- Little fix to Myr Battlesphere

This commit is contained in:
jeffwadsworth
2011-10-31 14:16:19 +00:00
parent 4361d49805
commit f625c34b21

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@@ -5,7 +5,7 @@ PT:4/7
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, put four 1/1 colorless Myr artifact creature tokens onto the battlefield.
SVar:TrigToken:AB$Token | Cost$ 0 | TokenAmount$ 4 | TokenName$ Myr | TokenTypes$ Artifact,Creature,Myr | TokenOwner$ You | TokenColors$ Colorless | TokenPower$ 1 | TokenToughness$ 1
T:Mode$ Attacks | ValidCard$ Card.Self | OptionalDecider$ You | Execute$ TrigPump | TriggerDescription$ Whenever CARDNAME attacks, you may tap X untapped Myr you control. If you do, CARDNAME gets +X/+0 until end of turn and deals X damage to defending player.
SVar:TrigPump:AB$ Pump | Cost$ tapXType<X/Myr> | NumAtt$ +ChosenX | NumDef$ +0 | SubAbility$ DBDealDamage
SVar:TrigPump:AB$ Pump | Cost$ tapXType<X/Myr.untapped+YouCtrl> | NumAtt$ +ChosenX | NumDef$ +0 | SubAbility$ DBDealDamage
SVar:DBDealDamage:DB$ DealDamage | Cost$ 0 | Defined$ Opponent | NumDmg$ ChosenX
SVar:X:XChoice
SVar:Rarity:Rare