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- missing file
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@@ -14188,6 +14188,7 @@ src/main/java/forge/card/cardfactory/package-info.java svneol=native#text/plain
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src/main/java/forge/card/cost/Cost.java svneol=native#text/plain
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src/main/java/forge/card/cost/CostDamage.java -text
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src/main/java/forge/card/cost/CostDiscard.java -text
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src/main/java/forge/card/cost/CostDraw.java -text
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src/main/java/forge/card/cost/CostExile.java -text
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src/main/java/forge/card/cost/CostExileAndPay.java -text
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src/main/java/forge/card/cost/CostGainLife.java -text
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150
src/main/java/forge/card/cost/CostDraw.java
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150
src/main/java/forge/card/cost/CostDraw.java
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@@ -0,0 +1,150 @@
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/*
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* Forge: Play Magic: the Gathering.
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* Copyright (C) 2011 Forge Team
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package forge.card.cost;
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import java.util.ArrayList;
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import java.util.List;
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import forge.Card;
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import forge.card.ability.AbilityUtils;
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import forge.card.spellability.SpellAbility;
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import forge.game.Game;
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import forge.game.player.Player;
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import forge.gui.GuiDialog;
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/**
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* The Class CostPayLife.
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*/
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public class CostDraw extends CostPart {
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/**
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* CostDraw.
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* @param amount
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* @param playerSelector
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*/
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public CostDraw(final String amount, final String playerSelector) {
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super(amount, playerSelector, null);
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}
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/*
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* (non-Javadoc)
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*
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* @see forge.card.cost.CostPart#toString()
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*/
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@Override
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public final String toString() {
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final StringBuilder sb = new StringBuilder();
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final Integer i = this.convertAmount();
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sb.append("Draw ").append(Cost.convertAmountTypeToWords(i, this.getAmount(), "Card"));
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return sb.toString();
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}
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/**
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* getPotentialPlayers.
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* @param payer
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* @param source
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*/
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private List<Player> getPotentialPlayers(final Player payer, final SpellAbility ability) {
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List<Player> res = new ArrayList<Player>();
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String type = this.getType();
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if ("Activator".equals(type)) {
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res.add(ability.getActivatingPlayer());
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} else {
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for (Player p : payer.getGame().getPlayers()) {
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if (p.isValid(type, payer, ability.getSourceCard())) {
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res.add(p);
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}
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}
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}
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return res;
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}
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/*
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* (non-Javadoc)
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*
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* @see
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* forge.card.cost.CostPart#canPay(forge.card.spellability.SpellAbility,
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* forge.Card, forge.Player, forge.card.cost.Cost)
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*/
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@Override
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public final boolean canPay(final SpellAbility ability) {
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List<Player> potentials = getPotentialPlayers(ability.getActivatingPlayer(), ability);
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return !potentials.isEmpty();
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}
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/*
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* (non-Javadoc)
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*
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* @see forge.card.cost.CostPart#payAI(forge.card.spellability.SpellAbility,
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* forge.Card, forge.card.cost.Cost_Payment)
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*/
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@Override
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public final void payAI(final PaymentDecision decision, final Player ai, SpellAbility ability, Card source) {
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for (final Player p : getPotentialPlayers(ai, ability)) {
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p.drawCards(decision.c);
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}
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}
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/*
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* (non-Javadoc)
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*
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* @see
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* forge.card.cost.CostPart#payHuman(forge.card.spellability.SpellAbility,
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* forge.Card, forge.card.cost.Cost_Payment)
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*/
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@Override
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public final boolean payHuman(final SpellAbility ability, final Game game) {
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final String amount = this.getAmount();
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final List<Player> players = getPotentialPlayers(ability.getActivatingPlayer(), ability);
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final Card source = ability.getSourceCard();
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Integer c = this.convertAmount();
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if (c == null) {
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c = AbilityUtils.calculateAmount(source, amount, ability);
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}
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final StringBuilder sb = new StringBuilder();
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sb.append(source.getName()).append(" - Draw ").append(c).append(" Card(s)?");
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if (GuiDialog.confirm(source, sb.toString())) {
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for (Player p : players) {
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p.drawCards(c);
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}
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} else {
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return false;
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}
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return true;
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}
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/*
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* (non-Javadoc)
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*
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* @see
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* forge.card.cost.CostPart#decideAIPayment(forge.card.spellability.SpellAbility
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* , forge.Card, forge.card.cost.Cost_Payment)
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*/
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@Override
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public final PaymentDecision decideAIPayment(final Player ai, final SpellAbility ability, final Card source) {
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Integer c = this.convertAmount();
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if (c == null) {
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c = AbilityUtils.calculateAmount(source, this.getAmount(), ability);
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}
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return new PaymentDecision(c);
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}
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}
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