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For now, prevent using player specific menu when that player doesn't have priority
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@@ -203,11 +203,18 @@ public class MatchScreen extends FScreen {
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@Override
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protected void buildMenu() {
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addItem(new MenuItem("Game", gameMenu));
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addItem(new MenuItem("Players (" + playerPanels.size() + ")", players));
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addItem(new MenuItem("Log", log));
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if (ForgePreferences.DEV_MODE) {
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addItem(new MenuItem("Dev", devMenu));
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if (isTopHumanPlayerActive() == getRotate180()) {
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addItem(new MenuItem("Game", gameMenu));
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addItem(new MenuItem("Players (" + playerPanels.size() + ")", players));
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addItem(new MenuItem("Log", log));
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if (ForgePreferences.DEV_MODE) {
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addItem(new MenuItem("Dev", devMenu));
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}
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}
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else { //TODO: Support using menu when player doesn't have priority
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FMenuItem item = new FMenuItem("Must wait for priority...", null);
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item.setEnabled(false);
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addItem(item);
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}
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}
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}
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