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- Added the recent commit logs to changes.txt.
This commit is contained in:
52
CHANGES.txt
52
CHANGES.txt
@@ -70,6 +70,57 @@ Fixes/Features:
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- Test NET_CONN no longer should slowdown the main thread
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- Test NET_CONN no longer should slowdown the main thread
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- Removed Braids progress monitor (unused)
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- Removed Braids progress monitor (unused)
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- Added the recent commit logs to changes.txt. Preparing for the snapshot build release.
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- Added the recent commit logs to changes.txt. Preparing for the snapshot build release.
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- Fixed undoBlockingAssignment.
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- TreeProperties: removed unused functionality, moved the remaining class to forge.util
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- Gauntlet Mode has landed.
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- get****Player methods are depreacated. Do not use them in new code.
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- Exile zone marked as containing hidden information
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- Players have getType method to learn if certain player is AI or human
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- GameState stores player list instead of harcoded 2 players
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- fixing error
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- Removing getXXXXPlayer calls - they mostly refer to AI now, so that I get current AI player from sa activatingPlayer
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- ChangeZone - removed getComputer/HumanPlayer
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- removed some old code from counters
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- Players have getAllies/Opponents methods
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- Another portion of AI files cleaned from getHuman/ComputerPlayer
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- Removing calls to getComputer/Human player. Hope AI is still alive
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- The AI will now play lands from the top of the library with Oracle of Mul Daya.
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- Fixed AI of Victimize.
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- Added SVar:RemAIDeck:True to Chimeric Idol.
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- Another portion of removal of global getters getXXXPlayer
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- this fixes 1st exception from /viewtopic.php?f=52&t=8301
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- Reverted changes made to main.properties in r17383.
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- Cleanup.
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- Morph spells will now truly be cast face down.
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- Converted Lodestone Bauble to script.
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- removal of another hundred of calls to global getPlayer
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- avoid possible OoB exception
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- Bugfix: Math.round produced OoB on random deck generation for quick gauntlets, now Math.floor.
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- Cleaning up some sealed deck AI for non basic lands
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- Move the GameFormatQuest to the proper place in class hierarchy, removed outside references.
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- Made sure that certain methods of GameFormatQuest return immutable objects too.
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- Simplified the predicates in QuestUtilCards.java.
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- Spell shop no longer sells snow-covered lands if enforcing a format that doesn't contain snow-covered land sets (Ice Age, Coldsnap).
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- NPE @ forge.card.spellability.SpellAbility.chooseTargetAI(SpellAbility.java:211)
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- CommandArgs.java not used any longer
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- Booster pack choice now shows more verbose set names; tiny cleanup
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- as asked in /forum/viewtopic.php?f=52&t=8312
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- Updated the quest deck Doc Holiday 1 with Ixidron.
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- The challenge rewards now honor the persistent format if enforced.
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- Fixed devSetupGameState().
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- 30 less global calls for special player
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- Removed chooseTargetAI and related stuff.
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- Removed an unnecessary import added automatically by the over-zealous Eclipse.
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- Small update to FButton.
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- Small fix to FButton.
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- SVN difficulties...fixed now.
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- Standardizing home screen appearance: Sanctioned submenu (all)
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- Standardizing home screen appearance: Gauntlet submenu (all)
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- 1 call less
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- Standardizing home screen appearance: Quest submenu (all)
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- remove warnings, use FileUtil to read text files
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- Renamed TableModel to less confusing EditorTableModel.
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- Added the recent commit logs to changes.txt.
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Many people helped with this version. A special thank you goes out to them. (Attempted to list names alphabetically):
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Many people helped with this version. A special thank you goes out to them. (Attempted to list names alphabetically):
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@@ -82,6 +133,7 @@ Added the following cards:
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Epic Experiment
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Epic Experiment
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Sphinx of the Chimes
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Sphinx of the Chimes
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Angel of Serenity
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Angel of Serenity
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Memoricide
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end
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end
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