From fc4c6da1126b015af25ad3c8fb443d5fdd41fd8e Mon Sep 17 00:00:00 2001 From: Sol Date: Mon, 11 May 2015 02:04:39 +0000 Subject: [PATCH] - Adding Game Logging for Encode, so you can see which creature got encoded. --- .../main/java/forge/game/ability/effects/EncodeEffect.java | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/forge-game/src/main/java/forge/game/ability/effects/EncodeEffect.java b/forge-game/src/main/java/forge/game/ability/effects/EncodeEffect.java index 6d38557d34a..def4722f021 100644 --- a/forge-game/src/main/java/forge/game/ability/effects/EncodeEffect.java +++ b/forge-game/src/main/java/forge/game/ability/effects/EncodeEffect.java @@ -1,6 +1,7 @@ package forge.game.ability.effects; import forge.game.Game; +import forge.game.GameLogEntryType; import forge.game.ability.SpellAbilityEffect; import forge.game.card.Card; import forge.game.card.CardCollectionView; @@ -57,6 +58,10 @@ public class EncodeEffect extends SpellAbilityEffect { return; } + StringBuilder codeLog = new StringBuilder(); + codeLog.append("Encoding ").append(host.toString()).append(" to ").append(choice.toString()); + game.getGameLog().add(GameLogEntryType.STACK_RESOLVE, codeLog.toString()); + // store hostcard in encoded array choice.addEncodedCard(movedCard);