AIPlayer.java removed

This commit is contained in:
Maxmtg
2013-05-12 18:45:39 +00:00
parent abbfb171b4
commit f3dd9404bf
152 changed files with 406 additions and 540 deletions

1
.gitattributes vendored
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@@ -14239,7 +14239,6 @@ src/main/java/forge/game/phase/PhaseUtil.java svneol=native#text/plain
src/main/java/forge/game/phase/Untap.java -text
src/main/java/forge/game/phase/Upkeep.java svneol=native#text/plain
src/main/java/forge/game/phase/package-info.java svneol=native#text/plain
src/main/java/forge/game/player/AIPlayer.java svneol=native#text/plain
src/main/java/forge/game/player/GameLossReason.java -text
src/main/java/forge/game/player/HumanPlay.java -text
src/main/java/forge/game/player/LobbyPlayer.java -text

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@@ -12,7 +12,7 @@ import forge.card.cost.Cost;
import forge.card.spellability.AbilityActivated;
import forge.card.spellability.AbilityManaPart;
import forge.card.spellability.Target;
import forge.game.player.AIPlayer;
import forge.game.player.Player;
public class AbilityApiBased extends AbilityActivated {
private final SpellAbilityEffect effect;
@@ -64,11 +64,11 @@ public class AbilityApiBased extends AbilityActivated {
@Override
public boolean canPlayAI() {
return ai.canPlayAIWithSubs((AIPlayer)getActivatingPlayer(), this);
return ai.canPlayAIWithSubs(getActivatingPlayer(), this);
}
@Override
public boolean doTrigger(final boolean mandatory, AIPlayer aiPlayer) {
public boolean doTrigger(final boolean mandatory, Player aiPlayer) {
return ai.doTriggerAI(aiPlayer, this, mandatory);
}
}

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@@ -25,7 +25,6 @@ import forge.game.GameActionUtil;
import forge.game.GameState;
import forge.game.ai.ComputerUtil;
import forge.game.ai.ComputerUtilCost;
import forge.game.player.AIPlayer;
import forge.game.player.Player;
import forge.game.zone.ZoneType;
import forge.util.Expressions;
@@ -1109,7 +1108,7 @@ public class AbilityUtils {
ability.setActivatingPlayer(payer);
if (payer.isComputer()) {
if (ComputerUtilCost.willPayUnlessCost(sa, payer, ability, paid, payers)) {
ComputerUtil.playNoStack((AIPlayer) payer, ability, game); // Unless cost was payed - no resolve
ComputerUtil.playNoStack(payer, ability, game); // Unless cost was payed - no resolve
paid = true;
}
} else {

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@@ -6,12 +6,11 @@ import forge.card.spellability.SpellAbility;
import forge.game.ai.ComputerUtilCost;
import forge.game.phase.PhaseHandler;
import forge.game.phase.PhaseType;
import forge.game.player.AIPlayer;
import forge.game.player.Player;
public abstract class SpellAbilityAi {
public final boolean canPlayAIWithSubs(final AIPlayer aiPlayer, final SpellAbility sa) {
public final boolean canPlayAIWithSubs(final Player aiPlayer, final SpellAbility sa) {
if (!canPlayAI(aiPlayer, sa)) {
return false;
}
@@ -19,9 +18,9 @@ public abstract class SpellAbilityAi {
return subAb == null || chkDrawbackWithSubs(aiPlayer, subAb);
}
protected abstract boolean canPlayAI(final AIPlayer aiPlayer, final SpellAbility sa);
protected abstract boolean canPlayAI(final Player aiPlayer, final SpellAbility sa);
public final boolean doTriggerAI(final AIPlayer aiPlayer, final SpellAbility sa, final boolean mandatory) {
public final boolean doTriggerAI(final Player aiPlayer, final SpellAbility sa, final boolean mandatory) {
if (!ComputerUtilCost.canPayCost(sa, aiPlayer) && !mandatory) {
return false;
}
@@ -29,7 +28,7 @@ public abstract class SpellAbilityAi {
return doTriggerNoCostWithSubs(aiPlayer, sa, mandatory);
}
public final boolean doTriggerNoCostWithSubs(final AIPlayer aiPlayer, final SpellAbility sa, final boolean mandatory)
public final boolean doTriggerNoCostWithSubs(final Player aiPlayer, final SpellAbility sa, final boolean mandatory)
{
if (!doTriggerAINoCost(aiPlayer, sa, mandatory)) {
return false;
@@ -38,11 +37,11 @@ public abstract class SpellAbilityAi {
return subAb == null || chkDrawbackWithSubs(aiPlayer, subAb) || mandatory;
}
protected boolean doTriggerAINoCost(final AIPlayer aiPlayer, final SpellAbility sa, final boolean mandatory) {
protected boolean doTriggerAINoCost(final Player aiPlayer, final SpellAbility sa, final boolean mandatory) {
return canPlayAI(aiPlayer, sa) || mandatory;
}
public boolean chkAIDrawback(final SpellAbility sa, final AIPlayer aiPlayer) {
public boolean chkAIDrawback(final SpellAbility sa, final Player aiPlayer) {
return true;
}
@@ -100,7 +99,7 @@ public abstract class SpellAbilityAi {
* @param subAb
* @return
*/
public boolean chkDrawbackWithSubs(AIPlayer aiPlayer, AbilitySub ab) {
public boolean chkDrawbackWithSubs(Player aiPlayer, AbilitySub ab) {
final AbilitySub subAb = ab.getSubAbility();
return ab.getAi().chkAIDrawback(ab, aiPlayer) && (subAb == null || chkDrawbackWithSubs(aiPlayer, subAb));
}

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@@ -11,7 +11,6 @@ import forge.card.cost.Cost;
import forge.card.spellability.AbilityManaPart;
import forge.card.spellability.Spell;
import forge.card.spellability.Target;
import forge.game.player.AIPlayer;
public class SpellApiBased extends Spell {
private static final long serialVersionUID = -6741797239508483250L;
@@ -47,7 +46,7 @@ public class SpellApiBased extends Spell {
@Override
public boolean canPlayAI() {
return ai.canPlayAIWithSubs((AIPlayer) getActivatingPlayer(), this) && super.canPlayAI();
return ai.canPlayAIWithSubs(getActivatingPlayer(), this) && super.canPlayAI();
}
@Override
@@ -59,9 +58,9 @@ public class SpellApiBased extends Spell {
public boolean canPlayFromEffectAI(final boolean mandatory, final boolean withOutManaCost) {
boolean chance = false;
if (withOutManaCost) {
chance = ai.doTriggerNoCostWithSubs((AIPlayer)this.getActivatingPlayer(), this, mandatory);
chance = ai.doTriggerNoCostWithSubs(this.getActivatingPlayer(), this, mandatory);
}
chance = ai.doTriggerAI((AIPlayer)this.getActivatingPlayer(), this, mandatory);
chance = ai.doTriggerAI(this.getActivatingPlayer(), this, mandatory);
return chance && super.canPlayAI();
}
}

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@@ -2,7 +2,7 @@ package forge.card.ability.ai;
import forge.card.ability.SpellAbilityAi;
import forge.card.spellability.SpellAbility;
import forge.game.player.AIPlayer;
import forge.game.player.Player;
/**
* TODO: Write javadoc for this type.
@@ -11,7 +11,7 @@ import forge.game.player.AIPlayer;
public class AddPhaseAi extends SpellAbilityAi {
@Override
protected boolean canPlayAI(AIPlayer aiPlayer, SpellAbility sa) {
protected boolean canPlayAI(Player aiPlayer, SpellAbility sa) {
return false;
}

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@@ -23,7 +23,6 @@ import forge.card.ability.AbilityUtils;
import forge.card.ability.SpellAbilityAi;
import forge.card.spellability.SpellAbility;
import forge.card.spellability.Target;
import forge.game.player.AIPlayer;
import forge.game.player.Player;
/**
@@ -38,7 +37,7 @@ public class AddTurnAi extends SpellAbilityAi {
@Override
protected boolean doTriggerAINoCost(AIPlayer ai, SpellAbility sa, boolean mandatory) {
protected boolean doTriggerAINoCost(Player ai, SpellAbility sa, boolean mandatory) {
final Player opp = ai.getWeakestOpponent();
final Target tgt = sa.getTarget();
@@ -76,7 +75,7 @@ public class AddTurnAi extends SpellAbilityAi {
* @see forge.card.abilityfactory.SpellAiLogic#canPlayAI(forge.game.player.Player, java.util.Map, forge.card.spellability.SpellAbility)
*/
@Override
protected boolean canPlayAI(AIPlayer aiPlayer, SpellAbility sa) {
protected boolean canPlayAI(Player aiPlayer, SpellAbility sa) {
return doTriggerAINoCost(aiPlayer, sa, false);
}

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@@ -3,14 +3,14 @@ package forge.card.ability.ai;
import forge.card.ability.SpellAbilityAi;
import forge.card.spellability.SpellAbility;
import forge.game.player.AIPlayer;
import forge.game.player.Player;
public class AlwaysPlayAi extends SpellAbilityAi {
/* (non-Javadoc)
* @see forge.card.abilityfactory.SpellAiLogic#canPlayAI(forge.game.player.Player, java.util.Map, forge.card.spellability.SpellAbility)
*/
@Override
protected boolean canPlayAI(AIPlayer aiPlayer, SpellAbility sa) {
protected boolean canPlayAI(Player aiPlayer, SpellAbility sa) {
return true;
}
}

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@@ -12,7 +12,6 @@ import forge.card.spellability.SpellAbility;
import forge.card.spellability.Target;
import forge.game.GameState;
import forge.game.phase.PhaseType;
import forge.game.player.AIPlayer;
import forge.game.player.Player;
import forge.game.zone.ZoneType;
@@ -31,7 +30,7 @@ public class AnimateAi extends SpellAbilityAi {
* @see forge.card.abilityfactory.SpellAiLogic#canPlayAI(forge.game.player.Player, java.util.Map, forge.card.spellability.SpellAbility)
*/
@Override
protected boolean canPlayAI(AIPlayer aiPlayer, SpellAbility sa) {
protected boolean canPlayAI(Player aiPlayer, SpellAbility sa) {
final Target tgt = sa.getTarget();
final Card source = sa.getSourceCard();
final GameState game = aiPlayer.getGame();
@@ -125,7 +124,7 @@ public class AnimateAi extends SpellAbilityAi {
// end animateCanPlayAI()
@Override
public boolean chkAIDrawback(SpellAbility sa, AIPlayer aiPlayer) {
public boolean chkAIDrawback(SpellAbility sa, Player aiPlayer) {
if (sa.getTarget() != null) {
sa.getTarget().resetTargets();
if (!animateTgtAI(sa)) {
@@ -150,7 +149,7 @@ public class AnimateAi extends SpellAbilityAi {
* @return a boolean.
*/
@Override
protected boolean doTriggerAINoCost(AIPlayer aiPlayer, SpellAbility sa, boolean mandatory) {
protected boolean doTriggerAINoCost(Player aiPlayer, SpellAbility sa, boolean mandatory) {
if (sa.getTarget() != null && !animateTgtAI(sa) && !mandatory) {
return false;

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@@ -2,17 +2,17 @@ package forge.card.ability.ai;
import forge.card.ability.SpellAbilityAi;
import forge.card.spellability.SpellAbility;
import forge.game.player.AIPlayer;
import forge.game.player.Player;
public class AnimateAllAi extends SpellAbilityAi {
@Override
protected boolean canPlayAI(AIPlayer aiPlayer, SpellAbility sa) {
protected boolean canPlayAI(Player aiPlayer, SpellAbility sa) {
return false;
} // end animateAllCanPlayAI()
@Override
protected boolean doTriggerAINoCost(AIPlayer aiPlayer, SpellAbility sa, boolean mandatory) {
protected boolean doTriggerAINoCost(Player aiPlayer, SpellAbility sa, boolean mandatory) {
return false;
}

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@@ -28,7 +28,6 @@ import forge.game.ai.ComputerUtilMana;
import forge.game.phase.CombatUtil;
import forge.game.phase.PhaseHandler;
import forge.game.phase.PhaseType;
import forge.game.player.AIPlayer;
import forge.game.player.Player;
import forge.game.zone.ZoneType;
import forge.util.MyRandom;
@@ -39,7 +38,7 @@ public class AttachAi extends SpellAbilityAi {
* @see forge.card.abilityfactory.SpellAiLogic#canPlayAI(forge.game.player.Player, java.util.Map, forge.card.spellability.SpellAbility)
*/
@Override
protected boolean canPlayAI(AIPlayer ai, SpellAbility sa) {
protected boolean canPlayAI(Player ai, SpellAbility sa) {
final Random r = MyRandom.getRandom();
final Cost abCost = sa.getPayCosts();
final Card source = sa.getSourceCard();
@@ -607,7 +606,7 @@ public class AttachAi extends SpellAbilityAi {
* @return true, if successful
*/
@Override
protected boolean doTriggerAINoCost(final AIPlayer ai, final SpellAbility sa, final boolean mandatory) {
protected boolean doTriggerAINoCost(final Player ai, final SpellAbility sa, final boolean mandatory) {
final Card card = sa.getSourceCard();
// Check if there are any valid targets
ArrayList<Object> targets = new ArrayList<Object>();

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@@ -11,13 +11,13 @@ import forge.card.spellability.Target;
import forge.game.GameState;
import forge.game.ai.ComputerUtilCard;
import forge.game.phase.PhaseType;
import forge.game.player.AIPlayer;
import forge.game.player.Player;
import forge.game.zone.ZoneType;
public class BecomesBlockedAi extends SpellAbilityAi {
@Override
protected boolean canPlayAI(AIPlayer aiPlayer, SpellAbility sa) {
protected boolean canPlayAI(Player aiPlayer, SpellAbility sa) {
final Card source = sa.getSourceCard();
final Target tgt = sa.getTarget();
final GameState game = aiPlayer.getGame();
@@ -52,7 +52,7 @@ public class BecomesBlockedAi extends SpellAbilityAi {
}
@Override
public boolean chkAIDrawback(SpellAbility sa, AIPlayer aiPlayer) {
public boolean chkAIDrawback(SpellAbility sa, Player aiPlayer) {
// TODO - implement AI
return false;
@@ -62,7 +62,7 @@ public class BecomesBlockedAi extends SpellAbilityAi {
* @see forge.card.abilityfactory.SpellAiLogic#doTriggerAINoCost(forge.game.player.Player, java.util.Map, forge.card.spellability.SpellAbility, boolean)
*/
@Override
protected boolean doTriggerAINoCost(AIPlayer aiPlayer, SpellAbility sa, boolean mandatory) {
protected boolean doTriggerAINoCost(Player aiPlayer, SpellAbility sa, boolean mandatory) {
boolean chance;
// TODO - implement AI

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@@ -19,7 +19,7 @@ package forge.card.ability.ai;
import forge.card.ability.SpellAbilityAi;
import forge.card.spellability.SpellAbility;
import forge.game.player.AIPlayer;
import forge.game.player.Player;
/**
* <p>
@@ -42,7 +42,7 @@ public final class BondAi extends SpellAbilityAi {
* @return a boolean.
*/
@Override
protected boolean canPlayAI(AIPlayer aiPlayer, SpellAbility sa) {
protected boolean canPlayAI(Player aiPlayer, SpellAbility sa) {
return true;
} // end bondCanPlayAI()
}

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@@ -3,7 +3,7 @@ package forge.card.ability.ai;
import forge.card.ability.SpellAbilityAi;
import forge.card.spellability.SpellAbility;
import forge.game.player.AIPlayer;
import forge.game.player.Player;
public class CanPlayAsDrawbackAi extends SpellAbilityAi {
@@ -11,7 +11,7 @@ public class CanPlayAsDrawbackAi extends SpellAbilityAi {
* @see forge.card.abilityfactory.SpellAiLogic#canPlayAI(forge.game.player.Player, java.util.Map, forge.card.spellability.SpellAbility)
*/
@Override
protected boolean canPlayAI(AIPlayer aiPlayer, SpellAbility sa) {
protected boolean canPlayAI(Player aiPlayer, SpellAbility sa) {
return false;
}
@@ -29,7 +29,7 @@ public class CanPlayAsDrawbackAi extends SpellAbilityAi {
* @return a boolean.
*/
@Override
protected boolean doTriggerAINoCost(AIPlayer aiPlayer, SpellAbility sa, boolean mandatory) {
protected boolean doTriggerAINoCost(Player aiPlayer, SpellAbility sa, boolean mandatory) {
return false;
}

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@@ -3,14 +3,14 @@ package forge.card.ability.ai;
import forge.card.ability.SpellAbilityAi;
import forge.card.spellability.SpellAbility;
import forge.game.player.AIPlayer;
import forge.game.player.Player;
public class CannotPlayAi extends SpellAbilityAi {
/* (non-Javadoc)
* @see forge.card.abilityfactory.SpellAiLogic#canPlayAI(forge.game.player.Player, java.util.Map, forge.card.spellability.SpellAbility)
*/
@Override
protected boolean canPlayAI(AIPlayer aiPlayer, SpellAbility sa) {
protected boolean canPlayAI(Player aiPlayer, SpellAbility sa) {
return false;
}
@@ -18,7 +18,7 @@ public class CannotPlayAi extends SpellAbilityAi {
* @see forge.card.abilityfactory.SpellAiLogic#chkAIDrawback(java.util.Map, forge.card.spellability.SpellAbility, forge.game.player.Player)
*/
@Override
public boolean chkAIDrawback(SpellAbility sa, AIPlayer aiPlayer) {
public boolean chkAIDrawback(SpellAbility sa, Player aiPlayer) {
return canPlayAI(aiPlayer, sa);
}
}

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@@ -37,7 +37,6 @@ import forge.game.ai.ComputerUtilCost;
import forge.game.ai.ComputerUtilMana;
import forge.game.phase.Combat;
import forge.game.phase.PhaseType;
import forge.game.player.AIPlayer;
import forge.game.player.Player;
import forge.game.zone.ZoneType;
import forge.gui.GuiChoose;
@@ -58,7 +57,7 @@ public class ChangeZoneAi extends SpellAbilityAi {
* @return a boolean.
*/
@Override
protected boolean canPlayAI(AIPlayer aiPlayer, SpellAbility sa) {
protected boolean canPlayAI(Player aiPlayer, SpellAbility sa) {
String origin = null;
if (sa.hasParam("Origin")) {
origin = sa.getParam("Origin");
@@ -88,7 +87,7 @@ public class ChangeZoneAi extends SpellAbilityAi {
* @return a boolean.
*/
@Override
public boolean chkAIDrawback(SpellAbility sa, AIPlayer aiPlayer) {
public boolean chkAIDrawback(SpellAbility sa, Player aiPlayer) {
String origin = null;
if (sa.hasParam("Origin")) {
origin = sa.getParam("Origin");
@@ -116,7 +115,7 @@ public class ChangeZoneAi extends SpellAbilityAi {
* @return a boolean.
*/
@Override
protected boolean doTriggerAINoCost(AIPlayer aiPlayer, SpellAbility sa, boolean mandatory) {
protected boolean doTriggerAINoCost(Player aiPlayer, SpellAbility sa, boolean mandatory) {
String origin = null;
if (sa.hasParam("Origin")) {
origin = sa.getParam("Origin");
@@ -152,7 +151,7 @@ public class ChangeZoneAi extends SpellAbilityAi {
* a {@link forge.card.spellability.SpellAbility} object.
* @return a boolean.
*/
private static boolean hiddenOriginCanPlayAI(final AIPlayer ai, final SpellAbility sa) {
private static boolean hiddenOriginCanPlayAI(final Player ai, final SpellAbility sa) {
// Fetching should occur fairly often as it helps cast more spells, and
// have access to more mana
final Cost abCost = sa.getPayCosts();
@@ -535,7 +534,7 @@ public class ChangeZoneAi extends SpellAbilityAi {
* a {@link forge.card.spellability.SpellAbility} object.
* @return a boolean.
*/
private static boolean knownOriginCanPlayAI(final AIPlayer ai, final SpellAbility sa) {
private static boolean knownOriginCanPlayAI(final Player ai, final SpellAbility sa) {
// Retrieve either this card, or target Cards in Graveyard
final Cost abCost = sa.getPayCosts();
final Card source = sa.getSourceCard();
@@ -650,7 +649,7 @@ public class ChangeZoneAi extends SpellAbilityAi {
* a {@link forge.card.spellability.SpellAbility} object.
* @return a boolean.
*/
private static boolean knownOriginPlayDrawbackAI(final AIPlayer aiPlayer, final SpellAbility sa) {
private static boolean knownOriginPlayDrawbackAI(final Player aiPlayer, final SpellAbility sa) {
if (sa.getTarget() == null) {
return true;
}
@@ -671,7 +670,7 @@ public class ChangeZoneAi extends SpellAbilityAi {
* a boolean.
* @return a boolean.
*/
private static boolean isPreferredTarget(final AIPlayer ai, final SpellAbility sa, final boolean mandatory) {
private static boolean isPreferredTarget(final Player ai, final SpellAbility sa, final boolean mandatory) {
final Card source = sa.getSourceCard();
final ZoneType origin = ZoneType.listValueOf(sa.getParam("Origin")).get(0);
final ZoneType destination = ZoneType.smartValueOf(sa.getParam("Destination"));
@@ -1029,7 +1028,7 @@ public class ChangeZoneAi extends SpellAbilityAi {
* a boolean.
* @return a boolean.
*/
private static boolean knownOriginTriggerAI(final AIPlayer ai, final SpellAbility sa,
private static boolean knownOriginTriggerAI(final Player ai, final SpellAbility sa,
final boolean mandatory) {
if (sa.getTarget() == null) {

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@@ -13,7 +13,6 @@ import forge.card.spellability.Target;
import forge.game.ai.ComputerUtilCard;
import forge.game.ai.ComputerUtilCost;
import forge.game.phase.PhaseType;
import forge.game.player.AIPlayer;
import forge.game.player.Player;
import forge.game.zone.ZoneType;
import forge.util.MyRandom;
@@ -24,7 +23,7 @@ public class ChangeZoneAllAi extends SpellAbilityAi {
* @see forge.card.abilityfactory.SpellAiLogic#canPlayAI(forge.game.player.Player, java.util.Map, forge.card.spellability.SpellAbility)
*/
@Override
protected boolean canPlayAI(AIPlayer ai, SpellAbility sa) {
protected boolean canPlayAI(Player ai, SpellAbility sa) {
// Change Zone All, can be any type moving from one zone to another
final Cost abCost = sa.getPayCosts();
final Card source = sa.getSourceCard();
@@ -167,7 +166,7 @@ public class ChangeZoneAllAi extends SpellAbilityAi {
* @return a boolean.
*/
@Override
public boolean chkAIDrawback(SpellAbility sa, AIPlayer aiPlayer) {
public boolean chkAIDrawback(SpellAbility sa, Player aiPlayer) {
// if putting cards from hand to library and parent is drawing cards
// make sure this will actually do something:
@@ -176,7 +175,7 @@ public class ChangeZoneAllAi extends SpellAbilityAi {
@Override
protected boolean doTriggerAINoCost(AIPlayer ai, SpellAbility sa, boolean mandatory) {
protected boolean doTriggerAINoCost(Player ai, SpellAbility sa, boolean mandatory) {
// Change Zone All, can be any type moving from one zone to another
final ZoneType destination = ZoneType.smartValueOf(sa.getParam("Destination"));

View File

@@ -10,14 +10,13 @@ import forge.card.ability.SpellAbilityAi;
import forge.card.ability.effects.CharmEffect;
import forge.card.spellability.AbilitySub;
import forge.card.spellability.SpellAbility;
import forge.game.player.AIPlayer;
import forge.game.player.Player;
import forge.util.MyRandom;
public class CharmAi extends SpellAbilityAi {
@Override
protected boolean canPlayAI(AIPlayer ai, SpellAbility sa) {
protected boolean canPlayAI(Player ai, SpellAbility sa) {
final Random r = MyRandom.getRandom();
final int num = Integer.parseInt(sa.hasParam("CharmNum") ? sa.getParam("CharmNum") : "1");
@@ -35,7 +34,7 @@ public class CharmAi extends SpellAbilityAi {
return r.nextFloat() <= Math.pow(.6667, sa.getActivationsThisTurn());
}
public static List<AbilitySub> chooseOptionsAi(final AIPlayer ai, boolean playNow, List<AbilitySub> choices, int num, int min, boolean opponentChoser) {
public static List<AbilitySub> chooseOptionsAi(final Player ai, boolean playNow, List<AbilitySub> choices, int num, int min, boolean opponentChoser) {
List<AbilitySub> chosenList = new ArrayList<AbilitySub>();
if (opponentChoser) {
@@ -69,7 +68,7 @@ public class CharmAi extends SpellAbilityAi {
return chosenList.size() >= min ? chosenList : null;
}
public static Player determineOpponentChooser(AIPlayer ai, SpellAbility sa, List<Player> opponents) {
public static Player determineOpponentChooser(Player ai, SpellAbility sa, List<Player> opponents) {
return opponents.get(RandomUtils.nextInt(opponents.size()));
}

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@@ -7,7 +7,7 @@ import forge.CardLists;
import forge.card.ability.SpellAbilityAi;
import forge.card.spellability.SpellAbility;
import forge.card.spellability.Target;
import forge.game.player.AIPlayer;
import forge.game.player.Player;
import forge.game.zone.ZoneType;
public class ChooseCardAi extends SpellAbilityAi {
@@ -16,7 +16,7 @@ public class ChooseCardAi extends SpellAbilityAi {
* @see forge.card.abilityfactory.SpellAiLogic#canPlayAI(forge.game.player.Player, java.util.Map, forge.card.spellability.SpellAbility)
*/
@Override
protected boolean canPlayAI(AIPlayer ai, SpellAbility sa) {
protected boolean canPlayAI(Player ai, SpellAbility sa) {
final Card host = sa.getSourceCard();
final Target tgt = sa.getTarget();
@@ -62,7 +62,7 @@ public class ChooseCardAi extends SpellAbilityAi {
}
@Override
public boolean chkAIDrawback(SpellAbility sa, AIPlayer ai) {
public boolean chkAIDrawback(SpellAbility sa, Player ai) {
return canPlayAI(ai, sa);
}
}

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@@ -6,12 +6,12 @@ import forge.card.spellability.SpellAbility;
import forge.card.spellability.Target;
import forge.game.ai.ComputerUtil;
import forge.game.ai.ComputerUtilMana;
import forge.game.player.AIPlayer;
import forge.game.player.Player;
public class ChooseCardNameAi extends SpellAbilityAi {
@Override
protected boolean canPlayAI(AIPlayer ai, SpellAbility sa) {
protected boolean canPlayAI(Player ai, SpellAbility sa) {
Card source = sa.getSourceCard();
if (sa.hasParam("AILogic")) {
// Don't tap creatures that may be able to block
@@ -58,7 +58,7 @@ public class ChooseCardNameAi extends SpellAbilityAi {
}
@Override
protected boolean doTriggerAINoCost(AIPlayer aiPlayer, SpellAbility sa, boolean mandatory) {
protected boolean doTriggerAINoCost(Player aiPlayer, SpellAbility sa, boolean mandatory) {
// TODO - there is no AILogic implemented yet
return false;
}

View File

@@ -2,13 +2,13 @@ package forge.card.ability.ai;
import forge.card.ability.SpellAbilityAi;
import forge.card.spellability.SpellAbility;
import forge.game.player.AIPlayer;
import forge.game.player.Player;
import forge.util.MyRandom;
public class ChooseColorAi extends SpellAbilityAi {
@Override
protected boolean canPlayAI(AIPlayer aiPlayer, SpellAbility sa) {
protected boolean canPlayAI(Player aiPlayer, SpellAbility sa) {
if (!sa.hasParam("AILogic")) {
return false;
}
@@ -17,7 +17,7 @@ public class ChooseColorAi extends SpellAbilityAi {
}
@Override
protected boolean doTriggerAINoCost(AIPlayer ai, SpellAbility sa, boolean mandatory) {
protected boolean doTriggerAINoCost(Player ai, SpellAbility sa, boolean mandatory) {
return mandatory || canPlayAI(ai, sa);
}

View File

@@ -2,7 +2,7 @@ package forge.card.ability.ai;
import forge.card.ability.SpellAbilityAi;
import forge.card.spellability.SpellAbility;
import forge.game.player.AIPlayer;
import forge.game.player.Player;
public class ChoosePlayerAi extends SpellAbilityAi {
@@ -10,17 +10,17 @@ public class ChoosePlayerAi extends SpellAbilityAi {
* @see forge.card.abilityfactory.SpellAiLogic#canPlayAI(forge.game.player.Player, java.util.Map, forge.card.spellability.SpellAbility)
*/
@Override
protected boolean canPlayAI(AIPlayer ai, SpellAbility sa) {
protected boolean canPlayAI(Player ai, SpellAbility sa) {
return true;
}
@Override
public boolean chkAIDrawback(SpellAbility sa, AIPlayer ai) {
public boolean chkAIDrawback(SpellAbility sa, Player ai) {
return canPlayAI(ai, sa);
}
@Override
protected boolean doTriggerAINoCost(AIPlayer ai, SpellAbility sa, boolean mandatory) {
protected boolean doTriggerAINoCost(Player ai, SpellAbility sa, boolean mandatory) {
return canPlayAI(ai, sa);
}

View File

@@ -17,7 +17,7 @@ import forge.game.GameState;
import forge.game.ai.ComputerUtilCombat;
import forge.game.ai.ComputerUtilCost;
import forge.game.phase.PhaseType;
import forge.game.player.AIPlayer;
import forge.game.player.Player;
import forge.game.zone.ZoneType;
public class ChooseSourceAi extends SpellAbilityAi {
@@ -26,7 +26,7 @@ public class ChooseSourceAi extends SpellAbilityAi {
* @see forge.card.abilityfactory.SpellAiLogic#canPlayAI(forge.game.player.Player, java.util.Map, forge.card.spellability.SpellAbility)
*/
@Override
protected boolean canPlayAI(final AIPlayer ai, SpellAbility sa) {
protected boolean canPlayAI(final Player ai, SpellAbility sa) {
// TODO: AI Support! Currently this is copied from AF ChooseCard.
// When implementing AI, I believe AI also needs to be made aware of the damage sources chosen
// to be prevented (e.g. so the AI doesn't attack with a creature that will not deal any damage

View File

@@ -4,12 +4,11 @@ import forge.card.ability.AbilityUtils;
import forge.card.ability.SpellAbilityAi;
import forge.card.spellability.SpellAbility;
import forge.card.spellability.Target;
import forge.game.player.AIPlayer;
import forge.game.player.Player;
public class ChooseTypeAi extends SpellAbilityAi {
@Override
protected boolean canPlayAI(AIPlayer aiPlayer, SpellAbility sa) {
protected boolean canPlayAI(Player aiPlayer, SpellAbility sa) {
if (!sa.hasParam("AILogic")) {
return false;
}
@@ -18,7 +17,7 @@ public class ChooseTypeAi extends SpellAbilityAi {
}
@Override
protected boolean doTriggerAINoCost(AIPlayer ai, SpellAbility sa, boolean mandatory) {
protected boolean doTriggerAINoCost(Player ai, SpellAbility sa, boolean mandatory) {
final Target tgt = sa.getTarget();
if (sa.getTarget() != null) {

View File

@@ -4,7 +4,6 @@ package forge.card.ability.ai;
import forge.card.ability.SpellAbilityAi;
import forge.card.spellability.SpellAbility;
import forge.card.spellability.Target;
import forge.game.player.AIPlayer;
import forge.game.player.Player;
public class ClashAi extends SpellAbilityAi {
@@ -13,7 +12,7 @@ public class ClashAi extends SpellAbilityAi {
* @see forge.card.abilityfactory.SpellAiLogic#doTriggerAINoCost(forge.game.player.Player, java.util.Map, forge.card.spellability.SpellAbility, boolean)
*/
@Override
protected boolean doTriggerAINoCost(AIPlayer aiPlayer, SpellAbility sa, boolean mandatory) {
protected boolean doTriggerAINoCost(Player aiPlayer, SpellAbility sa, boolean mandatory) {
return true;
}
@@ -21,7 +20,7 @@ public class ClashAi extends SpellAbilityAi {
* @see forge.card.abilityfactory.SpellAiLogic#canPlayAI(forge.game.player.Player, java.util.Map, forge.card.spellability.SpellAbility)
*/
@Override
protected boolean canPlayAI(AIPlayer ai, SpellAbility sa) {
protected boolean canPlayAI(Player ai, SpellAbility sa) {
final Target tgt = sa.getTarget();
final Player opp = ai.getOpponent();
if (tgt != null) {

View File

@@ -10,12 +10,12 @@ import forge.card.spellability.Target;
import forge.game.GameState;
import forge.game.phase.PhaseHandler;
import forge.game.phase.PhaseType;
import forge.game.player.AIPlayer;
import forge.game.player.Player;
public class CloneAi extends SpellAbilityAi {
@Override
protected boolean canPlayAI(AIPlayer ai, SpellAbility sa) {
protected boolean canPlayAI(Player ai, SpellAbility sa) {
final Target tgt = sa.getTarget();
final Card source = sa.getSourceCard();
final GameState game = source.getGame();
@@ -93,7 +93,7 @@ public class CloneAi extends SpellAbilityAi {
} // end cloneCanPlayAI()
@Override
public boolean chkAIDrawback(SpellAbility sa, AIPlayer aiPlayer) {
public boolean chkAIDrawback(SpellAbility sa, Player aiPlayer) {
// AI should only activate this during Human's turn
boolean chance = true;
@@ -106,7 +106,7 @@ public class CloneAi extends SpellAbilityAi {
}
@Override
protected boolean doTriggerAINoCost(AIPlayer aiPlayer, SpellAbility sa, boolean mandatory) {
protected boolean doTriggerAINoCost(Player aiPlayer, SpellAbility sa, boolean mandatory) {
boolean chance = true;

View File

@@ -12,7 +12,7 @@ import forge.card.ability.SpellAbilityAi;
import forge.card.spellability.SpellAbility;
import forge.card.spellability.Target;
import forge.game.ai.ComputerUtilCard;
import forge.game.player.AIPlayer;
import forge.game.player.Player;
import forge.game.zone.ZoneType;
import forge.util.MyRandom;
@@ -22,7 +22,7 @@ public class ControlExchangeAi extends SpellAbilityAi {
* @see forge.card.abilityfactory.SpellAiLogic#canPlayAI(forge.game.player.Player, java.util.Map, forge.card.spellability.SpellAbility)
*/
@Override
protected boolean canPlayAI(AIPlayer ai, final SpellAbility sa) {
protected boolean canPlayAI(Player ai, final SpellAbility sa) {
Card object1 = null;
Card object2 = null;
final Target tgt = sa.getTarget();
@@ -62,7 +62,7 @@ public class ControlExchangeAi extends SpellAbilityAi {
* @see forge.card.abilityfactory.SpellAiLogic#doTriggerAINoCost(forge.game.player.Player, java.util.Map, forge.card.spellability.SpellAbility, boolean)
*/
@Override
protected boolean doTriggerAINoCost(AIPlayer aiPlayer, SpellAbility sa, boolean mandatory) {
protected boolean doTriggerAINoCost(Player aiPlayer, SpellAbility sa, boolean mandatory) {
return false;
}
}

View File

@@ -32,7 +32,6 @@ import forge.card.spellability.Target;
import forge.game.GameState;
import forge.game.ai.ComputerUtilCard;
import forge.game.phase.PhaseType;
import forge.game.player.AIPlayer;
import forge.game.player.Player;
import forge.game.zone.ZoneType;
@@ -62,7 +61,7 @@ import forge.game.zone.ZoneType;
*/
public class ControlGainAi extends SpellAbilityAi {
@Override
protected boolean canPlayAI(AIPlayer ai, final SpellAbility sa) {
protected boolean canPlayAI(Player ai, final SpellAbility sa) {
boolean hasCreature = false;
boolean hasArtifact = false;
boolean hasEnchantment = false;
@@ -170,7 +169,7 @@ public class ControlGainAi extends SpellAbilityAi {
}
@Override
protected boolean doTriggerAINoCost(AIPlayer ai, SpellAbility sa, boolean mandatory) {
protected boolean doTriggerAINoCost(Player ai, SpellAbility sa, boolean mandatory) {
if (sa.getTarget() == null) {
if (mandatory) {
return true;
@@ -183,7 +182,7 @@ public class ControlGainAi extends SpellAbilityAi {
}
@Override
public boolean chkAIDrawback(SpellAbility sa, final AIPlayer ai) {
public boolean chkAIDrawback(SpellAbility sa, final Player ai) {
final GameState game = ai.getGame();
if ((sa.getTarget() == null) || !sa.getTarget().doesTarget()) {
if (sa.hasParam("AllValid")) {

View File

@@ -14,7 +14,7 @@ import forge.card.spellability.SpellAbility;
import forge.card.spellability.Target;
import forge.game.ai.ComputerUtilCard;
import forge.game.phase.PhaseType;
import forge.game.player.AIPlayer;
import forge.game.player.Player;
import forge.game.zone.ZoneType;
import forge.util.MyRandom;
@@ -24,7 +24,7 @@ public class CopyPermanentAi extends SpellAbilityAi {
* @see forge.card.abilityfactory.SpellAiLogic#canPlayAI(forge.game.player.Player, java.util.Map, forge.card.spellability.SpellAbility)
*/
@Override
protected boolean canPlayAI(AIPlayer aiPlayer, SpellAbility sa) {
protected boolean canPlayAI(Player aiPlayer, SpellAbility sa) {
// Card source = sa.getSourceCard();
// TODO - I'm sure someone can do this AI better
@@ -46,7 +46,7 @@ public class CopyPermanentAi extends SpellAbilityAi {
}
@Override
protected boolean doTriggerAINoCost(final AIPlayer aiPlayer, SpellAbility sa, boolean mandatory) {
protected boolean doTriggerAINoCost(final Player aiPlayer, SpellAbility sa, boolean mandatory) {
final Card source = sa.getSourceCard();
// ////

View File

@@ -11,13 +11,13 @@ import forge.game.GameState;
import forge.game.ai.ComputerUtilCard;
import forge.game.ai.ComputerUtilCost;
import forge.game.ai.ComputerUtilMana;
import forge.game.player.AIPlayer;
import forge.game.player.Player;
import forge.util.MyRandom;
public class CounterAi extends SpellAbilityAi {
@Override
protected boolean canPlayAI(AIPlayer ai, SpellAbility sa) {
protected boolean canPlayAI(Player ai, SpellAbility sa) {
boolean toReturn = true;
final Cost abCost = sa.getPayCosts();
final Card source = sa.getSourceCard();
@@ -102,12 +102,12 @@ public class CounterAi extends SpellAbilityAi {
}
@Override
public boolean chkAIDrawback(SpellAbility sa, AIPlayer aiPlayer) {
public boolean chkAIDrawback(SpellAbility sa, Player aiPlayer) {
return doTriggerAINoCost(aiPlayer, sa, true);
}
@Override
protected boolean doTriggerAINoCost(AIPlayer ai, SpellAbility sa, boolean mandatory) {
protected boolean doTriggerAINoCost(Player ai, SpellAbility sa, boolean mandatory) {
final Target tgt = sa.getTarget();
if (tgt != null) {

View File

@@ -11,7 +11,6 @@ import forge.card.ability.SpellAbilityAi;
import forge.card.spellability.SpellAbility;
import forge.card.spellability.Target;
import forge.game.ai.ComputerUtilCard;
import forge.game.player.AIPlayer;
import forge.game.player.Player;
import forge.game.zone.ZoneType;
import forge.util.Aggregates;
@@ -19,7 +18,7 @@ import forge.util.MyRandom;
public class CountersMoveAi extends SpellAbilityAi {
@Override
protected boolean canPlayAI(AIPlayer ai, SpellAbility sa) {
protected boolean canPlayAI(Player ai, SpellAbility sa) {
// AI needs to be expanded, since this function can be pretty complex
// based on what
// the expected targets could be
@@ -47,7 +46,7 @@ public class CountersMoveAi extends SpellAbilityAi {
} // moveCounterCanPlayAI
@Override
protected boolean doTriggerAINoCost(AIPlayer ai, SpellAbility sa, boolean mandatory) {
protected boolean doTriggerAINoCost(Player ai, SpellAbility sa, boolean mandatory) {
final Card host = sa.getSourceCard();
final Target abTgt = sa.getTarget();
final String type = sa.getParam("CounterType");

View File

@@ -9,13 +9,13 @@ import forge.CardLists;
import forge.CounterType;
import forge.card.ability.SpellAbilityAi;
import forge.card.spellability.SpellAbility;
import forge.game.player.AIPlayer;
import forge.game.player.Player;
import forge.game.zone.ZoneType;
public class CountersProliferateAi extends SpellAbilityAi {
@Override
protected boolean canPlayAI(AIPlayer ai, SpellAbility sa) {
protected boolean canPlayAI(Player ai, SpellAbility sa) {
boolean chance = true;
List<Card> cperms = CardLists.filter(ai.getCardsIn(ZoneType.Battlefield), new Predicate<Card>() {
@@ -49,7 +49,7 @@ public class CountersProliferateAi extends SpellAbilityAi {
}
@Override
protected boolean doTriggerAINoCost(AIPlayer aiPlayer, SpellAbility sa, boolean mandatory) {
protected boolean doTriggerAINoCost(Player aiPlayer, SpellAbility sa, boolean mandatory) {
boolean chance = true;
// TODO Make sure Human has poison counters or there are some counters
@@ -61,7 +61,7 @@ public class CountersProliferateAi extends SpellAbilityAi {
* @see forge.card.abilityfactory.SpellAiLogic#chkAIDrawback(java.util.Map, forge.card.spellability.SpellAbility, forge.game.player.Player)
*/
@Override
public boolean chkAIDrawback(SpellAbility sa, AIPlayer ai) {
public boolean chkAIDrawback(SpellAbility sa, Player ai) {
return canPlayAI(ai, sa);
}

View File

@@ -19,7 +19,6 @@ import forge.game.ai.ComputerUtilCard;
import forge.game.ai.ComputerUtilCost;
import forge.game.ai.ComputerUtilMana;
import forge.game.phase.PhaseType;
import forge.game.player.AIPlayer;
import forge.game.player.Player;
import forge.game.zone.ZoneType;
import forge.util.Aggregates;
@@ -27,7 +26,7 @@ import forge.util.MyRandom;
public class CountersPutAi extends SpellAbilityAi {
@Override
protected boolean canPlayAI(AIPlayer ai, final SpellAbility sa) {
protected boolean canPlayAI(Player ai, final SpellAbility sa) {
// AI needs to be expanded, since this function can be pretty complex
// based on
// what the expected targets could be
@@ -172,7 +171,7 @@ public class CountersPutAi extends SpellAbilityAi {
} // putCanPlayAI
@Override
public boolean chkAIDrawback(final SpellAbility sa, AIPlayer ai) {
public boolean chkAIDrawback(final SpellAbility sa, Player ai) {
boolean chance = true;
final Target abTgt = sa.getTarget();
final Card source = sa.getSourceCard();
@@ -240,7 +239,7 @@ public class CountersPutAi extends SpellAbilityAi {
} // putPlayDrawbackAI
@Override
protected boolean doTriggerAINoCost(AIPlayer ai, SpellAbility sa, boolean mandatory) {
protected boolean doTriggerAINoCost(Player ai, SpellAbility sa, boolean mandatory) {
final Target abTgt = sa.getTarget();
final Card source = sa.getSourceCard();
// boolean chance = true;

View File

@@ -17,14 +17,13 @@ import forge.game.ai.ComputerUtilCost;
import forge.game.ai.ComputerUtilMana;
import forge.game.phase.PhaseHandler;
import forge.game.phase.PhaseType;
import forge.game.player.AIPlayer;
import forge.game.player.Player;
import forge.game.zone.ZoneType;
import forge.util.MyRandom;
public class CountersPutAllAi extends SpellAbilityAi {
@Override
protected boolean canPlayAI(AIPlayer ai, SpellAbility sa) {
protected boolean canPlayAI(Player ai, SpellAbility sa) {
// AI needs to be expanded, since this function can be pretty complex
// based on what
// the expected targets could be
@@ -131,7 +130,7 @@ public class CountersPutAllAi extends SpellAbilityAi {
}
@Override
public boolean chkAIDrawback(SpellAbility sa, AIPlayer ai) {
public boolean chkAIDrawback(SpellAbility sa, Player ai) {
return canPlayAI(ai, sa);
}
}

View File

@@ -10,13 +10,13 @@ import forge.card.spellability.SpellAbility;
import forge.card.spellability.Target;
import forge.game.ai.ComputerUtilCost;
import forge.game.phase.PhaseType;
import forge.game.player.AIPlayer;
import forge.game.player.Player;
import forge.util.MyRandom;
public class CountersRemoveAi extends SpellAbilityAi {
@Override
protected boolean canPlayAI(AIPlayer ai, SpellAbility sa) {
protected boolean canPlayAI(Player ai, SpellAbility sa) {
// AI needs to be expanded, since this function can be pretty complex
// based on what
// the expected targets could be
@@ -82,7 +82,7 @@ public class CountersRemoveAi extends SpellAbilityAi {
}
@Override
protected boolean doTriggerAINoCost(AIPlayer aiPlayer, SpellAbility sa, boolean mandatory) {
protected boolean doTriggerAINoCost(Player aiPlayer, SpellAbility sa, boolean mandatory) {
// AI needs to be expanded, since this function can be pretty complex
// based on what the
// expected targets could be

View File

@@ -17,7 +17,6 @@ import forge.game.ai.ComputerUtilCard;
import forge.game.ai.ComputerUtilCombat;
import forge.game.ai.ComputerUtilCost;
import forge.game.ai.ComputerUtilMana;
import forge.game.player.AIPlayer;
import forge.game.player.Player;
import forge.game.zone.ZoneType;
import forge.util.MyRandom;
@@ -25,7 +24,7 @@ import forge.util.MyRandom;
public class DamageAllAi extends SpellAbilityAi {
@Override
protected boolean canPlayAI(AIPlayer ai, SpellAbility sa) {
protected boolean canPlayAI(Player ai, SpellAbility sa) {
// AI needs to be expanded, since this function can be pretty complex
// based on what the expected targets could be
final Random r = MyRandom.getRandom();
@@ -104,7 +103,7 @@ public class DamageAllAi extends SpellAbilityAi {
}
@Override
public boolean chkAIDrawback(SpellAbility sa, AIPlayer ai) {
public boolean chkAIDrawback(SpellAbility sa, Player ai) {
final Card source = sa.getSourceCard();
String validP = "";
@@ -188,7 +187,7 @@ public class DamageAllAi extends SpellAbilityAi {
}
@Override
protected boolean doTriggerAINoCost(AIPlayer ai, SpellAbility sa, boolean mandatory) {
protected boolean doTriggerAINoCost(Player ai, SpellAbility sa, boolean mandatory) {
final Card source = sa.getSourceCard();
String validP = "";

View File

@@ -22,14 +22,13 @@ import forge.game.ai.ComputerUtilCost;
import forge.game.ai.ComputerUtilMana;
import forge.game.phase.PhaseHandler;
import forge.game.phase.PhaseType;
import forge.game.player.AIPlayer;
import forge.game.player.Player;
import forge.game.zone.ZoneType;
import forge.util.MyRandom;
public class DamageDealAi extends DamageAiBase {
@Override
public boolean chkAIDrawback(SpellAbility sa, AIPlayer ai) {
public boolean chkAIDrawback(SpellAbility sa, Player ai) {
final String damage = sa.getParam("NumDmg");
int dmg = AbilityUtils.calculateAmount(sa.getSourceCard(), damage, sa);
@@ -47,7 +46,7 @@ public class DamageDealAi extends DamageAiBase {
}
@Override
protected boolean canPlayAI(AIPlayer ai, SpellAbility sa) {
protected boolean canPlayAI(Player ai, SpellAbility sa) {
final Cost abCost = sa.getPayCosts();
final Card source = sa.getSourceCard();
@@ -204,7 +203,7 @@ public class DamageDealAi extends DamageAiBase {
* a int.
* @return a boolean.
*/
private boolean damageTargetAI(final AIPlayer ai, final SpellAbility saMe, final int dmg) {
private boolean damageTargetAI(final Player ai, final SpellAbility saMe, final int dmg) {
final Target tgt = saMe.getTarget();
if (tgt == null) {
@@ -354,7 +353,7 @@ public class DamageDealAi extends DamageAiBase {
* a int.
* @return a boolean.
*/
private boolean damageChooseNontargeted(AIPlayer ai, final SpellAbility saMe, final int dmg) {
private boolean damageChooseNontargeted(Player ai, final SpellAbility saMe, final int dmg) {
// TODO: Improve circumstances where the Defined Damage is unwanted
final ArrayList<Object> objects = AbilityUtils.getDefinedObjects(saMe.getSourceCard(), saMe.getParam("Defined"), saMe);
boolean urgent = false; // can it wait?
@@ -451,7 +450,7 @@ public class DamageDealAi extends DamageAiBase {
}
@Override
protected boolean doTriggerAINoCost(AIPlayer ai, SpellAbility sa, boolean mandatory) {
protected boolean doTriggerAINoCost(Player ai, SpellAbility sa, boolean mandatory) {
final Card source = sa.getSourceCard();
final String damage = sa.getParam("NumDmg");

View File

@@ -4,7 +4,7 @@ package forge.card.ability.ai;
import forge.card.ability.AbilityUtils;
import forge.card.spellability.SpellAbility;
import forge.card.spellability.Target;
import forge.game.player.AIPlayer;
import forge.game.player.Player;
public class DamageEachAi extends DamageAiBase {
@@ -12,7 +12,7 @@ public class DamageEachAi extends DamageAiBase {
* @see forge.card.abilityfactory.SpellAiLogic#canPlayAI(forge.game.player.Player, java.util.Map, forge.card.spellability.SpellAbility)
*/
@Override
protected boolean canPlayAI(AIPlayer ai, SpellAbility sa) {
protected boolean canPlayAI(Player ai, SpellAbility sa) {
final Target tgt = sa.getTarget();
if (tgt != null && sa.canTarget(ai.getOpponent())) {
@@ -26,7 +26,7 @@ public class DamageEachAi extends DamageAiBase {
}
@Override
public boolean chkAIDrawback(SpellAbility sa, AIPlayer aiPlayer) {
public boolean chkAIDrawback(SpellAbility sa, Player aiPlayer) {
// check AI life before playing this drawback?
return true;
}
@@ -35,7 +35,7 @@ public class DamageEachAi extends DamageAiBase {
* @see forge.card.abilityfactory.SpellAiLogic#doTriggerAINoCost(forge.game.player.Player, java.util.Map, forge.card.spellability.SpellAbility, boolean)
*/
@Override
protected boolean doTriggerAINoCost(AIPlayer ai, SpellAbility sa, boolean mandatory) {
protected boolean doTriggerAINoCost(Player ai, SpellAbility sa, boolean mandatory) {
return canPlayAI(ai, sa);
}

View File

@@ -18,14 +18,13 @@ import forge.game.ai.ComputerUtilCombat;
import forge.game.ai.ComputerUtilCost;
import forge.game.phase.PhaseHandler;
import forge.game.phase.PhaseType;
import forge.game.player.AIPlayer;
import forge.game.player.Player;
import forge.game.zone.ZoneType;
public class DamagePreventAi extends SpellAbilityAi {
@Override
protected boolean canPlayAI(AIPlayer ai, SpellAbility sa) {
protected boolean canPlayAI(Player ai, SpellAbility sa) {
final Card hostCard = sa.getSourceCard();
final GameState game = ai.getGame();
boolean chance = false;
@@ -150,7 +149,7 @@ public class DamagePreventAi extends SpellAbilityAi {
}
@Override
protected boolean doTriggerAINoCost(AIPlayer ai, SpellAbility sa, boolean mandatory) {
protected boolean doTriggerAINoCost(Player ai, SpellAbility sa, boolean mandatory) {
boolean chance = false;
final Target tgt = sa.getTarget();
if (tgt == null) {

View File

@@ -7,7 +7,7 @@ import forge.card.cost.Cost;
import forge.card.spellability.SpellAbility;
import forge.game.ai.ComputerUtilCost;
import forge.game.phase.PhaseType;
import forge.game.player.AIPlayer;
import forge.game.player.Player;
public class DamagePreventAllAi extends SpellAbilityAi {
@@ -15,7 +15,7 @@ public class DamagePreventAllAi extends SpellAbilityAi {
* @see forge.card.abilityfactory.SpellAiLogic#canPlayAI(forge.game.player.Player, java.util.Map, forge.card.spellability.SpellAbility)
*/
@Override
protected boolean canPlayAI(AIPlayer ai, SpellAbility sa) {
protected boolean canPlayAI(Player ai, SpellAbility sa) {
final Card hostCard = sa.getSourceCard();
boolean chance = false;
@@ -51,7 +51,7 @@ public class DamagePreventAllAi extends SpellAbilityAi {
}
@Override
protected boolean doTriggerAINoCost(AIPlayer aiPlayer, SpellAbility sa, boolean mandatory) {
protected boolean doTriggerAINoCost(Player aiPlayer, SpellAbility sa, boolean mandatory) {
boolean chance = true;
return chance;

View File

@@ -18,7 +18,6 @@ import forge.game.ai.ComputerUtilCard;
import forge.game.ai.ComputerUtilCost;
import forge.game.phase.PhaseHandler;
import forge.game.phase.PhaseType;
import forge.game.player.AIPlayer;
import forge.game.player.Player;
import forge.game.zone.ZoneType;
@@ -28,7 +27,7 @@ public class DebuffAi extends SpellAbilityAi {
// *************************************************************************
@Override
protected boolean canPlayAI(final AIPlayer ai, final SpellAbility sa) {
protected boolean canPlayAI(final Player ai, final SpellAbility sa) {
// if there is no target and host card isn't in play, don't activate
final Card source = sa.getSourceCard();
if ((sa.getTarget() == null) && !source.isInPlay()) {
@@ -97,7 +96,7 @@ public class DebuffAi extends SpellAbilityAi {
}
@Override
public boolean chkAIDrawback(SpellAbility sa, AIPlayer ai) {
public boolean chkAIDrawback(SpellAbility sa, Player ai) {
if ((sa.getTarget() == null) || !sa.getTarget().doesTarget()) {
// TODO - copied from AF_Pump.pumpDrawbackAI() - what should be
// here?
@@ -279,7 +278,7 @@ public class DebuffAi extends SpellAbilityAi {
} // pumpMandatoryTarget()
@Override
protected boolean doTriggerAINoCost(AIPlayer ai, SpellAbility sa, boolean mandatory) {
protected boolean doTriggerAINoCost(Player ai, SpellAbility sa, boolean mandatory) {
final List<String> kws = sa.hasParam("Keywords") ? Arrays.asList(sa.getParam("Keywords").split(" & ")) : new ArrayList<String>();
if (sa.getTarget() == null) {

View File

@@ -11,14 +11,13 @@ import forge.card.ability.SpellAbilityAi;
import forge.card.spellability.SpellAbility;
import forge.game.phase.CombatUtil;
import forge.game.phase.PhaseType;
import forge.game.player.AIPlayer;
import forge.game.player.Player;
import forge.game.zone.ZoneType;
import forge.util.MyRandom;
public class DebuffAllAi extends SpellAbilityAi {
@Override
protected boolean canPlayAI(AIPlayer ai, SpellAbility sa) {
protected boolean canPlayAI(Player ai, SpellAbility sa) {
String valid = "";
final Random r = MyRandom.getRandom();
// final Card source = sa.getSourceCard();
@@ -60,7 +59,7 @@ public class DebuffAllAi extends SpellAbilityAi {
} // debuffAllCanPlayAI()
@Override
protected boolean doTriggerAINoCost(AIPlayer aiPlayer, SpellAbility sa, boolean mandatory) {
protected boolean doTriggerAINoCost(Player aiPlayer, SpellAbility sa, boolean mandatory) {
return true;
}
}

View File

@@ -4,12 +4,12 @@ import forge.card.ability.AbilityFactory;
import forge.card.ability.SpellAbilityAi;
import forge.card.spellability.AbilitySub;
import forge.card.spellability.SpellAbility;
import forge.game.player.AIPlayer;
import forge.game.player.Player;
public class DelayedTriggerAi extends SpellAbilityAi {
@Override
public boolean chkAIDrawback(SpellAbility sa, AIPlayer ai) {
public boolean chkAIDrawback(SpellAbility sa, Player ai) {
final String svarName = sa.getParam("Execute");
final SpellAbility trigsa = AbilityFactory.getAbility(sa.getSourceCard().getSVar(svarName), sa.getSourceCard());
trigsa.setActivatingPlayer(ai);
@@ -22,7 +22,7 @@ public class DelayedTriggerAi extends SpellAbilityAi {
}
@Override
protected boolean doTriggerAINoCost(AIPlayer ai, SpellAbility sa, boolean mandatory) {
protected boolean doTriggerAINoCost(Player ai, SpellAbility sa, boolean mandatory) {
final String svarName = sa.getParam("Execute");
final SpellAbility trigsa = AbilityFactory.getAbility(sa.getSourceCard().getSVar(svarName), sa.getSourceCard());
trigsa.setActivatingPlayer(ai);
@@ -35,7 +35,7 @@ public class DelayedTriggerAi extends SpellAbilityAi {
}
@Override
protected boolean canPlayAI(AIPlayer ai, SpellAbility sa) {
protected boolean canPlayAI(Player ai, SpellAbility sa) {
final String svarName = sa.getParam("Execute");
final SpellAbility trigsa = AbilityFactory.getAbility(sa.getSourceCard().getSVar(svarName), sa.getSourceCard());
trigsa.setActivatingPlayer(ai);

View File

@@ -19,7 +19,6 @@ import forge.card.spellability.Target;
import forge.game.ai.ComputerUtil;
import forge.game.ai.ComputerUtilCard;
import forge.game.ai.ComputerUtilCost;
import forge.game.player.AIPlayer;
import forge.game.player.Player;
import forge.game.zone.ZoneType;
import forge.util.MyRandom;
@@ -30,14 +29,14 @@ public class DestroyAi extends SpellAbilityAi {
* @see forge.card.abilityfactory.SpellAiLogic#chkAIDrawback(java.util.Map, forge.card.spellability.SpellAbility, forge.game.player.Player)
*/
@Override
public boolean chkAIDrawback(SpellAbility sa, AIPlayer ai) {
public boolean chkAIDrawback(SpellAbility sa, Player ai) {
return canPlayAI(ai, sa);
}
/* (non-Javadoc)
* @see forge.card.abilityfactory.SpellAiLogic#canPlayAI(forge.game.player.Player, java.util.Map, forge.card.spellability.SpellAbility)
*/
@Override
protected boolean canPlayAI(final AIPlayer ai, SpellAbility sa) {
protected boolean canPlayAI(final Player ai, SpellAbility sa) {
// AI needs to be expanded, since this function can be pretty complex
// based on what the expected targets could be
final Random r = MyRandom.getRandom();
@@ -164,7 +163,7 @@ public class DestroyAi extends SpellAbilityAi {
}
@Override
protected boolean doTriggerAINoCost(AIPlayer ai, SpellAbility sa, boolean mandatory) {
protected boolean doTriggerAINoCost(Player ai, SpellAbility sa, boolean mandatory) {
final Target tgt = sa.getTarget();
final Card source = sa.getSourceCard();
final boolean noRegen = sa.hasParam("NoRegen");

View File

@@ -14,7 +14,7 @@ import forge.card.spellability.Target;
import forge.game.ai.ComputerUtilCard;
import forge.game.ai.ComputerUtilCost;
import forge.game.ai.ComputerUtilMana;
import forge.game.player.AIPlayer;
import forge.game.player.Player;
import forge.game.zone.ZoneType;
import forge.util.MyRandom;
@@ -31,7 +31,7 @@ public class DestroyAllAi extends SpellAbilityAi {
* @see forge.card.abilityfactory.SpellAiLogic#doTriggerAINoCost(forge.game.player.Player, java.util.Map, forge.card.spellability.SpellAbility, boolean)
*/
@Override
protected boolean doTriggerAINoCost(AIPlayer ai, SpellAbility sa, boolean mandatory) {
protected boolean doTriggerAINoCost(Player ai, SpellAbility sa, boolean mandatory) {
final Card source = sa.getSourceCard();
final Target tgt = sa.getTarget();
String valid = "";
@@ -73,13 +73,13 @@ public class DestroyAllAi extends SpellAbilityAi {
}
@Override
public boolean chkAIDrawback(SpellAbility sa, AIPlayer aiPlayer) {
public boolean chkAIDrawback(SpellAbility sa, Player aiPlayer) {
//TODO: Check for bad outcome
return true;
}
@Override
protected boolean canPlayAI(final AIPlayer ai, SpellAbility sa) {
protected boolean canPlayAI(final Player ai, SpellAbility sa) {
// AI needs to be expanded, since this function can be pretty complex
// based on what the expected targets could be
final Random r = MyRandom.getRandom();

View File

@@ -6,7 +6,6 @@ import forge.card.ability.SpellAbilityAi;
import forge.card.spellability.SpellAbility;
import forge.card.spellability.Target;
import forge.game.phase.PhaseType;
import forge.game.player.AIPlayer;
import forge.game.player.Player;
import forge.game.zone.ZoneType;
import forge.util.MyRandom;
@@ -17,7 +16,7 @@ public class DigAi extends SpellAbilityAi {
* @see forge.card.abilityfactory.SpellAiLogic#canPlayAI(forge.game.player.Player, java.util.Map, forge.card.spellability.SpellAbility)
*/
@Override
protected boolean canPlayAI(AIPlayer ai, SpellAbility sa) {
protected boolean canPlayAI(Player ai, SpellAbility sa) {
final Random r = MyRandom.getRandom();
boolean randomReturn = r.nextFloat() <= Math.pow(0.9, sa.getActivationsThisTurn());
@@ -55,7 +54,7 @@ public class DigAi extends SpellAbilityAi {
}
@Override
protected boolean doTriggerAINoCost(AIPlayer ai, SpellAbility sa, boolean mandatory) {
protected boolean doTriggerAINoCost(Player ai, SpellAbility sa, boolean mandatory) {
final Target tgt = sa.getTarget();
if (sa.getTarget() != null) {

View File

@@ -9,7 +9,6 @@ import forge.card.spellability.AbilitySub;
import forge.card.spellability.SpellAbility;
import forge.card.spellability.Target;
import forge.game.ai.ComputerUtilMana;
import forge.game.player.AIPlayer;
import forge.game.player.Player;
import forge.game.zone.ZoneType;
import forge.util.MyRandom;
@@ -17,7 +16,7 @@ import forge.util.MyRandom;
public class DigUntilAi extends SpellAbilityAi {
@Override
protected boolean canPlayAI(AIPlayer ai, SpellAbility sa) {
protected boolean canPlayAI(Player ai, SpellAbility sa) {
Card source = sa.getSourceCard();
double chance = .4; // 40 percent chance with instant speed stuff
if (SpellAbilityAi.isSorcerySpeed(sa)) {
@@ -69,7 +68,7 @@ public class DigUntilAi extends SpellAbilityAi {
}
@Override
protected boolean doTriggerAINoCost(AIPlayer ai, SpellAbility sa, boolean mandatory) {
protected boolean doTriggerAINoCost(Player ai, SpellAbility sa, boolean mandatory) {
final Target tgt = sa.getTarget();

View File

@@ -13,7 +13,6 @@ import forge.game.ai.ComputerUtil;
import forge.game.ai.ComputerUtilCost;
import forge.game.ai.ComputerUtilMana;
import forge.game.phase.PhaseType;
import forge.game.player.AIPlayer;
import forge.game.player.Player;
import forge.game.zone.ZoneType;
import forge.util.MyRandom;
@@ -21,7 +20,7 @@ import forge.util.MyRandom;
public class DiscardAi extends SpellAbilityAi {
@Override
protected boolean canPlayAI(AIPlayer ai, SpellAbility sa) {
protected boolean canPlayAI(Player ai, SpellAbility sa) {
final Target tgt = sa.getTarget();
final Card source = sa.getSourceCard();
final Cost abCost = sa.getPayCosts();
@@ -130,7 +129,7 @@ public class DiscardAi extends SpellAbilityAi {
@Override
protected boolean doTriggerAINoCost(AIPlayer ai, SpellAbility sa, boolean mandatory) {
protected boolean doTriggerAINoCost(Player ai, SpellAbility sa, boolean mandatory) {
final Target tgt = sa.getTarget();
if (tgt != null) {
Player opp = ai.getOpponent();
@@ -156,7 +155,7 @@ public class DiscardAi extends SpellAbilityAi {
} // discardTrigger()
@Override
public boolean chkAIDrawback(SpellAbility sa, AIPlayer ai) {
public boolean chkAIDrawback(SpellAbility sa, Player ai) {
// Drawback AI improvements
// if parent draws cards, make sure cards in hand + cards drawn > 0
final Target tgt = sa.getTarget();

View File

@@ -8,14 +8,13 @@ import forge.card.ability.AbilityUtils;
import forge.card.ability.SpellAbilityAi;
import forge.card.spellability.SpellAbility;
import forge.card.spellability.Target;
import forge.game.player.AIPlayer;
import forge.game.player.Player;
import forge.util.MyRandom;
public class DrainManaAi extends SpellAbilityAi {
@Override
protected boolean canPlayAI(AIPlayer ai, SpellAbility sa) {
protected boolean canPlayAI(Player ai, SpellAbility sa) {
// AI cannot use this properly until he can use SAs during Humans turn
final Target tgt = sa.getTarget();
@@ -42,7 +41,7 @@ public class DrainManaAi extends SpellAbilityAi {
}
@Override
protected boolean doTriggerAINoCost(AIPlayer ai, SpellAbility sa, boolean mandatory) {
protected boolean doTriggerAINoCost(Player ai, SpellAbility sa, boolean mandatory) {
final Player opp = ai.getOpponent();
final Target tgt = sa.getTarget();
@@ -69,7 +68,7 @@ public class DrainManaAi extends SpellAbilityAi {
}
@Override
public boolean chkAIDrawback(SpellAbility sa, AIPlayer ai) {
public boolean chkAIDrawback(SpellAbility sa, Player ai) {
// AI cannot use this properly until he can use SAs during Humans turn
final Target tgt = sa.getTarget();
final Card source = sa.getSourceCard();

View File

@@ -36,7 +36,6 @@ import forge.game.ai.ComputerUtil;
import forge.game.ai.ComputerUtilCost;
import forge.game.ai.ComputerUtilMana;
import forge.game.phase.PhaseType;
import forge.game.player.AIPlayer;
import forge.game.player.Player;
import forge.game.zone.ZoneType;
import forge.util.MyRandom;
@@ -44,7 +43,7 @@ import forge.util.MyRandom;
public class DrawAi extends SpellAbilityAi {
@Override
public boolean chkAIDrawback(SpellAbility sa, AIPlayer ai) {
public boolean chkAIDrawback(SpellAbility sa, Player ai) {
return targetAI(ai, sa, false);
}
@@ -52,7 +51,7 @@ public class DrawAi extends SpellAbilityAi {
* @see forge.card.abilityfactory.SpellAiLogic#canPlayAI(forge.game.player.Player, java.util.Map, forge.card.spellability.SpellAbility)
*/
@Override
protected boolean canPlayAI(AIPlayer ai, SpellAbility sa) {
protected boolean canPlayAI(Player ai, SpellAbility sa) {
final Target tgt = sa.getTarget();
final Card source = sa.getSourceCard();
final Cost abCost = sa.getPayCosts();
@@ -72,7 +71,7 @@ public class DrawAi extends SpellAbilityAi {
for (final CostPart part : abCost.getCostParts()) {
if (part instanceof CostDiscard) {
CostDiscard cd = (CostDiscard) part;
PaymentDecision decision = cd.decideAIPayment((AIPlayer) ai, sa, sa.getSourceCard());
PaymentDecision decision = cd.decideAIPayment(ai, sa, sa.getSourceCard());
if ( null == decision )
return false;
for (Card discard : decision.cards) {
@@ -265,7 +264,7 @@ public class DrawAi extends SpellAbilityAi {
@Override
protected boolean doTriggerAINoCost(AIPlayer ai, SpellAbility sa, boolean mandatory) {
protected boolean doTriggerAINoCost(Player ai, SpellAbility sa, boolean mandatory) {
return targetAI(ai, sa, mandatory);
}

View File

@@ -16,14 +16,13 @@ import forge.game.ai.ComputerUtilCombat;
import forge.game.phase.CombatUtil;
import forge.game.phase.PhaseHandler;
import forge.game.phase.PhaseType;
import forge.game.player.AIPlayer;
import forge.game.player.Player;
import forge.game.zone.ZoneType;
import forge.util.MyRandom;
public class EffectAi extends SpellAbilityAi {
@Override
protected boolean canPlayAI(AIPlayer ai, SpellAbility sa) {
protected boolean canPlayAI(Player ai, SpellAbility sa) {
final GameState game = ai.getGame();
final Random r = MyRandom.getRandom();
boolean randomReturn = r.nextFloat() <= .6667;
@@ -124,7 +123,7 @@ public class EffectAi extends SpellAbilityAi {
}
@Override
protected boolean doTriggerAINoCost(AIPlayer aiPlayer, SpellAbility sa, boolean mandatory) {
protected boolean doTriggerAINoCost(Player aiPlayer, SpellAbility sa, boolean mandatory) {
// TODO: Add targeting effects
return true;

View File

@@ -19,7 +19,7 @@ package forge.card.ability.ai;
import forge.card.ability.SpellAbilityAi;
import forge.card.spellability.SpellAbility;
import forge.game.player.AIPlayer;
import forge.game.player.Player;
/**
* <p>
@@ -42,13 +42,13 @@ public final class EncodeAi extends SpellAbilityAi {
* @return a boolean.
*/
@Override
protected boolean canPlayAI(AIPlayer aiPlayer, SpellAbility sa) {
protected boolean canPlayAI(Player aiPlayer, SpellAbility sa) {
return true;
}
@Override
public boolean chkAIDrawback(SpellAbility sa, AIPlayer ai) {
public boolean chkAIDrawback(SpellAbility sa, Player ai) {
return true;
}
}

View File

@@ -3,7 +3,7 @@ package forge.card.ability.ai;
import forge.card.ability.SpellAbilityAi;
import forge.card.spellability.SpellAbility;
import forge.game.player.AIPlayer;
import forge.game.player.Player;
/**
* TODO: Write javadoc for this type.
@@ -12,18 +12,18 @@ import forge.game.player.AIPlayer;
public class EndTurnAi extends SpellAbilityAi {
@Override
protected boolean doTriggerAINoCost(AIPlayer aiPlayer, SpellAbility sa, boolean mandatory) {
protected boolean doTriggerAINoCost(Player aiPlayer, SpellAbility sa, boolean mandatory) {
return mandatory;
}
@Override
public boolean chkAIDrawback(SpellAbility sa, AIPlayer aiPlayer) { return false; }
public boolean chkAIDrawback(SpellAbility sa, Player aiPlayer) { return false; }
/* (non-Javadoc)
* @see forge.card.abilityfactory.SpellAiLogic#canPlayAI(forge.game.player.Player, java.util.Map, forge.card.spellability.SpellAbility)
*/
@Override
protected boolean canPlayAI(AIPlayer aiPlayer, SpellAbility sa) {
protected boolean canPlayAI(Player aiPlayer, SpellAbility sa) {
return false;
}
}

View File

@@ -11,7 +11,7 @@ import forge.card.ability.SpellAbilityAi;
import forge.card.spellability.SpellAbility;
import forge.card.spellability.Target;
import forge.game.ai.ComputerUtilCombat;
import forge.game.player.AIPlayer;
import forge.game.player.Player;
import forge.util.MyRandom;
public class FightAi extends SpellAbilityAi {
@@ -20,7 +20,7 @@ public class FightAi extends SpellAbilityAi {
* @see forge.card.abilityfactory.SpellAiLogic#canPlayAI(forge.game.player.Player, java.util.Map, forge.card.spellability.SpellAbility)
*/
@Override
protected boolean canPlayAI(AIPlayer ai, SpellAbility sa) {
protected boolean canPlayAI(Player ai, SpellAbility sa) {
Target tgt = sa.getTarget();
tgt.resetTargets();
@@ -87,7 +87,7 @@ public class FightAi extends SpellAbilityAi {
* @see forge.card.abilityfactory.SpellAiLogic#doTriggerAINoCost(forge.game.player.Player, java.util.Map, forge.card.spellability.SpellAbility, boolean)
*/
@Override
protected boolean doTriggerAINoCost(AIPlayer aiPlayer, SpellAbility sa, boolean mandatory) {
protected boolean doTriggerAINoCost(Player aiPlayer, SpellAbility sa, boolean mandatory) {
return false;
}

View File

@@ -2,7 +2,7 @@ package forge.card.ability.ai;
import forge.card.ability.SpellAbilityAi;
import forge.card.spellability.SpellAbility;
import forge.game.player.AIPlayer;
import forge.game.player.Player;
public class FlipACoinAi extends SpellAbilityAi {
@@ -10,7 +10,7 @@ public class FlipACoinAi extends SpellAbilityAi {
* @see forge.card.abilityfactory.SpellAiLogic#canPlayAI(forge.game.player.Player, java.util.Map, forge.card.spellability.SpellAbility)
*/
@Override
protected boolean canPlayAI(AIPlayer ai, SpellAbility sa) {
protected boolean canPlayAI(Player ai, SpellAbility sa) {
if (sa.hasParam("AILogic")) {
if (sa.getParam("AILogic").equals("Never")) {
@@ -21,7 +21,7 @@ public class FlipACoinAi extends SpellAbilityAi {
}
@Override
public boolean chkAIDrawback(SpellAbility sa, AIPlayer ai) {
public boolean chkAIDrawback(SpellAbility sa, Player ai) {
return canPlayAI(ai, sa);
}
}

View File

@@ -6,7 +6,7 @@ import forge.card.spellability.SpellAbility;
import forge.game.GameState;
import forge.game.ai.ComputerUtilCombat;
import forge.game.phase.PhaseType;
import forge.game.player.AIPlayer;
import forge.game.player.Player;
public class FogAi extends SpellAbilityAi {
@@ -14,7 +14,7 @@ public class FogAi extends SpellAbilityAi {
* @see forge.card.abilityfactory.SpellAiLogic#canPlayAI(forge.game.player.Player, java.util.Map, forge.card.spellability.SpellAbility)
*/
@Override
protected boolean canPlayAI(AIPlayer ai, SpellAbility sa) {
protected boolean canPlayAI(Player ai, SpellAbility sa) {
final GameState game = ai.getGame();
// AI should only activate this during Human's Declare Blockers phase
if (game.getPhaseHandler().isPlayerTurn(sa.getActivatingPlayer())) {
@@ -39,7 +39,7 @@ public class FogAi extends SpellAbilityAi {
}
@Override
public boolean chkAIDrawback(SpellAbility sa, AIPlayer ai) {
public boolean chkAIDrawback(SpellAbility sa, Player ai) {
// AI should only activate this during Human's turn
boolean chance;
final GameState game = ai.getGame();
@@ -55,7 +55,7 @@ public class FogAi extends SpellAbilityAi {
}
@Override
protected boolean doTriggerAINoCost(AIPlayer aiPlayer, SpellAbility sa, boolean mandatory) {
protected boolean doTriggerAINoCost(Player aiPlayer, SpellAbility sa, boolean mandatory) {
final GameState game = aiPlayer.getGame();
boolean chance;
if (game.getPhaseHandler().isPlayerTurn(sa.getActivatingPlayer().getOpponent())) {

View File

@@ -3,12 +3,11 @@ package forge.card.ability.ai;
import forge.card.ability.SpellAbilityAi;
import forge.card.spellability.SpellAbility;
import forge.card.spellability.Target;
import forge.game.player.AIPlayer;
import forge.game.player.Player;
public class GameLossAi extends SpellAbilityAi {
@Override
protected boolean canPlayAI(AIPlayer ai, SpellAbility sa) {
protected boolean canPlayAI(Player ai, SpellAbility sa) {
final Player opp = ai.getOpponent();
if (opp.cantLose()) {
return false;
@@ -29,7 +28,7 @@ public class GameLossAi extends SpellAbilityAi {
}
@Override
protected boolean doTriggerAINoCost(AIPlayer ai, SpellAbility sa, boolean mandatory) {
protected boolean doTriggerAINoCost(Player ai, SpellAbility sa, boolean mandatory) {
// Phage the Untouchable
// (Final Fortune would need to attach it's delayed trigger to a

View File

@@ -3,14 +3,14 @@ package forge.card.ability.ai;
import forge.card.ability.SpellAbilityAi;
import forge.card.spellability.SpellAbility;
import forge.game.player.AIPlayer;
import forge.game.player.Player;
public class GameWinAi extends SpellAbilityAi {
/* (non-Javadoc)
* @see forge.card.abilityfactory.SpellAiLogic#canPlayAI(forge.game.player.Player, java.util.Map, forge.card.spellability.SpellAbility)
*/
@Override
protected boolean canPlayAI(AIPlayer ai, SpellAbility sa) {
protected boolean canPlayAI(Player ai, SpellAbility sa) {
if (ai.cantWin()) {
return false;
}
@@ -25,7 +25,7 @@ public class GameWinAi extends SpellAbilityAi {
}
@Override
protected boolean doTriggerAINoCost(AIPlayer aiPlayer, SpellAbility sa, boolean mandatory) {
protected boolean doTriggerAINoCost(Player aiPlayer, SpellAbility sa, boolean mandatory) {
return true;
}

View File

@@ -5,7 +5,6 @@ import java.util.Random;
import forge.card.ability.SpellAbilityAi;
import forge.card.spellability.SpellAbility;
import forge.card.spellability.Target;
import forge.game.player.AIPlayer;
import forge.game.player.Player;
import forge.util.MyRandom;
@@ -20,7 +19,7 @@ public class LifeExchangeAi extends SpellAbilityAi {
* forge.card.spellability.SpellAbility)
*/
@Override
protected boolean canPlayAI(AIPlayer aiPlayer, SpellAbility sa) {
protected boolean canPlayAI(Player aiPlayer, SpellAbility sa) {
final Random r = MyRandom.getRandom();
final int myLife = aiPlayer.getLife();
Player opponent = aiPlayer.getOpponent();

View File

@@ -15,7 +15,7 @@ import forge.game.ai.ComputerUtilCombat;
import forge.game.ai.ComputerUtilCost;
import forge.game.ai.ComputerUtilMana;
import forge.game.phase.PhaseType;
import forge.game.player.AIPlayer;
import forge.game.player.Player;
import forge.util.MyRandom;
/**
@@ -29,7 +29,7 @@ public class LifeGainAi extends SpellAbilityAi {
* @see forge.card.abilityfactory.AbilityFactoryAlterLife.SpellAiLogic#canPlayAI(forge.game.player.Player, java.util.Map, forge.card.spellability.SpellAbility)
*/
@Override
protected boolean canPlayAI(AIPlayer ai, SpellAbility sa) {
protected boolean canPlayAI(Player ai, SpellAbility sa) {
final Random r = MyRandom.getRandom();
final Cost abCost = sa.getPayCosts();
@@ -146,7 +146,7 @@ public class LifeGainAi extends SpellAbilityAi {
* @return a boolean.
*/
@Override
protected boolean doTriggerAINoCost(final AIPlayer ai, final SpellAbility sa,
protected boolean doTriggerAINoCost(final Player ai, final SpellAbility sa,
final boolean mandatory) {
// If the Target is gaining life, target self.

View File

@@ -13,14 +13,13 @@ import forge.game.ai.ComputerUtil;
import forge.game.ai.ComputerUtilCost;
import forge.game.ai.ComputerUtilMana;
import forge.game.phase.PhaseType;
import forge.game.player.AIPlayer;
import forge.game.player.Player;
import forge.util.MyRandom;
public class LifeLoseAi extends SpellAbilityAi {
@Override
public boolean chkAIDrawback(SpellAbility sa, AIPlayer ai) {
public boolean chkAIDrawback(SpellAbility sa, Player ai) {
final Target tgt = sa.getTarget();
List<Player> tgtPlayers;
@@ -52,7 +51,7 @@ public class LifeLoseAi extends SpellAbilityAi {
* @see forge.card.abilityfactory.AbilityFactoryAlterLife.SpellAiLogic#canPlayAI(forge.game.player.Player, java.util.Map, forge.card.spellability.SpellAbility)
*/
@Override
protected boolean canPlayAI(AIPlayer ai, SpellAbility sa) {
protected boolean canPlayAI(Player ai, SpellAbility sa) {
final Random r = MyRandom.getRandom();
final Cost abCost = sa.getPayCosts();
@@ -139,7 +138,7 @@ public class LifeLoseAi extends SpellAbilityAi {
}
@Override
protected boolean doTriggerAINoCost(final AIPlayer ai, final SpellAbility sa,
protected boolean doTriggerAINoCost(final Player ai, final SpellAbility sa,
final boolean mandatory) {
final Target tgt = sa.getTarget();
if (tgt != null) {

View File

@@ -10,14 +10,13 @@ import forge.card.spellability.SpellAbility;
import forge.card.spellability.Target;
import forge.game.ai.ComputerUtilMana;
import forge.game.phase.PhaseType;
import forge.game.player.AIPlayer;
import forge.game.player.Player;
import forge.util.MyRandom;
public class LifeSetAi extends SpellAbilityAi {
@Override
protected boolean canPlayAI(AIPlayer ai, SpellAbility sa) {
protected boolean canPlayAI(Player ai, SpellAbility sa) {
final Random r = MyRandom.getRandom();
// Ability_Cost abCost = sa.getPayCosts();
final Card source = sa.getSourceCard();
@@ -102,7 +101,7 @@ public class LifeSetAi extends SpellAbilityAi {
}
@Override
protected boolean doTriggerAINoCost(AIPlayer ai, SpellAbility sa, boolean mandatory) {
protected boolean doTriggerAINoCost(Player ai, SpellAbility sa, boolean mandatory) {
final int myLife = ai.getLife();
final Player opponent = ai.getOpponent();
final int hlife = opponent.getLife();

View File

@@ -3,12 +3,12 @@ package forge.card.ability.ai;
import forge.card.ability.SpellAbilityAi;
import forge.card.spellability.SpellAbility;
import forge.game.player.AIPlayer;
import forge.game.player.Player;
public class ManaEffectAi extends SpellAbilityAi {
@Override
protected boolean canPlayAI(AIPlayer aiPlayer, SpellAbility sa) {
protected boolean canPlayAI(Player aiPlayer, SpellAbility sa) {
return false;
}
@@ -23,7 +23,7 @@ public class ManaEffectAi extends SpellAbilityAi {
* @return a boolean.
*/
@Override
protected boolean doTriggerAINoCost(AIPlayer aiPlayer, SpellAbility sa, boolean mandatory) {
protected boolean doTriggerAINoCost(Player aiPlayer, SpellAbility sa, boolean mandatory) {
return true;
}

View File

@@ -13,7 +13,6 @@ import forge.game.ai.ComputerUtil;
import forge.game.ai.ComputerUtilCost;
import forge.game.ai.ComputerUtilMana;
import forge.game.phase.PhaseType;
import forge.game.player.AIPlayer;
import forge.game.player.Player;
import forge.game.zone.ZoneType;
import forge.util.MyRandom;
@@ -21,7 +20,7 @@ import forge.util.MyRandom;
public class MillAi extends SpellAbilityAi {
@Override
protected boolean canPlayAI(AIPlayer ai, SpellAbility sa) {
protected boolean canPlayAI(Player ai, SpellAbility sa) {
final Card source = sa.getSourceCard();
final Cost abCost = sa.getPayCosts();
@@ -135,13 +134,13 @@ public class MillAi extends SpellAbilityAi {
}
@Override
public boolean chkAIDrawback(SpellAbility sa, AIPlayer aiPlayer) {
public boolean chkAIDrawback(SpellAbility sa, Player aiPlayer) {
return targetAI(aiPlayer, sa, true);
}
@Override
protected boolean doTriggerAINoCost(AIPlayer aiPlayer, SpellAbility sa, boolean mandatory) {
protected boolean doTriggerAINoCost(Player aiPlayer, SpellAbility sa, boolean mandatory) {
if (!targetAI(aiPlayer, sa, mandatory)) {
return false;
}

View File

@@ -3,18 +3,18 @@ package forge.card.ability.ai;
import forge.card.ability.SpellAbilityAi;
import forge.card.spellability.SpellAbility;
import forge.game.player.AIPlayer;
import forge.game.player.Player;
public class MustAttackAi extends SpellAbilityAi {
@Override
protected boolean canPlayAI(AIPlayer aiPlayer, SpellAbility sa) {
protected boolean canPlayAI(Player aiPlayer, SpellAbility sa) {
// disabled for the AI for now. Only for Gideon Jura at this time.
return false;
}
@Override
public boolean chkAIDrawback(SpellAbility sa, AIPlayer aiPlayer) {
public boolean chkAIDrawback(SpellAbility sa, Player aiPlayer) {
// AI should only activate this during Human's turn
// TODO - implement AI
return false;
@@ -24,7 +24,7 @@ public class MustAttackAi extends SpellAbilityAi {
* @see forge.card.abilityfactory.SpellAiLogic#doTriggerAINoCost(forge.game.player.Player, java.util.Map, forge.card.spellability.SpellAbility, boolean)
*/
@Override
protected boolean doTriggerAINoCost(AIPlayer aiPlayer, SpellAbility sa, boolean mandatory) {
protected boolean doTriggerAINoCost(Player aiPlayer, SpellAbility sa, boolean mandatory) {
boolean chance;

View File

@@ -15,25 +15,25 @@ import forge.game.ai.ComputerUtilCard;
import forge.game.ai.ComputerUtilCombat;
import forge.game.phase.CombatUtil;
import forge.game.phase.PhaseType;
import forge.game.player.AIPlayer;
import forge.game.player.Player;
import forge.game.zone.ZoneType;
public class MustBlockAi extends SpellAbilityAi {
@Override
protected boolean canPlayAI(AIPlayer aiPlayer, SpellAbility sa) {
protected boolean canPlayAI(Player aiPlayer, SpellAbility sa) {
// disabled for the AI until he/she can make decisions about who to make
// block
return false;
}
@Override
public boolean chkAIDrawback(SpellAbility sa, AIPlayer aiPlayer) {
public boolean chkAIDrawback(SpellAbility sa, Player aiPlayer) {
return false;
}
@Override
protected boolean doTriggerAINoCost(final AIPlayer ai, SpellAbility sa, boolean mandatory) {
protected boolean doTriggerAINoCost(final Player ai, SpellAbility sa, boolean mandatory) {
final Card source = sa.getSourceCard();
final Target abTgt = sa.getTarget();

View File

@@ -2,7 +2,7 @@ package forge.card.ability.ai;
import forge.card.ability.SpellAbilityAi;
import forge.card.spellability.SpellAbility;
import forge.game.player.AIPlayer;
import forge.game.player.Player;
/**
* TODO: Write javadoc for this type.
@@ -14,7 +14,7 @@ public class PeekAndRevealAi extends SpellAbilityAi {
* @see forge.card.abilityfactory.SpellAiLogic#canPlayAI(forge.game.player.Player, forge.card.spellability.SpellAbility)
*/
@Override
protected boolean canPlayAI(AIPlayer aiPlayer, SpellAbility sa) {
protected boolean canPlayAI(Player aiPlayer, SpellAbility sa) {
// So far this only appears on Triggers, but will expand
// once things get converted from Dig + NoMove
return true;

View File

@@ -12,7 +12,7 @@ import forge.card.spellability.SpellAbility;
import forge.game.GameState;
import forge.game.ai.ComputerUtil;
import forge.game.phase.PhaseType;
import forge.game.player.AIPlayer;
import forge.game.player.Player;
import forge.game.zone.ZoneType;
/**
@@ -25,7 +25,7 @@ public class PermanentCreatureAi extends SpellAbilityAi {
* @see forge.card.abilityfactory.SpellAiLogic#canPlayAI(forge.game.player.Player, forge.card.spellability.SpellAbility)
*/
@Override
protected boolean canPlayAI(AIPlayer aiPlayer, SpellAbility sa) {
protected boolean canPlayAI(Player aiPlayer, SpellAbility sa) {
String logic = sa.getParam("AILogic");
GameState game = aiPlayer.getGame();

View File

@@ -4,7 +4,7 @@ import forge.card.ability.SpellAbilityAi;
import forge.card.spellability.SpellAbility;
import forge.game.ai.ComputerUtil;
import forge.game.phase.PhaseType;
import forge.game.player.AIPlayer;
import forge.game.player.Player;
/**
* AbilityFactory for Creature Spells.
@@ -16,7 +16,7 @@ public class PermanentNoncreatureAi extends SpellAbilityAi {
* @see forge.card.abilityfactory.SpellAiLogic#canPlayAI(forge.game.player.Player, forge.card.spellability.SpellAbility)
*/
@Override
protected boolean canPlayAI(AIPlayer aiPlayer, SpellAbility sa) {
protected boolean canPlayAI(Player aiPlayer, SpellAbility sa) {
String logic = sa.getParam("AILogic");
if ("DontCast".equals(logic)) {

View File

@@ -10,7 +10,7 @@ import forge.card.ability.SpellAbilityAi;
import forge.card.spellability.SpellAbility;
import forge.card.spellability.Target;
import forge.game.GameState;
import forge.game.player.AIPlayer;
import forge.game.player.Player;
import forge.game.zone.ZoneType;
import forge.util.MyRandom;
@@ -20,7 +20,7 @@ public class PhasesAi extends SpellAbilityAi {
* @see forge.card.abilityfactory.SpellAiLogic#canPlayAI(forge.game.player.Player, java.util.Map, forge.card.spellability.SpellAbility)
*/
@Override
protected boolean canPlayAI(AIPlayer aiPlayer, SpellAbility sa) {
protected boolean canPlayAI(Player aiPlayer, SpellAbility sa) {
// This still needs to be fleshed out
final Target tgt = sa.getTarget();
final Card source = sa.getSourceCard();
@@ -50,7 +50,7 @@ public class PhasesAi extends SpellAbilityAi {
}
@Override
protected boolean doTriggerAINoCost(AIPlayer aiPlayer, SpellAbility sa, boolean mandatory) {
protected boolean doTriggerAINoCost(Player aiPlayer, SpellAbility sa, boolean mandatory) {
final Target tgt = sa.getTarget();
if (tgt == null) {
@@ -68,7 +68,7 @@ public class PhasesAi extends SpellAbilityAi {
}
@Override
public boolean chkAIDrawback(SpellAbility sa, AIPlayer aiPlayer) {
public boolean chkAIDrawback(SpellAbility sa, Player aiPlayer) {
final Target tgt = sa.getTarget();
boolean randomReturn = true;

View File

@@ -13,14 +13,14 @@ import forge.card.spellability.SpellAbility;
import forge.card.spellability.Target;
import forge.game.ai.ComputerUtilCard;
import forge.game.ai.ComputerUtilCost;
import forge.game.player.AIPlayer;
import forge.game.player.Player;
import forge.game.zone.ZoneType;
import forge.util.MyRandom;
public class PlayAi extends SpellAbilityAi {
@Override
protected boolean canPlayAI(AIPlayer ai, SpellAbility sa) {
protected boolean canPlayAI(Player ai, SpellAbility sa) {
final Cost abCost = sa.getPayCosts();
final Card source = sa.getSourceCard();
@@ -85,7 +85,7 @@ public class PlayAi extends SpellAbilityAi {
* @return a boolean.
*/
@Override
protected boolean doTriggerAINoCost(final AIPlayer ai, final SpellAbility sa, final boolean mandatory) {
protected boolean doTriggerAINoCost(final Player ai, final SpellAbility sa, final boolean mandatory) {
final Target tgt = sa.getTarget();
if (tgt != null) {

View File

@@ -11,7 +11,6 @@ import forge.card.spellability.Target;
import forge.game.ai.ComputerUtil;
import forge.game.ai.ComputerUtilCost;
import forge.game.phase.PhaseType;
import forge.game.player.AIPlayer;
import forge.game.player.Player;
public class PoisonAi extends SpellAbilityAi {
@@ -25,7 +24,7 @@ public class PoisonAi extends SpellAbilityAi {
* forge.card.spellability.SpellAbility)
*/
@Override
protected boolean canPlayAI(AIPlayer ai, SpellAbility sa) {
protected boolean canPlayAI(Player ai, SpellAbility sa) {
final Cost abCost = sa.getPayCosts();
final Card source = sa.getSourceCard();
// int humanPoison = AllZone.getHumanPlayer().getPoisonCounters();
@@ -71,7 +70,7 @@ public class PoisonAi extends SpellAbilityAi {
}
@Override
protected boolean doTriggerAINoCost(AIPlayer ai, SpellAbility sa, boolean mandatory) {
protected boolean doTriggerAINoCost(Player ai, SpellAbility sa, boolean mandatory) {
final Target tgt = sa.getTarget();
if (tgt != null) {

View File

@@ -18,7 +18,6 @@ import forge.game.ai.ComputerUtilCard;
import forge.game.ai.ComputerUtilCombat;
import forge.game.ai.ComputerUtilCost;
import forge.game.phase.PhaseType;
import forge.game.player.AIPlayer;
import forge.game.player.Player;
import forge.game.zone.ZoneType;
@@ -110,7 +109,7 @@ public class ProtectAi extends SpellAbilityAi {
} // getProtectCreatures()
@Override
protected boolean canPlayAI(AIPlayer ai, SpellAbility sa) {
protected boolean canPlayAI(Player ai, SpellAbility sa) {
final Card hostCard = sa.getSourceCard();
final GameState game = ai.getGame();
// if there is no target and host card isn't in play, don't activate
@@ -344,7 +343,7 @@ public class ProtectAi extends SpellAbilityAi {
} // protectMandatoryTarget()
@Override
protected boolean doTriggerAINoCost(AIPlayer ai, SpellAbility sa, boolean mandatory) {
protected boolean doTriggerAINoCost(Player ai, SpellAbility sa, boolean mandatory) {
if (sa.getTarget() == null) {
if (mandatory) {
return true;
@@ -357,7 +356,7 @@ public class ProtectAi extends SpellAbilityAi {
} // protectTriggerAI
@Override
public boolean chkAIDrawback(SpellAbility sa, AIPlayer ai) {
public boolean chkAIDrawback(SpellAbility sa, Player ai) {
final Card host = sa.getSourceCard();
if ((sa.getTarget() == null) || !sa.getTarget().doesTarget()) {
if (host.isCreature()) {

View File

@@ -6,12 +6,12 @@ import forge.card.ability.SpellAbilityAi;
import forge.card.cost.Cost;
import forge.card.spellability.SpellAbility;
import forge.game.ai.ComputerUtilCost;
import forge.game.player.AIPlayer;
import forge.game.player.Player;
public class ProtectAllAi extends SpellAbilityAi {
@Override
protected boolean canPlayAI(AIPlayer ai, SpellAbility sa) {
protected boolean canPlayAI(Player ai, SpellAbility sa) {
final Card hostCard = sa.getSourceCard();
// if there is no target and host card isn't in play, don't activate
if ((sa.getTarget() == null) && !hostCard.isInPlay()) {
@@ -42,7 +42,7 @@ public class ProtectAllAi extends SpellAbilityAi {
@Override
protected boolean doTriggerAINoCost(AIPlayer aiPlayer, SpellAbility sa, boolean mandatory) {
protected boolean doTriggerAINoCost(Player aiPlayer, SpellAbility sa, boolean mandatory) {
return true;
}
}

View File

@@ -24,7 +24,6 @@ import forge.game.ai.ComputerUtilCost;
import forge.game.ai.ComputerUtilMana;
import forge.game.phase.PhaseHandler;
import forge.game.phase.PhaseType;
import forge.game.player.AIPlayer;
import forge.game.player.Player;
import forge.game.zone.ZoneType;
@@ -47,7 +46,7 @@ public class PumpAi extends PumpAiBase {
* @see forge.card.abilityfactory.SpellAiLogic#canPlayAI(forge.game.player.Player, java.util.Map, forge.card.spellability.SpellAbility)
*/
@Override
protected boolean canPlayAI(AIPlayer ai, SpellAbility sa) {
protected boolean canPlayAI(Player ai, SpellAbility sa) {
final Cost cost = sa.getPayCosts();
final GameState game = ai.getGame();
final PhaseHandler ph = game.getPhaseHandler();
@@ -357,7 +356,7 @@ public class PumpAi extends PumpAiBase {
} // pumpMandatoryTarget()
@Override
protected boolean doTriggerAINoCost(AIPlayer ai, SpellAbility sa, boolean mandatory) {
protected boolean doTriggerAINoCost(Player ai, SpellAbility sa, boolean mandatory) {
final Card source = sa.getSourceCard();
final String numDefense = sa.hasParam("NumDef") ? sa.getParam("NumDef") : "";
final String numAttack = sa.hasParam("NumAtt") ? sa.getParam("NumAtt") : "";
@@ -400,7 +399,7 @@ public class PumpAi extends PumpAiBase {
} // pumpTriggerAI
@Override
public boolean chkAIDrawback(SpellAbility sa, AIPlayer ai) {
public boolean chkAIDrawback(SpellAbility sa, Player ai) {
final Card source = sa.getSourceCard();

View File

@@ -17,7 +17,6 @@ import forge.game.ai.ComputerUtilCard;
import forge.game.ai.ComputerUtilCombat;
import forge.game.phase.CombatUtil;
import forge.game.phase.PhaseType;
import forge.game.player.AIPlayer;
import forge.game.player.Player;
import forge.game.zone.ZoneType;
@@ -27,7 +26,7 @@ public class PumpAllAi extends PumpAiBase {
* @see forge.card.abilityfactory.SpellAiLogic#canPlayAI(forge.game.player.Player, java.util.Map, forge.card.spellability.SpellAbility)
*/
@Override
protected boolean canPlayAI(final AIPlayer ai, final SpellAbility sa) {
protected boolean canPlayAI(final Player ai, final SpellAbility sa) {
String valid = "";
final Card source = sa.getSourceCard();
final GameState game = ai.getGame();
@@ -146,7 +145,7 @@ public class PumpAllAi extends PumpAiBase {
} // pumpAllCanPlayAI()
@Override
public boolean chkAIDrawback(SpellAbility sa, AIPlayer aiPlayer) {
public boolean chkAIDrawback(SpellAbility sa, Player aiPlayer) {
return true;
}
@@ -154,7 +153,7 @@ public class PumpAllAi extends PumpAiBase {
* @see forge.card.abilityfactory.SpellAiLogic#doTriggerAINoCost(forge.game.player.Player, java.util.Map, forge.card.spellability.SpellAbility, boolean)
*/
@Override
protected boolean doTriggerAINoCost(AIPlayer aiPlayer, SpellAbility sa, boolean mandatory) {
protected boolean doTriggerAINoCost(Player aiPlayer, SpellAbility sa, boolean mandatory) {
return true;
}

View File

@@ -4,7 +4,6 @@ package forge.card.ability.ai;
import forge.card.ability.SpellAbilityAi;
import forge.card.spellability.SpellAbility;
import forge.card.spellability.Target;
import forge.game.player.AIPlayer;
import forge.game.player.Player;
public class RearrangeTopOfLibraryAi extends SpellAbilityAi {
@@ -12,7 +11,7 @@ public class RearrangeTopOfLibraryAi extends SpellAbilityAi {
* @see forge.card.abilityfactory.SpellAiLogic#canPlayAI(forge.game.player.Player, java.util.Map, forge.card.spellability.SpellAbility)
*/
@Override
protected boolean canPlayAI(AIPlayer aiPlayer, SpellAbility sa) {
protected boolean canPlayAI(Player aiPlayer, SpellAbility sa) {
return false;
}
@@ -20,7 +19,7 @@ public class RearrangeTopOfLibraryAi extends SpellAbilityAi {
* @see forge.card.abilityfactory.SpellAiLogic#doTriggerAINoCost(forge.game.player.Player, java.util.Map, forge.card.spellability.SpellAbility, boolean)
*/
@Override
protected boolean doTriggerAINoCost(AIPlayer ai, SpellAbility sa, boolean mandatory) {
protected boolean doTriggerAINoCost(Player ai, SpellAbility sa, boolean mandatory) {
final Target tgt = sa.getTarget();

View File

@@ -34,7 +34,6 @@ import forge.game.ai.ComputerUtilCard;
import forge.game.ai.ComputerUtilCombat;
import forge.game.ai.ComputerUtilCost;
import forge.game.phase.PhaseType;
import forge.game.player.AIPlayer;
import forge.game.player.Player;
import forge.game.zone.ZoneType;
@@ -57,7 +56,7 @@ public class RegenerateAi extends SpellAbilityAi {
// **************************************************************
@Override
protected boolean canPlayAI(AIPlayer ai, SpellAbility sa) {
protected boolean canPlayAI(Player ai, SpellAbility sa) {
final Card hostCard = sa.getSourceCard();
final Cost abCost = sa.getPayCosts();
final GameState game = ai.getGame();
@@ -159,7 +158,7 @@ public class RegenerateAi extends SpellAbilityAi {
} // regenerateCanPlayAI
@Override
protected boolean doTriggerAINoCost(AIPlayer ai, SpellAbility sa, boolean mandatory) {
protected boolean doTriggerAINoCost(Player ai, SpellAbility sa, boolean mandatory) {
boolean chance = false;
final Target tgt = sa.getTarget();

View File

@@ -14,13 +14,13 @@ import forge.game.ai.ComputerUtil;
import forge.game.ai.ComputerUtilCombat;
import forge.game.ai.ComputerUtilCost;
import forge.game.phase.PhaseType;
import forge.game.player.AIPlayer;
import forge.game.player.Player;
import forge.game.zone.ZoneType;
public class RegenerateAllAi extends SpellAbilityAi {
@Override
protected boolean canPlayAI(AIPlayer ai, SpellAbility sa) {
protected boolean canPlayAI(Player ai, SpellAbility sa) {
final Card hostCard = sa.getSourceCard();
boolean chance = false;
final Cost abCost = sa.getPayCosts();
@@ -84,7 +84,7 @@ public class RegenerateAllAi extends SpellAbilityAi {
}
@Override
protected boolean doTriggerAINoCost(AIPlayer aiPlayer, SpellAbility sa, boolean mandatory) {
protected boolean doTriggerAINoCost(Player aiPlayer, SpellAbility sa, boolean mandatory) {
boolean chance = true;
return chance;

View File

@@ -3,18 +3,18 @@ package forge.card.ability.ai;
import forge.card.ability.SpellAbilityAi;
import forge.card.spellability.SpellAbility;
import forge.game.player.AIPlayer;
import forge.game.player.Player;
public class RemoveFromCombatAi extends SpellAbilityAi {
@Override
protected boolean canPlayAI(AIPlayer aiPlayer, SpellAbility sa) {
protected boolean canPlayAI(Player aiPlayer, SpellAbility sa) {
// disabled for the AI for now. Only for Gideon Jura at this time.
return false;
}
@Override
public boolean chkAIDrawback(SpellAbility sa, AIPlayer aiPlayer) {
public boolean chkAIDrawback(SpellAbility sa, Player aiPlayer) {
// AI should only activate this during Human's turn
// TODO - implement AI
@@ -25,7 +25,7 @@ public class RemoveFromCombatAi extends SpellAbilityAi {
* @see forge.card.abilityfactory.SpellAiLogic#doTriggerAINoCost(forge.game.player.Player, java.util.Map, forge.card.spellability.SpellAbility, boolean)
*/
@Override
protected boolean doTriggerAINoCost(AIPlayer aiPlayer, SpellAbility sa, boolean mandatory) {
protected boolean doTriggerAINoCost(Player aiPlayer, SpellAbility sa, boolean mandatory) {
boolean chance;
// TODO - implement AI

View File

@@ -4,13 +4,12 @@ package forge.card.ability.ai;
import forge.card.ability.SpellAbilityAi;
import forge.card.spellability.SpellAbility;
import forge.card.spellability.Target;
import forge.game.player.AIPlayer;
import forge.game.player.Player;
public class RepeatAi extends SpellAbilityAi {
@Override
protected boolean canPlayAI(AIPlayer ai, SpellAbility sa) {
protected boolean canPlayAI(Player ai, SpellAbility sa) {
final Target tgt = sa.getTarget();
final Player opp = ai.getOpponent();
if (tgt != null) {

View File

@@ -12,7 +12,6 @@ import forge.CounterType;
import forge.card.ability.SpellAbilityAi;
import forge.card.spellability.SpellAbility;
import forge.card.spellability.Target;
import forge.game.player.AIPlayer;
import forge.game.player.Player;
import forge.game.zone.ZoneType;
@@ -26,7 +25,7 @@ public class RepeatEachAi extends SpellAbilityAi {
* @see forge.card.abilityfactory.SpellAiLogic#canPlayAI(forge.game.player.Player, forge.card.spellability.SpellAbility)
*/
@Override
protected boolean canPlayAI(AIPlayer aiPlayer, SpellAbility sa) {
protected boolean canPlayAI(Player aiPlayer, SpellAbility sa) {
String logic = sa.getParam("AILogic");
if ("CloneMyTokens".equals(logic)) {

View File

@@ -2,7 +2,7 @@ package forge.card.ability.ai;
import forge.card.ability.SpellAbilityAi;
import forge.card.spellability.SpellAbility;
import forge.game.player.AIPlayer;
import forge.game.player.Player;
public class RestartGameAi extends SpellAbilityAi {
@@ -15,7 +15,7 @@ public class RestartGameAi extends SpellAbilityAi {
* forge.card.spellability.SpellAbility)
*/
@Override
protected boolean canPlayAI(AIPlayer ai, SpellAbility sa) {
protected boolean canPlayAI(Player ai, SpellAbility sa) {
// The only card that uses this is Karn Liberated
// TODO Add Logic, check if AI is losing game state, or life
@@ -26,7 +26,7 @@ public class RestartGameAi extends SpellAbilityAi {
}
@Override
protected boolean doTriggerAINoCost(AIPlayer aiPlayer, SpellAbility sa, boolean mandatory) {
protected boolean doTriggerAINoCost(Player aiPlayer, SpellAbility sa, boolean mandatory) {
// This trigger AI is completely unused, but return true just in case
return true;
}

View File

@@ -7,12 +7,12 @@ import forge.card.ability.SpellAbilityAi;
import forge.card.cost.Cost;
import forge.card.spellability.SpellAbility;
import forge.game.ai.ComputerUtilCost;
import forge.game.player.AIPlayer;
import forge.game.player.Player;
import forge.util.MyRandom;
public class RevealAi extends RevealAiBase {
@Override
protected boolean canPlayAI(AIPlayer ai, SpellAbility sa) {
protected boolean canPlayAI(Player ai, SpellAbility sa) {
// AI cannot use this properly until he can use SAs during Humans turn
final Cost abCost = sa.getPayCosts();
final Card source = sa.getSourceCard();
@@ -54,7 +54,7 @@ public class RevealAi extends RevealAiBase {
}
@Override
protected boolean doTriggerAINoCost(AIPlayer ai, SpellAbility sa, boolean mandatory) {
protected boolean doTriggerAINoCost(Player ai, SpellAbility sa, boolean mandatory) {
if (!revealHandTargetAI(ai, sa/*, false, mandatory*/)) {
return false;

View File

@@ -4,7 +4,6 @@ package forge.card.ability.ai;
import forge.card.ability.SpellAbilityAi;
import forge.card.spellability.SpellAbility;
import forge.card.spellability.Target;
import forge.game.player.AIPlayer;
import forge.game.player.Player;
import forge.game.zone.ZoneType;
@@ -38,7 +37,7 @@ public abstract class RevealAiBase extends SpellAbilityAi {
* @see forge.card.abilityfactory.SpellAiLogic#chkAIDrawback(java.util.Map, forge.card.spellability.SpellAbility, forge.game.player.Player)
*/
@Override
public boolean chkAIDrawback(SpellAbility sa, AIPlayer ai) {
public boolean chkAIDrawback(SpellAbility sa, Player ai) {
revealHandTargetAI(ai, sa);
return true;
}

View File

@@ -7,7 +7,7 @@ import forge.card.ability.SpellAbilityAi;
import forge.card.cost.Cost;
import forge.card.spellability.SpellAbility;
import forge.game.ai.ComputerUtilCost;
import forge.game.player.AIPlayer;
import forge.game.player.Player;
import forge.util.MyRandom;
public class RevealHandAi extends RevealAiBase {
@@ -16,7 +16,7 @@ public class RevealHandAi extends RevealAiBase {
* @see forge.card.abilityfactory.SpellAiLogic#canPlayAI(forge.game.player.Player, java.util.Map, forge.card.spellability.SpellAbility)
*/
@Override
protected boolean canPlayAI(AIPlayer ai, SpellAbility sa) {
protected boolean canPlayAI(Player ai, SpellAbility sa) {
// AI cannot use this properly until he can use SAs during Humans turn
final Cost abCost = sa.getPayCosts();
final Card source = sa.getSourceCard();
@@ -58,7 +58,7 @@ public class RevealHandAi extends RevealAiBase {
}
@Override
protected boolean doTriggerAINoCost(AIPlayer ai, SpellAbility sa, boolean mandatory) {
protected boolean doTriggerAINoCost(Player ai, SpellAbility sa, boolean mandatory) {
if (!revealHandTargetAI(ai, sa/*, false, mandatory*/)) {
return false;

View File

@@ -11,7 +11,6 @@ import forge.card.spellability.SpellAbility;
import forge.card.spellability.Target;
import forge.game.ai.ComputerUtilCard;
import forge.game.ai.ComputerUtilMana;
import forge.game.player.AIPlayer;
import forge.game.player.Player;
import forge.game.zone.ZoneType;
@@ -21,20 +20,20 @@ public class SacrificeAi extends SpellAbilityAi {
// **************************************************************
@Override
protected boolean canPlayAI(AIPlayer ai, SpellAbility sa) {
protected boolean canPlayAI(Player ai, SpellAbility sa) {
return sacrificeTgtAI(ai, sa);
}
@Override
public boolean chkAIDrawback(SpellAbility sa, AIPlayer ai) {
public boolean chkAIDrawback(SpellAbility sa, Player ai) {
// AI should only activate this during Human's turn
return sacrificeTgtAI(ai, sa);
}
@Override
protected boolean doTriggerAINoCost(AIPlayer ai, SpellAbility sa, boolean mandatory) {
protected boolean doTriggerAINoCost(Player ai, SpellAbility sa, boolean mandatory) {
// AI should only activate this during Human's turn
boolean chance = sacrificeTgtAI(ai, sa);

View File

@@ -11,14 +11,14 @@ import forge.card.spellability.SpellAbility;
import forge.game.ai.ComputerUtilCard;
import forge.game.ai.ComputerUtilCost;
import forge.game.ai.ComputerUtilMana;
import forge.game.player.AIPlayer;
import forge.game.player.Player;
import forge.game.zone.ZoneType;
import forge.util.MyRandom;
public class SacrificeAllAi extends SpellAbilityAi {
@Override
protected boolean canPlayAI(AIPlayer ai, SpellAbility sa) {
protected boolean canPlayAI(Player ai, SpellAbility sa) {
// AI needs to be expanded, since this function can be pretty complex
// based on what the expected targets could be
final Random r = MyRandom.getRandom();
@@ -76,7 +76,7 @@ public class SacrificeAllAi extends SpellAbilityAi {
}
@Override
public boolean chkAIDrawback(SpellAbility sa, AIPlayer aiPlayer) {
public boolean chkAIDrawback(SpellAbility sa, Player aiPlayer) {
//TODO: Add checks for bad outcome
return true;
}

View File

@@ -5,7 +5,7 @@ import java.util.Random;
import forge.card.ability.SpellAbilityAi;
import forge.card.spellability.SpellAbility;
import forge.card.spellability.Target;
import forge.game.player.AIPlayer;
import forge.game.player.Player;
import forge.util.MyRandom;
public class ScryAi extends SpellAbilityAi {
@@ -14,7 +14,7 @@ public class ScryAi extends SpellAbilityAi {
* @see forge.card.abilityfactory.SpellAiLogic#doTriggerAINoCost(forge.game.player.Player, java.util.Map, forge.card.spellability.SpellAbility, boolean)
*/
@Override
protected boolean doTriggerAINoCost(AIPlayer ai, SpellAbility sa, boolean mandatory) {
protected boolean doTriggerAINoCost(Player ai, SpellAbility sa, boolean mandatory) {
final Target tgt = sa.getTarget();
if (tgt != null) { // It doesn't appear that Scry ever targets
@@ -28,13 +28,13 @@ public class ScryAi extends SpellAbilityAi {
} // scryTargetAI()
@Override
public boolean chkAIDrawback(SpellAbility sa, AIPlayer ai) {
public boolean chkAIDrawback(SpellAbility sa, Player ai) {
return doTriggerAINoCost(ai, sa, false);
}
@Override
protected boolean canPlayAI(AIPlayer ai, SpellAbility sa) {
protected boolean canPlayAI(Player ai, SpellAbility sa) {
// Card source = sa.getSourceCard();
double chance = .4; // 40 percent chance of milling with instant speed

View File

@@ -3,16 +3,16 @@ package forge.card.ability.ai;
import forge.card.ability.SpellAbilityAi;
import forge.card.spellability.SpellAbility;
import forge.game.player.AIPlayer;
import forge.game.player.Player;
public class SetStateAi extends SpellAbilityAi {
@Override
protected boolean canPlayAI(AIPlayer aiPlayer, SpellAbility sa) {
protected boolean canPlayAI(Player aiPlayer, SpellAbility sa) {
return false;
}
@Override
public boolean chkAIDrawback(SpellAbility sa, AIPlayer aiPlayer) {
public boolean chkAIDrawback(SpellAbility sa, Player aiPlayer) {
// Gross generalization, but this always considers alternate
// states more powerful
return !sa.getSourceCard().isInAlternateState();
@@ -23,7 +23,7 @@ public class SetStateAi extends SpellAbilityAi {
* @see forge.card.abilityfactory.SpellAiLogic#doTriggerAINoCost(forge.game.player.Player, java.util.Map, forge.card.spellability.SpellAbility, boolean)
*/
@Override
protected boolean doTriggerAINoCost(AIPlayer aiPlayer, SpellAbility sa, boolean mandatory) {
protected boolean doTriggerAINoCost(Player aiPlayer, SpellAbility sa, boolean mandatory) {
return true;
}
}

View File

@@ -2,11 +2,11 @@ package forge.card.ability.ai;
import forge.card.ability.SpellAbilityAi;
import forge.card.spellability.SpellAbility;
import forge.game.player.AIPlayer;
import forge.game.player.Player;
public class ShuffleAi extends SpellAbilityAi {
@Override
protected boolean canPlayAI(AIPlayer aiPlayer, SpellAbility sa) {
protected boolean canPlayAI(Player aiPlayer, SpellAbility sa) {
// not really sure when the compy would use this; maybe only after a
// human
// deliberately put a card on top of their library
@@ -27,7 +27,7 @@ public class ShuffleAi extends SpellAbilityAi {
}
@Override
public boolean chkAIDrawback(SpellAbility sa, AIPlayer aiPlayer) {
public boolean chkAIDrawback(SpellAbility sa, Player aiPlayer) {
return shuffleTargetAI(/*sa, false, false*/);
}
@@ -40,7 +40,7 @@ public class ShuffleAi extends SpellAbilityAi {
} // shuffleTargetAI()
@Override
protected boolean doTriggerAINoCost(AIPlayer aiPlayer, SpellAbility sa, boolean mandatory) {
protected boolean doTriggerAINoCost(Player aiPlayer, SpellAbility sa, boolean mandatory) {
if (!shuffleTargetAI(/*sa, false, mandatory*/)) {
return false;
}

View File

@@ -5,12 +5,12 @@ import forge.card.ability.SpellAbilityAi;
import forge.card.spellability.SpellAbility;
import forge.game.ai.ComputerUtil;
import forge.game.ai.ComputerUtilCombat;
import forge.game.player.AIPlayer;
import forge.game.player.Player;
public class StoreSVarAi extends SpellAbilityAi {
@Override
protected boolean canPlayAI(AIPlayer ai, SpellAbility sa) {
protected boolean canPlayAI(Player ai, SpellAbility sa) {
//Tree of Redemption
final Card source = sa.getSourceCard();
@@ -23,7 +23,7 @@ public class StoreSVarAi extends SpellAbilityAi {
}
@Override
protected boolean doTriggerAINoCost(AIPlayer aiPlayer, SpellAbility sa, boolean mandatory) {
protected boolean doTriggerAINoCost(Player aiPlayer, SpellAbility sa, boolean mandatory) {
return true;
}

View File

@@ -10,13 +10,12 @@ import forge.card.spellability.SpellAbility;
import forge.card.spellability.Target;
import forge.game.phase.PhaseHandler;
import forge.game.phase.PhaseType;
import forge.game.player.AIPlayer;
import forge.game.player.Player;
import forge.util.MyRandom;
public class TapAi extends TapAiBase {
@Override
protected boolean canPlayAI(AIPlayer ai, SpellAbility sa) {
protected boolean canPlayAI(Player ai, SpellAbility sa) {
final PhaseHandler phase = ai.getGame().getPhaseHandler();
final Player turn = phase.getPlayerTurn();

View File

@@ -18,7 +18,6 @@ import forge.game.ai.ComputerUtilCard;
import forge.game.phase.CombatUtil;
import forge.game.phase.PhaseHandler;
import forge.game.phase.PhaseType;
import forge.game.player.AIPlayer;
import forge.game.player.Player;
import forge.game.zone.ZoneType;
@@ -279,7 +278,7 @@ public abstract class TapAiBase extends SpellAbilityAi {
}
@Override
protected boolean doTriggerAINoCost(AIPlayer ai, SpellAbility sa, boolean mandatory) {
protected boolean doTriggerAINoCost(Player ai, SpellAbility sa, boolean mandatory) {
final Target tgt = sa.getTarget();
final Card source = sa.getSourceCard();
@@ -305,7 +304,7 @@ public abstract class TapAiBase extends SpellAbilityAi {
}
@Override
public boolean chkAIDrawback(SpellAbility sa, AIPlayer ai) {
public boolean chkAIDrawback(SpellAbility sa, Player ai) {
final Target tgt = sa.getTarget();
final Card source = sa.getSourceCard();

View File

@@ -15,7 +15,6 @@ import forge.card.spellability.Target;
import forge.game.GameState;
import forge.game.phase.CombatUtil;
import forge.game.phase.PhaseType;
import forge.game.player.AIPlayer;
import forge.game.player.Player;
import forge.game.zone.ZoneType;
import forge.util.MyRandom;
@@ -26,7 +25,7 @@ public class TapAllAi extends SpellAbilityAi {
* @see forge.card.abilityfactory.SpellAiLogic#canPlayAI(forge.game.player.Player, java.util.Map, forge.card.spellability.SpellAbility)
*/
@Override
protected boolean canPlayAI(final AIPlayer ai, SpellAbility sa) {
protected boolean canPlayAI(final Player ai, SpellAbility sa) {
// If tapping all creatures do it either during declare attackers of AIs
// turn
// or during upkeep/begin combat?
@@ -117,7 +116,7 @@ public class TapAllAi extends SpellAbilityAi {
}
@Override
protected boolean doTriggerAINoCost(final AIPlayer ai, SpellAbility sa, boolean mandatory) {
protected boolean doTriggerAINoCost(final Player ai, SpellAbility sa, boolean mandatory) {
final Card source = sa.getSourceCard();
String valid = "";

View File

@@ -7,7 +7,7 @@ import forge.Card;
import forge.card.ability.AbilityUtils;
import forge.card.spellability.SpellAbility;
import forge.card.spellability.Target;
import forge.game.player.AIPlayer;
import forge.game.player.Player;
import forge.util.MyRandom;
public class TapOrUntapAi extends TapAiBase {
@@ -16,7 +16,7 @@ public class TapOrUntapAi extends TapAiBase {
* @see forge.card.abilityfactory.SpellAiLogic#canPlayAI(forge.game.player.Player, java.util.Map, forge.card.spellability.SpellAbility)
*/
@Override
protected boolean canPlayAI(AIPlayer ai, SpellAbility sa) {
protected boolean canPlayAI(Player ai, SpellAbility sa) {
final Target tgt = sa.getTarget();
final Card source = sa.getSourceCard();

View File

@@ -2,7 +2,7 @@ package forge.card.ability.ai;
import forge.card.ability.SpellAbilityAi;
import forge.card.spellability.SpellAbility;
import forge.game.player.AIPlayer;
import forge.game.player.Player;
/**
* TODO: Write javadoc for this type.
@@ -14,7 +14,7 @@ public class TapOrUntapAllAi extends SpellAbilityAi {
* @see forge.card.abilityfactory.SpellAiLogic#canPlayAI(forge.game.player.Player, forge.card.spellability.SpellAbility)
*/
@Override
protected boolean canPlayAI(AIPlayer aiPlayer, SpellAbility sa) {
protected boolean canPlayAI(Player aiPlayer, SpellAbility sa) {
// Only Turnabout currently uses this, it's hardcoded to always return false
// Looks like Faces of the Past could also use this
return false;

View File

@@ -14,7 +14,6 @@ import forge.game.ai.ComputerUtilCost;
import forge.game.ai.ComputerUtilMana;
import forge.game.phase.PhaseHandler;
import forge.game.phase.PhaseType;
import forge.game.player.AIPlayer;
import forge.game.player.Player;
import forge.game.zone.ZoneType;
import forge.util.MyRandom;
@@ -65,7 +64,7 @@ public class TokenAi extends SpellAbilityAi {
}
@Override
protected boolean canPlayAI(AIPlayer ai, SpellAbility sa) {
protected boolean canPlayAI(Player ai, SpellAbility sa) {
final Cost cost = sa.getPayCosts();
final GameState game = ai.getGame();
readParameters(sa);
@@ -181,7 +180,7 @@ public class TokenAi extends SpellAbilityAi {
}
@Override
protected boolean doTriggerAINoCost(AIPlayer ai, SpellAbility sa, boolean mandatory) {
protected boolean doTriggerAINoCost(Player ai, SpellAbility sa, boolean mandatory) {
readParameters(sa);
final Card source = sa.getSourceCard();
final Target tgt = sa.getTarget();

View File

@@ -9,7 +9,6 @@ import forge.card.ability.AbilityUtils;
import forge.card.ability.SpellAbilityAi;
import forge.card.spellability.SpellAbility;
import forge.card.spellability.Target;
import forge.game.player.AIPlayer;
import forge.game.player.Player;
import forge.game.zone.ZoneType;
@@ -19,7 +18,7 @@ public class TwoPilesAi extends SpellAbilityAi {
* @see forge.card.abilityfactory.SpellAiLogic#canPlayAI(forge.game.player.Player, java.util.Map, forge.card.spellability.SpellAbility)
*/
@Override
protected boolean canPlayAI(AIPlayer ai, SpellAbility sa) {
protected boolean canPlayAI(Player ai, SpellAbility sa) {
final Card card = sa.getSourceCard();
ZoneType zone = null;
@@ -62,7 +61,7 @@ public class TwoPilesAi extends SpellAbilityAi {
* @see forge.card.abilityfactory.SpellAiLogic#doTriggerAINoCost(forge.game.player.Player, java.util.Map, forge.card.spellability.SpellAbility, boolean)
*/
@Override
protected boolean doTriggerAINoCost(AIPlayer aiPlayer, SpellAbility sa, boolean mandatory) {
protected boolean doTriggerAINoCost(Player aiPlayer, SpellAbility sa, boolean mandatory) {
return false;
}
}

View File

@@ -12,7 +12,6 @@ import forge.card.spellability.Target;
import forge.game.ai.ComputerUtilCard;
import forge.game.ai.ComputerUtilMana;
import forge.game.phase.PhaseType;
import forge.game.player.AIPlayer;
import forge.game.player.Player;
import forge.util.MyRandom;
@@ -22,7 +21,7 @@ public class UnattachAllAi extends SpellAbilityAi {
* @see forge.card.abilityfactory.SpellAiLogic#canPlayAI(forge.game.player.Player, java.util.Map, forge.card.spellability.SpellAbility)
*/
@Override
protected boolean canPlayAI(AIPlayer ai, SpellAbility sa) {
protected boolean canPlayAI(Player ai, SpellAbility sa) {
final Random r = MyRandom.getRandom();
final Cost abCost = sa.getPayCosts();
final Card source = sa.getSourceCard();
@@ -63,7 +62,7 @@ public class UnattachAllAi extends SpellAbilityAi {
* @see forge.card.abilityfactory.SpellAiLogic#doTriggerAINoCost(forge.game.player.Player, java.util.Map, forge.card.spellability.SpellAbility, boolean)
*/
@Override
protected boolean doTriggerAINoCost(AIPlayer ai, SpellAbility sa, boolean mandatory) {
protected boolean doTriggerAINoCost(Player ai, SpellAbility sa, boolean mandatory) {
final Card card = sa.getSourceCard();
final Player opp = ai.getOpponent();
// Check if there are any valid targets
@@ -93,7 +92,7 @@ public class UnattachAllAi extends SpellAbilityAi {
}
@Override
public boolean chkAIDrawback(SpellAbility sa, AIPlayer ai) {
public boolean chkAIDrawback(SpellAbility sa, Player ai) {
// AI should only activate this during Human's turn
return canPlayAI(ai, sa);
}

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