers", otherAttackers);
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runParams.put("Attacked", Singletons.getModel().getGame().getCombat().getDefenderByAttacker(c));
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@@ -126,7 +126,7 @@ public class PhaseUtil {
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// Handles removing cards like Mogg Flunkies from combat if group attack
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// didn't occur
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final List<Card> filterList = combat.getAttackerList();
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final List<Card> filterList = combat.getAttackers();
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for (Card c : filterList) {
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if (c.hasKeyword("CARDNAME can't attack or block alone.") && c.isAttacking()) {
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if (combat.getAttackers().size() < 2) {
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@@ -135,7 +135,7 @@ public class PhaseUtil {
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}
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}
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final List<Card> list = combat.getAttackerList();
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final List<Card> list = combat.getAttackers();
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// TODO move propaganda to happen as the Attacker is Declared
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// Remove illegal Propaganda attacks first only for attacking the Player
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@@ -154,7 +154,7 @@ public class PhaseUtil {
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* </p>
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*/
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public static void handleAttackingTriggers() {
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final List<Card> list = Singletons.getModel().getGame().getCombat().getAttackerList();
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final List<Card> list = Singletons.getModel().getGame().getCombat().getAttackers();
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Singletons.getModel().getGame().getStack().freezeStack();
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// Then run other Attacker bonuses
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// check for exalted:
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@@ -220,7 +220,7 @@ public class PhaseUtil {
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}
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});
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final List<Card> attList = game.getCombat().getAttackerList();
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final List<Card> attList = game.getCombat().getAttackers();
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CombatUtil.checkDeclareBlockers(list);
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@@ -406,7 +406,7 @@ public class CField implements ICDoc {
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}
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}
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final List<Card> att = Singletons.getModel().getGame().getCombat().getAttackerList();
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final List<Card> att = Singletons.getModel().getGame().getCombat().getAttackers();
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if ((c.isTapped() || c.hasSickness() || (c.hasKeyword("Vigilance") && att.contains(c))) && (input instanceof InputAttack)) {
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final CardPanel cardPanel = CField.this.view.getTabletop().getCardPanel(c.getUniqueNumber());
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for (final CardPanel cp : cardPanel.getAttachedPanels()) {
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