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- Adding Game Logging for Encode, so you can see which creature got encoded.
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@@ -1,6 +1,7 @@
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package forge.game.ability.effects;
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package forge.game.ability.effects;
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import forge.game.Game;
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import forge.game.Game;
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import forge.game.GameLogEntryType;
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import forge.game.ability.SpellAbilityEffect;
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import forge.game.ability.SpellAbilityEffect;
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import forge.game.card.Card;
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import forge.game.card.Card;
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import forge.game.card.CardCollectionView;
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import forge.game.card.CardCollectionView;
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@@ -57,6 +58,10 @@ public class EncodeEffect extends SpellAbilityEffect {
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return;
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return;
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}
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}
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StringBuilder codeLog = new StringBuilder();
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codeLog.append("Encoding ").append(host.toString()).append(" to ").append(choice.toString());
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game.getGameLog().add(GameLogEntryType.STACK_RESOLVE, codeLog.toString());
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// store hostcard in encoded array
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// store hostcard in encoded array
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choice.addEncodedCard(movedCard);
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choice.addEncodedCard(movedCard);
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