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Merge branch 'ai-buyback' into 'master'
Various AI updates and fixes + rewritten enhanced Buyback logic See merge request core-developers/forge!1168
This commit is contained in:
@@ -51,6 +51,7 @@ import forge.game.player.PlayerActionConfirmMode;
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import forge.game.replacement.ReplaceMoved;
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import forge.game.replacement.ReplacementEffect;
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import forge.game.spellability.*;
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import forge.game.staticability.StaticAbility;
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import forge.game.trigger.Trigger;
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import forge.game.trigger.TriggerType;
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import forge.game.trigger.WrappedAbility;
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@@ -670,7 +671,7 @@ public class AiController {
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// This is for playing spells regularly (no Cascade/Ripple etc.)
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private AiPlayDecision canPlayAndPayFor(final SpellAbility sa) {
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boolean xCost = sa.getPayCosts().hasXInAnyCostPart(sa);
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boolean xCost = sa.getPayCosts().hasXInAnyCostPart();
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if (!xCost && !ComputerUtilCost.canPayCost(sa, player)) {
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// for most costs, it's OK to check if they can be paid early in order to avoid running a heavy API check
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@@ -707,6 +708,13 @@ public class AiController {
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return canPlaySa(((WrappedAbility) sa).getWrappedAbility());
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}
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// Trying to play a card that has Buyback without a Buyback cost, look for possible additional considerations
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if (getBooleanProperty(AiProps.TRY_TO_PRESERVE_BUYBACK_SPELLS)) {
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if (card.hasKeyword(Keyword.BUYBACK) && !sa.isBuyBackAbility() && !canPlaySpellWithoutBuyback(card, sa)) {
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return AiPlayDecision.NeedsToPlayCriteriaNotMet;
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}
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}
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// When processing a new SA, clear the previously remembered cards that have been marked to avoid re-entry
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// which might potentially cause a stack overflow.
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AiCardMemory.clearMemorySet(this, AiCardMemory.MemorySet.MARKED_TO_AVOID_REENTRY);
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@@ -801,10 +809,69 @@ public class AiController {
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if ("True".equals(card.getSVar("NonStackingEffect")) && isNonDisabledCardInPlay(card.getName())) {
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return AiPlayDecision.NeedsToPlayCriteriaNotMet;
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}
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// add any other necessary logic to play a basic spell here
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return ComputerUtilCard.checkNeedsToPlayReqs(card, sa);
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}
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private boolean canPlaySpellWithoutBuyback(Card card, SpellAbility sa) {
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boolean wasteBuybackAllowed = false;
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// About to lose game : allow
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if (ComputerUtil.aiLifeInDanger(player, true, 0)) {
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wasteBuybackAllowed = true;
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}
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int copies = CardLists.filter(player.getCardsIn(ZoneType.Hand), CardPredicates.nameEquals(card.getName())).size();
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// Have two copies : allow
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if (copies >= 2) {
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wasteBuybackAllowed = true;
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}
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int neededMana = 0;
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boolean dangerousRecurringCost = false;
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for (SpellAbility sa2 : GameActionUtil.getOptionalCosts(sa)) {
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if (sa2.isOptionalCostPaid(OptionalCost.Buyback)) {
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Cost sac = sa2.getPayCosts();
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CostAdjustment.adjust(sac, sa2);
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if (sac.getCostMana() != null) {
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neededMana = sac.getCostMana().getMana().getCMC();
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}
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if (sac.hasSpecificCostType(CostPayLife.class)
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|| sac.hasSpecificCostType(CostDiscard.class)
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|| sac.hasSpecificCostType(CostSacrifice.class)) {
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dangerousRecurringCost = true;
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}
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}
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}
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// won't be able to afford buyback any time soon
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// if Buyback cost includes sacrifice, life, discard
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if (dangerousRecurringCost) {
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wasteBuybackAllowed = true;
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}
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// Memory Crystal-like effects need special handling
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for (Card c : game.getCardsIn(ZoneType.Battlefield)) {
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for (StaticAbility s : c.getStaticAbilities()) {
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if ("ReduceCost".equals(s.getParam("Mode"))
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&& "Spell.Buyback".equals(s.getParam("ValidSpell"))) {
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neededMana -= AbilityUtils.calculateAmount(c, s.getParam("Amount"), s);
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}
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}
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}
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if (neededMana < 0) {
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neededMana = 0;
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}
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int hasMana = ComputerUtilMana.getAvailableManaEstimate(player, false);
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if (hasMana < neededMana - 1) {
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wasteBuybackAllowed = true;
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}
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return wasteBuybackAllowed;
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}
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// not sure "playing biggest spell" matters?
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private final static Comparator<SpellAbility> saComparator = new Comparator<SpellAbility>() {
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@Override
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@@ -58,6 +58,7 @@ public enum AiProps { /** */
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THRESHOLD_TOKEN_CHUMP_TO_SAVE_PLANESWALKER ("135"), /** */
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THRESHOLD_NONTOKEN_CHUMP_TO_SAVE_PLANESWALKER ("110"), /** */
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CHUMP_TO_SAVE_PLANESWALKER_ONLY_ON_LETHAL ("true"), /** */
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TRY_TO_PRESERVE_BUYBACK_SPELLS ("true"), /** */
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MIN_SPELL_CMC_TO_COUNTER ("0"), /** */
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CHANCE_TO_COUNTER_CMC_1 ("50"), /** */
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CHANCE_TO_COUNTER_CMC_2 ("75"), /** */
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@@ -935,19 +935,17 @@ public class Cost implements Serializable {
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return true;
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}
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public boolean hasXInAnyCostPart(SpellAbility sa) {
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public boolean hasXInAnyCostPart() {
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boolean xCost = false;
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if (sa.getPayCosts() != null) {
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for (CostPart p : sa.getPayCosts().getCostParts()) {
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if (p instanceof CostPartMana) {
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if (((CostPartMana) p).getAmountOfX() > 0) {
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xCost = true;
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break;
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}
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} else if (p.getAmount().equals("X")) {
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for (CostPart p : this.getCostParts()) {
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if (p instanceof CostPartMana) {
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if (((CostPartMana) p).getAmountOfX() > 0) {
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xCost = true;
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break;
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}
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} else if (p.getAmount().equals("X")) {
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xCost = true;
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break;
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}
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}
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return xCost;
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@@ -244,6 +244,10 @@ BOUNCE_ALL_ELSEWHERE_NONCREAT_EVAL_DIFF=3
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# library to put some into the graveyard.
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INTUITION_ALTERNATIVE_LOGIC=true
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# If enabled, the AI will run some additional checks in order to try to preserve spells that have Buyback and not
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# use them unless absolutely necessary (or unless multiple copies are in hand).
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TRY_TO_PRESERVE_BUYBACK_SPELLS=true
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# How big of a difference is allowed between the revealed card CMC and the currently castable CMC to still put the
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# card on top of the library
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EXPLORE_MAX_CMC_DIFF_TO_PUT_IN_GRAVEYARD=2
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@@ -245,6 +245,10 @@ BOUNCE_ALL_ELSEWHERE_NONCREAT_EVAL_DIFF=3
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# library to put some into the graveyard.
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INTUITION_ALTERNATIVE_LOGIC=true
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# If enabled, the AI will run some additional checks in order to try to preserve spells that have Buyback and not
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# use them unless absolutely necessary (or unless multiple copies are in hand).
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TRY_TO_PRESERVE_BUYBACK_SPELLS=true
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# How big of a difference is allowed between the revealed card CMC and the currently castable CMC to still put the
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# card on top of the library
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EXPLORE_MAX_CMC_DIFF_TO_PUT_IN_GRAVEYARD=2
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@@ -245,6 +245,10 @@ BOUNCE_ALL_ELSEWHERE_NONCREAT_EVAL_DIFF=5
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# library to put some into the graveyard.
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INTUITION_ALTERNATIVE_LOGIC=true
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# If enabled, the AI will run some additional checks in order to try to preserve spells that have Buyback and not
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# use them unless absolutely necessary (or unless multiple copies are in hand).
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TRY_TO_PRESERVE_BUYBACK_SPELLS=true
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# How big of a difference is allowed between the revealed card CMC and the currently castable CMC to still put the
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# card on top of the library
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EXPLORE_MAX_CMC_DIFF_TO_PUT_IN_GRAVEYARD=2
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@@ -245,6 +245,10 @@ BOUNCE_ALL_ELSEWHERE_NONCREAT_EVAL_DIFF=3
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# library to put some into the graveyard.
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INTUITION_ALTERNATIVE_LOGIC=true
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# If enabled, the AI will run some additional checks in order to try to preserve spells that have Buyback and not
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# use them unless absolutely necessary (or unless multiple copies are in hand).
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TRY_TO_PRESERVE_BUYBACK_SPELLS=false
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# How big of a difference is allowed between the revealed card CMC and the currently castable CMC to still put the
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# card on top of the library
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EXPLORE_MAX_CMC_DIFF_TO_PUT_IN_GRAVEYARD=1
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@@ -84,7 +84,7 @@ public class InputAttack extends InputSyncronizedBase {
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}
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private void updatePrompt() {
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String alphaLabel = canCallBackAttackers() ? "Call Back" : "AlphaStrike";
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String alphaLabel = canCallBackAttackers() ? "Call Back" : "Alpha Strike";
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getController().getGui().updateButtons(getOwner(), "OK", alphaLabel, true, true, true);
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}
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