From 555a1f8411644dabebc5b11faaac343d5bb37a5e Mon Sep 17 00:00:00 2001 From: CCTV-1 Date: Sun, 17 Nov 2019 11:11:41 +0800 Subject: [PATCH] update simplified chinese translation --- forge-gui/res/languages/zh-CN.properties | 162 +++++++++++------------ 1 file changed, 81 insertions(+), 81 deletions(-) diff --git a/forge-gui/res/languages/zh-CN.properties b/forge-gui/res/languages/zh-CN.properties index 410bc7da90c..1ed52d9e239 100644 --- a/forge-gui/res/languages/zh-CN.properties +++ b/forge-gui/res/languages/zh-CN.properties @@ -757,7 +757,7 @@ lblcopiesof=副本 #ItemListView.java lblUniqueCardsOnly=每张牌都只显示一个画 ttUniqueCardsOnly=切换是否每张牌都只显示一个画 -lblListView=List View +lblListView=列表视图 #ACEditorBase.java lblAddcard=添加牌 ttAddcard=将选定的牌添加到当前套牌(双击该行或者空格) @@ -790,9 +790,9 @@ lblCollapseallgroups=折叠所有组 lblGroupby=分组 lblPileby=堆积 lblColumns=行 -lblPiles=Piles: -lblGroups=Groups: -lblImageView=Image View +lblPiles=柱状: +lblGroups=分组: +lblImageView=图片视图 #CEditorVariant.java, CEditorConstructed.java lblCatalog=目录 lblAdd=添加 @@ -812,7 +812,7 @@ lbltoplanardeck=到时空竞逐套牌 lbltoconspiracydeck=到诡局套牌 lblMove=移到 #VDock.java -lblDock=Dock +lblDock=停靠栏 lblViewDeckList=查看套牌列表 lblRevertLayout=还原布局 lblOpenLayout=打开布局 @@ -1244,138 +1244,138 @@ lblClickOnYourLifeTotalToPayLifeForPhyrexianMana=单击你的总生命,以生 lblClickOnYourLifeTotalToPayLifeForBlackMana=单击你的总生命,以生命值支付黑色法术力。 lblClickOnYourLifeTotalToPayLifeForPhyrexianOrBlackMana=单击你的总生命,以生命值支付黑色或非瑞克西亚法术力。 #GameLogFormatter.java -lblLogScryTopBottomLibrary=%s scried %top card(s) to the top of the library and %bottom card(s) to the bottom of the library -lblLogScryTopLibrary=%s scried %top card(s) to the top of the library -lblLogScryBottomLibrary=%s scried %bottom card(s) to the bottom of the library -lblPlayerHasMulliganedDownToNCards=%s has mulliganed down to %d cards. -lblPlayerDidntAttackThisTurn=%s didn't attack this turn. +lblLogScryTopBottomLibrary=%s将%top张牌放到牌库顶和%bottom张牌放到牌库底 +lblLogScryTopLibrary=%s将%top张牌放到牌库顶 +lblLogScryBottomLibrary=%s将%top张牌放到牌库底 +lblPlayerHasMulliganedDownToNCards=%s已经调度到%d张牌。 +lblPlayerDidntAttackThisTurn=%s本回合没有进攻。 #FormatFilter.java -lblAllSetsFormats=All Sets/Formats -lblOtherFormats=Other Formats... -lblChooseSets=Choose Sets... +lblAllSetsFormats=所有系列/赛制 +lblOtherFormats=其他赛制 +lblChooseSets=选择系列 #HistoricFormatSelect.java -lblChooseFormat=Choose Format +lblChooseFormat=选择赛制 #TriggerAdapt.java -lblAdapt=Adapt +lblAdapt=演化 #TriggerAttached.java -lblAttachee=Attachee +lblAttachee=结附 #TriggerAttackerBlocked.java -lblNumberBlockers=Number Blockers -lblBlocker=Blocker +lblNumberBlockers=阻挡者数 +lblBlocker=阻挡者 #TriggerAttackersDeclared.java -lblNumberAttackers=Number Attackers +lblNumberAttackers=攻击者数 #TriggerAttackerUnblockedOnce.java -lblAttackingPlayer=AttackingPlayer -lblDefenders=Defenders +lblAttackingPlayer=进攻牌手 +lblDefenders=阻挡者 #TriggerBecomeMonarch.java -lblPlayer=Player +lblPlayer=牌手 #TriggerBecomeMonstrous.java -lblMonstrous=Monstrous +lblMonstrous=已蛮化 #TriggerBecomeRenowned.java -lblRenowned=Renowned +lblRenowned=已铭勇 #TriggerBecomesTarget.java -lblSource=Source -lblTarget=Target +lblSource=来源 +lblTarget=目标 #TriggerBecomesTargetOnce.java -lblTargets=Targets +lblTargets=目标 #TriggerBlockersDeclared.java -lblBlockers=Blockers +lblBlockers=阻挡者 #TriggerChampioned.java -lblChampioned=Championed +lblChampioned=夺冠 #TriggerChangesController.java -lblChangedController=Changed Controller +lblChangedController=改变操控者 #TriggerChangesZone.java -lblZoneChanger=Zone Changer +lblZoneChanger=改变区域 #TriggerChangesZoneAll.java -lblAmount=Amount +lblAmount=共计 #TriggerCounterAdded.java -lblAddedOnce=Added once +lblAddedOnce=添加一次 #TriggerCountered.java -lblCountered=Countered -lblCause=Cause +lblCountered=反击 +lblCause=原因 #TriggerCounteredRemoved.java -lblRemovedFrom=Removed from +lblRemovedFrom=删除 #TriggerCrewed.java -lblVehicle=Vehicle -lblCrew=Crew +lblVehicle=载具 +lblCrew=搭载 #TriggerCycled.java -lblCycled=Cycled +lblCycled=已循环 #TriggerDamageDealtOnce.java -lblDamageSource=Damage Source -lblDamaged=Damaged +lblDamageSource=伤害来源 +lblDamaged=造成伤害 #TriggerDamagePrevented.java -lblDamageTarget=Damage Target +lblDamageTarget=伤害目标 #TriggerDestroyed.java -lblDestroyed=Destroyed -lblDestroyer=Destroyer +lblDestroyed=被消灭 +lblDestroyer=破坏者 #TriggerDevoured.java -lblDevoured=Devoured +lblDevoured=已吞噬 #TriggerDiscarded.java -lblDiscarded=Discarded +lblDiscarded=丢弃 #TriggerEvolved.java -lblEvolved=Evolved +lblEvolved=已进化 #TriggerExerted.java -lblExerted=Exerted +lblExerted=已耗竭 #TriggerExiled.java -lblExiled=Exiled +lblExiled=被放逐 #TriggerExploited.java -lblExploited=Exploited -lblExploiter=Exploiter +lblExploited=被榨取 +lblExploiter=榨取者 #TriggerExplores.java -lblExplorer=Explorer +lblExplorer=勘察者 #TriggerFight.java -lblFighter=Fighter +lblFighter=互斗者 #TriggerLandPlayed.java -lblLandPlayed=Land played +lblLandPlayed=已下地 #TriggerLifeGained.java -lblGainedAmount=Gained Amount +lblGainedAmount=获得的数量 #TriggerLifeLost.java -lblLostAmount=Lost Amount +lblLostAmount=失去的数量 #TriggerPayCumulativeUpkeep.java -lblMana=Mana +lblMana=法术力 #TriggerPayLife.java -lblPaidAmount=Paid Amount +lblPaidAmount=已支付的数量 #TriggerPhaseIn.java -lblPhasedIn=Phased In +lblPhasedIn=已跃回 #TriggerPhaseOut.java -lblPhasedOut=Phased Out +lblPhasedOut=已跃离 #TriggerRoller.java -lblRoller=Roller +lblRoller=回滚者 #TriggerPlaneswalkedFrom.java -lblPlaneswalkedFrom=Planeswalked From +lblPlaneswalkedFrom=时空旅行自 #TriggerPlaneswalkedTo.java -lblPlaneswalkedTo=Planeswalked To +lblPlaneswalkedTo=时空旅行到 #TriggerRegenerated.java -lblRegenerated=Regenerated +lblRegenerated=已重生 #TriggerRevealed.java -lblRevealed=Revealed +lblRevealed=已展示 #TriggerSacrificed.java -lblSacrificed=Sacrificed +lblSacrificed=已牺牲 #TriggerScry.java -lblScryer=Scryer +lblScryer=占卜者 #TriggerSearchLibrary.java -lblSearcher=Searcher +lblSearcher=搜寻者 #TriggerShuffled.java -lblShuffler=Shuffler +lblShuffler=洗牌者 #TriggerSpellAbilityCast.java -lblActivator=Activator +lblActivator=启动自 #TriggerSpellAbilityCast.java -lblSpellAbility=SpellAbility +lblSpellAbility=咒语异能 #TriggerTaps.java -lblTapped=Tapped +lblTapped=已横置 #TriggerTapsForMana.java -lblTappedForMana=Tapped for Mana -lblProduced=Produced +lblTappedForMana=为法术力横置 +lblProduced=产生 #TriggerTransformed.java -lblTransformed=Transformed +lblTransformed=已转化 #TriggerTurnFaceUp.java -lblTurnFaceUp=Turn Face up +lblTurnFaceUp=面朝上 #TriggerUnattach.java -lblObject=Object -lblAttachment=Attachment +lblObject=物件 +lblAttachment=装备 #TriggerUntaps.java -lblUntapped=Untapped +lblUntapped=未横置 #TriggerVote.java -lblVoters=Voters +lblVoters=投票 #PermanentCreatureEffect.java -lblCreature=Creature \ No newline at end of file +lblCreature=生物 \ No newline at end of file