Had hoped to find time to fix targeting overlay CPU usage this week, but was unable to. This adds the functional code back in with no fixes.

This commit is contained in:
Krazy
2014-06-19 17:24:43 +00:00
parent 36e3fb4333
commit fae0dfeb45

View File

@@ -25,6 +25,7 @@ import forge.screens.match.controllers.CDock;
import forge.screens.match.views.VField;
import forge.toolbox.FSkin;
import forge.toolbox.FSkin.SkinnedPanel;
import forge.view.FView;
import forge.view.arcane.CardPanel;
import javax.swing.*;
@@ -370,6 +371,8 @@ public enum TargetingOverlay {
drawArcs(g2d, colorOther, arcsOther);
drawArcs(g2d, colorCombat, arcsCombat);
FView.SINGLETON_INSTANCE.getFrame().repaint(); // repaint the match UI
}
}