Merge branch 'master' into 'master'

update simplified chinese translation

See merge request core-developers/forge!2286
This commit is contained in:
swordshine
2019-11-17 06:45:58 +00:00

View File

@@ -757,7 +757,7 @@ lblcopiesof=副本
#ItemListView.java
lblUniqueCardsOnly=每张牌都只显示一个画
ttUniqueCardsOnly=切换是否每张牌都只显示一个画
lblListView=List View
lblListView=列表视图
#ACEditorBase.java
lblAddcard=添加牌
ttAddcard=将选定的牌添加到当前套牌(双击该行或者空格)
@@ -790,9 +790,9 @@ lblCollapseallgroups=折叠所有组
lblGroupby=分组
lblPileby=堆积
lblColumns=
lblPiles=Piles:
lblGroups=Groups:
lblImageView=Image View
lblPiles=柱状:
lblGroups=分组:
lblImageView=图片视图
#CEditorVariant.java, CEditorConstructed.java
lblCatalog=目录
lblAdd=添加
@@ -812,7 +812,7 @@ lbltoplanardeck=到时空竞逐套牌
lbltoconspiracydeck=到诡局套牌
lblMove=移到
#VDock.java
lblDock=Dock
lblDock=停靠栏
lblViewDeckList=查看套牌列表
lblRevertLayout=还原布局
lblOpenLayout=打开布局
@@ -1244,138 +1244,138 @@ lblClickOnYourLifeTotalToPayLifeForPhyrexianMana=单击你的总生命,以生
lblClickOnYourLifeTotalToPayLifeForBlackMana=单击你的总生命,以生命值支付黑色法术力。
lblClickOnYourLifeTotalToPayLifeForPhyrexianOrBlackMana=单击你的总生命,以生命值支付黑色或非瑞克西亚法术力。
#GameLogFormatter.java
lblLogScryTopBottomLibrary=%s scried %top card(s) to the top of the library and %bottom card(s) to the bottom of the library
lblLogScryTopLibrary=%s scried %top card(s) to the top of the library
lblLogScryBottomLibrary=%s scried %bottom card(s) to the bottom of the library
lblPlayerHasMulliganedDownToNCards=%s has mulliganed down to %d cards.
lblPlayerDidntAttackThisTurn=%s didn't attack this turn.
lblLogScryTopBottomLibrary=%s将%top张牌放到牌库顶和%bottom张牌放到牌库底
lblLogScryTopLibrary=%s将%top张牌放到牌库顶
lblLogScryBottomLibrary=%s将%top张牌放到牌库底
lblPlayerHasMulliganedDownToNCards=%s已经调度到%d张牌。
lblPlayerDidntAttackThisTurn=%s本回合没有进攻。
#FormatFilter.java
lblAllSetsFormats=All Sets/Formats
lblOtherFormats=Other Formats...
lblChooseSets=Choose Sets...
lblAllSetsFormats=所有系列/赛制
lblOtherFormats=其他赛制
lblChooseSets=选择系列
#HistoricFormatSelect.java
lblChooseFormat=Choose Format
lblChooseFormat=选择赛制
#TriggerAdapt.java
lblAdapt=Adapt
lblAdapt=演化
#TriggerAttached.java
lblAttachee=Attachee
lblAttachee=结附
#TriggerAttackerBlocked.java
lblNumberBlockers=Number Blockers
lblBlocker=Blocker
lblNumberBlockers=阻挡者数
lblBlocker=阻挡者
#TriggerAttackersDeclared.java
lblNumberAttackers=Number Attackers
lblNumberAttackers=攻击者数
#TriggerAttackerUnblockedOnce.java
lblAttackingPlayer=AttackingPlayer
lblDefenders=Defenders
lblAttackingPlayer=进攻牌手
lblDefenders=阻挡者
#TriggerBecomeMonarch.java
lblPlayer=Player
lblPlayer=牌手
#TriggerBecomeMonstrous.java
lblMonstrous=Monstrous
lblMonstrous=已蛮化
#TriggerBecomeRenowned.java
lblRenowned=Renowned
lblRenowned=已铭勇
#TriggerBecomesTarget.java
lblSource=Source
lblTarget=Target
lblSource=来源
lblTarget=目标
#TriggerBecomesTargetOnce.java
lblTargets=Targets
lblTargets=目标
#TriggerBlockersDeclared.java
lblBlockers=Blockers
lblBlockers=阻挡者
#TriggerChampioned.java
lblChampioned=Championed
lblChampioned=夺冠
#TriggerChangesController.java
lblChangedController=Changed Controller
lblChangedController=改变操控者
#TriggerChangesZone.java
lblZoneChanger=Zone Changer
lblZoneChanger=改变区域
#TriggerChangesZoneAll.java
lblAmount=Amount
lblAmount=共计
#TriggerCounterAdded.java
lblAddedOnce=Added once
lblAddedOnce=添加一次
#TriggerCountered.java
lblCountered=Countered
lblCause=Cause
lblCountered=反击
lblCause=原因
#TriggerCounteredRemoved.java
lblRemovedFrom=Removed from
lblRemovedFrom=删除
#TriggerCrewed.java
lblVehicle=Vehicle
lblCrew=Crew
lblVehicle=载具
lblCrew=搭载
#TriggerCycled.java
lblCycled=Cycled
lblCycled=已循环
#TriggerDamageDealtOnce.java
lblDamageSource=Damage Source
lblDamaged=Damaged
lblDamageSource=伤害来源
lblDamaged=造成伤害
#TriggerDamagePrevented.java
lblDamageTarget=Damage Target
lblDamageTarget=伤害目标
#TriggerDestroyed.java
lblDestroyed=Destroyed
lblDestroyer=Destroyer
lblDestroyed=被消灭
lblDestroyer=破坏者
#TriggerDevoured.java
lblDevoured=Devoured
lblDevoured=已吞噬
#TriggerDiscarded.java
lblDiscarded=Discarded
lblDiscarded=丢弃
#TriggerEvolved.java
lblEvolved=Evolved
lblEvolved=已进化
#TriggerExerted.java
lblExerted=Exerted
lblExerted=已耗竭
#TriggerExiled.java
lblExiled=Exiled
lblExiled=被放逐
#TriggerExploited.java
lblExploited=Exploited
lblExploiter=Exploiter
lblExploited=被榨取
lblExploiter=榨取者
#TriggerExplores.java
lblExplorer=Explorer
lblExplorer=勘察者
#TriggerFight.java
lblFighter=Fighter
lblFighter=互斗者
#TriggerLandPlayed.java
lblLandPlayed=Land played
lblLandPlayed=已下地
#TriggerLifeGained.java
lblGainedAmount=Gained Amount
lblGainedAmount=获得的数量
#TriggerLifeLost.java
lblLostAmount=Lost Amount
lblLostAmount=失去的数量
#TriggerPayCumulativeUpkeep.java
lblMana=Mana
lblMana=法术力
#TriggerPayLife.java
lblPaidAmount=Paid Amount
lblPaidAmount=已支付的数量
#TriggerPhaseIn.java
lblPhasedIn=Phased In
lblPhasedIn=已跃回
#TriggerPhaseOut.java
lblPhasedOut=Phased Out
lblPhasedOut=已跃离
#TriggerRoller.java
lblRoller=Roller
lblRoller=回滚者
#TriggerPlaneswalkedFrom.java
lblPlaneswalkedFrom=Planeswalked From
lblPlaneswalkedFrom=时空旅行自
#TriggerPlaneswalkedTo.java
lblPlaneswalkedTo=Planeswalked To
lblPlaneswalkedTo=时空旅行到
#TriggerRegenerated.java
lblRegenerated=Regenerated
lblRegenerated=已重生
#TriggerRevealed.java
lblRevealed=Revealed
lblRevealed=已展示
#TriggerSacrificed.java
lblSacrificed=Sacrificed
lblSacrificed=已牺牲
#TriggerScry.java
lblScryer=Scryer
lblScryer=占卜者
#TriggerSearchLibrary.java
lblSearcher=Searcher
lblSearcher=搜寻者
#TriggerShuffled.java
lblShuffler=Shuffler
lblShuffler=洗牌者
#TriggerSpellAbilityCast.java
lblActivator=Activator
lblActivator=启动自
#TriggerSpellAbilityCast.java
lblSpellAbility=SpellAbility
lblSpellAbility=咒语异能
#TriggerTaps.java
lblTapped=Tapped
lblTapped=已横置
#TriggerTapsForMana.java
lblTappedForMana=Tapped for Mana
lblProduced=Produced
lblTappedForMana=为法术力横置
lblProduced=产生
#TriggerTransformed.java
lblTransformed=Transformed
lblTransformed=已转化
#TriggerTurnFaceUp.java
lblTurnFaceUp=Turn Face up
lblTurnFaceUp=面朝上
#TriggerUnattach.java
lblObject=Object
lblAttachment=Attachment
lblObject=物件
lblAttachment=装备
#TriggerUntaps.java
lblUntapped=Untapped
lblUntapped=未横置
#TriggerVote.java
lblVoters=Voters
lblVoters=投票
#PermanentCreatureEffect.java
lblCreature=Creature
lblCreature=生物