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Had hoped to find time to fix targeting overlay CPU usage this week, but was unable to. This adds the functional code back in with no fixes.
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@@ -25,6 +25,7 @@ import forge.screens.match.controllers.CDock;
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import forge.screens.match.views.VField;
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import forge.toolbox.FSkin;
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import forge.toolbox.FSkin.SkinnedPanel;
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import forge.view.FView;
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import forge.view.arcane.CardPanel;
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import javax.swing.*;
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@@ -370,6 +371,8 @@ public enum TargetingOverlay {
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drawArcs(g2d, colorOther, arcsOther);
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drawArcs(g2d, colorCombat, arcsCombat);
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FView.SINGLETON_INSTANCE.getFrame().repaint(); // repaint the match UI
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}
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}
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