diff --git a/forge-game/src/main/java/forge/game/GameAction.java b/forge-game/src/main/java/forge/game/GameAction.java index 799eb71482c..6c968147ba2 100644 --- a/forge-game/src/main/java/forge/game/GameAction.java +++ b/forge-game/src/main/java/forge/game/GameAction.java @@ -2216,7 +2216,7 @@ public class GameAction { // publicize the decision game.fireEvent(new GameEventScry(p, numToTop, numToBottom)); } - // do the moves after all the decisions (maybe not necesssary, but let's + // do the moves after all the decisions (maybe not necessary, but let's // do it the official way) for (Map.Entry> e : decisions.entrySet()) { // no good iterate simultaneously in Java diff --git a/forge-gui/res/cardsfolder/f/fireflux_squad.txt b/forge-gui/res/cardsfolder/f/fireflux_squad.txt index edf2d2d9f9c..109e966512c 100755 --- a/forge-gui/res/cardsfolder/f/fireflux_squad.txt +++ b/forge-gui/res/cardsfolder/f/fireflux_squad.txt @@ -3,7 +3,7 @@ ManaCost:3 R Types:Creature Human Soldier PT:4/3 K:Haste -T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigExile | TriggerZones$ Battlefield | OptionalDecider$ You | TriggerDescription$ Whenever CARDNAME attacks, you may exile another target attacking creature you control. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield tapped and flying and the rest on the bottom of your library in a random order. +T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigExile | TriggerZones$ Battlefield | OptionalDecider$ You | TriggerDescription$ Whenever CARDNAME attacks, you may exile another target attacking creature you control. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield tapped and attacking and the rest on the bottom of your library in a random order. SVar:TrigExile:DB$ ChangeZone | ValidTgts$ Creature.attacking+Other+YouCtrl | TgtPrompt$ Select another target attacking creature you control | Origin$ Battlefield | Destination$ Exile | RememberChanged$ True | SubAbility$ DBDigUntil SVar:DBDigUntil:DB$ DigUntil | Valid$ Creature | ValidDescription$ Creature | FoundDestination$ Battlefield | Tapped$ True | Attacking$ True | GainControl$ True | RevealedDestination$ Library | RevealedLibraryPosition$ -1 | RevealRandomOrder$ True | ConditionCheckSVar$ X | ConditionSVarCompare$ GE1 | SubAbility$ DBCleanup SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True diff --git a/forge-gui/res/cardsfolder/p/pathway_arrows.txt b/forge-gui/res/cardsfolder/p/pathway_arrows.txt index 399acc1fccf..7ec04f39e08 100644 --- a/forge-gui/res/cardsfolder/p/pathway_arrows.txt +++ b/forge-gui/res/cardsfolder/p/pathway_arrows.txt @@ -2,7 +2,7 @@ Name:Pathway Arrows ManaCost:1 Types:Artifact Equipment S:Mode$ Continuous | Affected$ Card.EquippedBy | AddAbility$ Damage | AddSVar$ PathwayTapAll & PathwayCleanup | Description$ Equipped creature has "{2}, {T}: This creature deals 1 damage to target creature. If a colorless creature is dealt damage this way, tap it." -SVar:Damage:AB$DealDamage | Cost$ 2 T | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumDmg$ 1 | RememberDamaged$ True | SubAbility$ PathwayTapAll | SpellDescription$ CARDNAME deals 1 damage to target creature. If a colorless creature is dealt damage this way, tap it. +SVar:Damage:AB$ DealDamage | Cost$ 2 T | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumDmg$ 1 | RememberDamaged$ True | SubAbility$ PathwayTapAll | SpellDescription$ CARDNAME deals 1 damage to target creature. If a colorless creature is dealt damage this way, tap it. SVar:PathwayTapAll:DB$ TapAll | ValidCards$ Creature.IsRemembered+Colorless | SubAbility$ PathwayCleanup SVar:PathwayCleanup:DB$ Cleanup | ClearRemembered$ True K:Equip:2