- chainDmg not null is already ensured on top

This commit is contained in:
Agetian
2018-12-12 20:40:26 +03:00
parent adec6c720f
commit f45bccf71d

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@@ -241,11 +241,9 @@ public class DamageDealAi extends DamageAiBase {
} else { } else {
// we are about to decide to play this damage spell; if there's something chained to it, reserve mana for // we are about to decide to play this damage spell; if there's something chained to it, reserve mana for
// the second spell so we don't misplay // the second spell so we don't misplay
if (chainDmg != null) {
AiController aic = ((PlayerControllerAi)ai.getController()).getAi(); AiController aic = ((PlayerControllerAi)ai.getController()).getAi();
aic.reserveManaSourcesForNextSpell(chainDmg.getKey(), sa); aic.reserveManaSourcesForNextSpell(chainDmg.getKey(), sa);
} }
}
} else { } else {
// simple targeting when there is no spell chaining plan // simple targeting when there is no spell chaining plan
if (!this.damageTargetAI(ai, sa, dmg, false)) { if (!this.damageTargetAI(ai, sa, dmg, false)) {