From fae0dfeb459c298b9cae2abdff8f1891393c3946 Mon Sep 17 00:00:00 2001 From: Krazy Date: Thu, 19 Jun 2014 17:24:43 +0000 Subject: [PATCH] Had hoped to find time to fix targeting overlay CPU usage this week, but was unable to. This adds the functional code back in with no fixes. --- .../src/main/java/forge/screens/match/TargetingOverlay.java | 3 +++ 1 file changed, 3 insertions(+) diff --git a/forge-gui-desktop/src/main/java/forge/screens/match/TargetingOverlay.java b/forge-gui-desktop/src/main/java/forge/screens/match/TargetingOverlay.java index 048c4325122..fb094a3c014 100644 --- a/forge-gui-desktop/src/main/java/forge/screens/match/TargetingOverlay.java +++ b/forge-gui-desktop/src/main/java/forge/screens/match/TargetingOverlay.java @@ -25,6 +25,7 @@ import forge.screens.match.controllers.CDock; import forge.screens.match.views.VField; import forge.toolbox.FSkin; import forge.toolbox.FSkin.SkinnedPanel; +import forge.view.FView; import forge.view.arcane.CardPanel; import javax.swing.*; @@ -370,6 +371,8 @@ public enum TargetingOverlay { drawArcs(g2d, colorOther, arcsOther); drawArcs(g2d, colorCombat, arcsCombat); + FView.SINGLETON_INSTANCE.getFrame().repaint(); // repaint the match UI + } }