- Added the recent commit logs to changes.txt.

This commit is contained in:
Chris
2012-10-08 12:14:16 +00:00
parent aa060f03da
commit f284859639

View File

@@ -70,6 +70,57 @@ Fixes/Features:
- Test NET_CONN no longer should slowdown the main thread - Test NET_CONN no longer should slowdown the main thread
- Removed Braids progress monitor (unused) - Removed Braids progress monitor (unused)
- Added the recent commit logs to changes.txt. Preparing for the snapshot build release. - Added the recent commit logs to changes.txt. Preparing for the snapshot build release.
- Fixed undoBlockingAssignment.
- TreeProperties: removed unused functionality, moved the remaining class to forge.util
- Gauntlet Mode has landed.
- get****Player methods are depreacated. Do not use them in new code.
- Exile zone marked as containing hidden information
- Players have getType method to learn if certain player is AI or human
- GameState stores player list instead of harcoded 2 players
- fixing error
- Removing getXXXXPlayer calls - they mostly refer to AI now, so that I get current AI player from sa activatingPlayer
- ChangeZone - removed getComputer/HumanPlayer
- removed some old code from counters
- Players have getAllies/Opponents methods
- Another portion of AI files cleaned from getHuman/ComputerPlayer
- Removing calls to getComputer/Human player. Hope AI is still alive
- The AI will now play lands from the top of the library with Oracle of Mul Daya.
- Fixed AI of Victimize.
- Added SVar:RemAIDeck:True to Chimeric Idol.
- Another portion of removal of global getters getXXXPlayer
- this fixes 1st exception from /viewtopic.php?f=52&t=8301
- Reverted changes made to main.properties in r17383.
- Cleanup.
- Morph spells will now truly be cast face down.
- Converted Lodestone Bauble to script.
- removal of another hundred of calls to global getPlayer
- avoid possible OoB exception
- Bugfix: Math.round produced OoB on random deck generation for quick gauntlets, now Math.floor.
- Cleaning up some sealed deck AI for non basic lands
- Move the GameFormatQuest to the proper place in class hierarchy, removed outside references.
- Made sure that certain methods of GameFormatQuest return immutable objects too.
- Simplified the predicates in QuestUtilCards.java.
- Spell shop no longer sells snow-covered lands if enforcing a format that doesn't contain snow-covered land sets (Ice Age, Coldsnap).
- NPE @ forge.card.spellability.SpellAbility.chooseTargetAI(SpellAbility.java:211)
- CommandArgs.java not used any longer
- Booster pack choice now shows more verbose set names; tiny cleanup
- as asked in /forum/viewtopic.php?f=52&t=8312
- Updated the quest deck Doc Holiday 1 with Ixidron.
- The challenge rewards now honor the persistent format if enforced.
- Fixed devSetupGameState().
- 30 less global calls for special player
- Removed chooseTargetAI and related stuff.
- Removed an unnecessary import added automatically by the over-zealous Eclipse.
- Small update to FButton.
- Small fix to FButton.
- SVN difficulties...fixed now.
- Standardizing home screen appearance: Sanctioned submenu (all)
- Standardizing home screen appearance: Gauntlet submenu (all)
- 1 call less
- Standardizing home screen appearance: Quest submenu (all)
- remove warnings, use FileUtil to read text files
- Renamed TableModel to less confusing EditorTableModel.
- Added the recent commit logs to changes.txt.
Many people helped with this version. A special thank you goes out to them. (Attempted to list names alphabetically): Many people helped with this version. A special thank you goes out to them. (Attempted to list names alphabetically):
@@ -82,6 +133,7 @@ Added the following cards:
Epic Experiment Epic Experiment
Sphinx of the Chimes Sphinx of the Chimes
Angel of Serenity Angel of Serenity
Memoricide
end end