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Fix typo
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@@ -2216,7 +2216,7 @@ public class GameAction {
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// publicize the decision
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game.fireEvent(new GameEventScry(p, numToTop, numToBottom));
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}
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// do the moves after all the decisions (maybe not necesssary, but let's
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// do the moves after all the decisions (maybe not necessary, but let's
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// do it the official way)
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for (Map.Entry<Player, ImmutablePair<CardCollection, CardCollection>> e : decisions.entrySet()) {
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// no good iterate simultaneously in Java
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@@ -3,7 +3,7 @@ ManaCost:3 R
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Types:Creature Human Soldier
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PT:4/3
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K:Haste
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T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigExile | TriggerZones$ Battlefield | OptionalDecider$ You | TriggerDescription$ Whenever CARDNAME attacks, you may exile another target attacking creature you control. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield tapped and flying and the rest on the bottom of your library in a random order.
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T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigExile | TriggerZones$ Battlefield | OptionalDecider$ You | TriggerDescription$ Whenever CARDNAME attacks, you may exile another target attacking creature you control. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield tapped and attacking and the rest on the bottom of your library in a random order.
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SVar:TrigExile:DB$ ChangeZone | ValidTgts$ Creature.attacking+Other+YouCtrl | TgtPrompt$ Select another target attacking creature you control | Origin$ Battlefield | Destination$ Exile | RememberChanged$ True | SubAbility$ DBDigUntil
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SVar:DBDigUntil:DB$ DigUntil | Valid$ Creature | ValidDescription$ Creature | FoundDestination$ Battlefield | Tapped$ True | Attacking$ True | GainControl$ True | RevealedDestination$ Library | RevealedLibraryPosition$ -1 | RevealRandomOrder$ True | ConditionCheckSVar$ X | ConditionSVarCompare$ GE1 | SubAbility$ DBCleanup
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SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
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