From f2848596393408f8b96fd8ca59eb9de9cbf56df9 Mon Sep 17 00:00:00 2001 From: Chris Date: Mon, 8 Oct 2012 12:14:16 +0000 Subject: [PATCH] - Added the recent commit logs to changes.txt. --- CHANGES.txt | 52 ++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 52 insertions(+) diff --git a/CHANGES.txt b/CHANGES.txt index 2b3919fb43b..b964a006d64 100644 --- a/CHANGES.txt +++ b/CHANGES.txt @@ -70,6 +70,57 @@ Fixes/Features: - Test NET_CONN no longer should slowdown the main thread - Removed Braids progress monitor (unused) - Added the recent commit logs to changes.txt. Preparing for the snapshot build release. +- Fixed undoBlockingAssignment. +- TreeProperties: removed unused functionality, moved the remaining class to forge.util +- Gauntlet Mode has landed. +- get****Player methods are depreacated. Do not use them in new code. +- Exile zone marked as containing hidden information +- Players have getType method to learn if certain player is AI or human +- GameState stores player list instead of harcoded 2 players +- fixing error +- Removing getXXXXPlayer calls - they mostly refer to AI now, so that I get current AI player from sa activatingPlayer +- ChangeZone - removed getComputer/HumanPlayer +- removed some old code from counters +- Players have getAllies/Opponents methods +- Another portion of AI files cleaned from getHuman/ComputerPlayer +- Removing calls to getComputer/Human player. Hope AI is still alive +- The AI will now play lands from the top of the library with Oracle of Mul Daya. +- Fixed AI of Victimize. +- Added SVar:RemAIDeck:True to Chimeric Idol. +- Another portion of removal of global getters getXXXPlayer +- this fixes 1st exception from /viewtopic.php?f=52&t=8301 +- Reverted changes made to main.properties in r17383. +- Cleanup. +- Morph spells will now truly be cast face down. +- Converted Lodestone Bauble to script. +- removal of another hundred of calls to global getPlayer +- avoid possible OoB exception +- Bugfix: Math.round produced OoB on random deck generation for quick gauntlets, now Math.floor. +- Cleaning up some sealed deck AI for non basic lands +- Move the GameFormatQuest to the proper place in class hierarchy, removed outside references. +- Made sure that certain methods of GameFormatQuest return immutable objects too. +- Simplified the predicates in QuestUtilCards.java. +- Spell shop no longer sells snow-covered lands if enforcing a format that doesn't contain snow-covered land sets (Ice Age, Coldsnap). +- NPE @ forge.card.spellability.SpellAbility.chooseTargetAI(SpellAbility.java:211) +- CommandArgs.java not used any longer +- Booster pack choice now shows more verbose set names; tiny cleanup +- as asked in /forum/viewtopic.php?f=52&t=8312 +- Updated the quest deck Doc Holiday 1 with Ixidron. +- The challenge rewards now honor the persistent format if enforced. +- Fixed devSetupGameState(). +- 30 less global calls for special player +- Removed chooseTargetAI and related stuff. +- Removed an unnecessary import added automatically by the over-zealous Eclipse. +- Small update to FButton. +- Small fix to FButton. +- SVN difficulties...fixed now. +- Standardizing home screen appearance: Sanctioned submenu (all) +- Standardizing home screen appearance: Gauntlet submenu (all) +- 1 call less +- Standardizing home screen appearance: Quest submenu (all) +- remove warnings, use FileUtil to read text files +- Renamed TableModel to less confusing EditorTableModel. +- Added the recent commit logs to changes.txt. Many people helped with this version. A special thank you goes out to them. (Attempted to list names alphabetically): @@ -82,6 +133,7 @@ Added the following cards: Epic Experiment Sphinx of the Chimes Angel of Serenity +Memoricide end