Merge branch 'master' into 'master'

update simplified chinese translation

See merge request core-developers/forge!2286
This commit is contained in:
swordshine
2019-11-17 06:45:58 +00:00

View File

@@ -757,7 +757,7 @@ lblcopiesof=副本
#ItemListView.java #ItemListView.java
lblUniqueCardsOnly=每张牌都只显示一个画 lblUniqueCardsOnly=每张牌都只显示一个画
ttUniqueCardsOnly=切换是否每张牌都只显示一个画 ttUniqueCardsOnly=切换是否每张牌都只显示一个画
lblListView=List View lblListView=列表视图
#ACEditorBase.java #ACEditorBase.java
lblAddcard=添加牌 lblAddcard=添加牌
ttAddcard=将选定的牌添加到当前套牌(双击该行或者空格) ttAddcard=将选定的牌添加到当前套牌(双击该行或者空格)
@@ -790,9 +790,9 @@ lblCollapseallgroups=折叠所有组
lblGroupby=分组 lblGroupby=分组
lblPileby=堆积 lblPileby=堆积
lblColumns= lblColumns=
lblPiles=Piles: lblPiles=柱状:
lblGroups=Groups: lblGroups=分组:
lblImageView=Image View lblImageView=图片视图
#CEditorVariant.java, CEditorConstructed.java #CEditorVariant.java, CEditorConstructed.java
lblCatalog=目录 lblCatalog=目录
lblAdd=添加 lblAdd=添加
@@ -812,7 +812,7 @@ lbltoplanardeck=到时空竞逐套牌
lbltoconspiracydeck=到诡局套牌 lbltoconspiracydeck=到诡局套牌
lblMove=移到 lblMove=移到
#VDock.java #VDock.java
lblDock=Dock lblDock=停靠栏
lblViewDeckList=查看套牌列表 lblViewDeckList=查看套牌列表
lblRevertLayout=还原布局 lblRevertLayout=还原布局
lblOpenLayout=打开布局 lblOpenLayout=打开布局
@@ -1244,138 +1244,138 @@ lblClickOnYourLifeTotalToPayLifeForPhyrexianMana=单击你的总生命,以生
lblClickOnYourLifeTotalToPayLifeForBlackMana=单击你的总生命,以生命值支付黑色法术力。 lblClickOnYourLifeTotalToPayLifeForBlackMana=单击你的总生命,以生命值支付黑色法术力。
lblClickOnYourLifeTotalToPayLifeForPhyrexianOrBlackMana=单击你的总生命,以生命值支付黑色或非瑞克西亚法术力。 lblClickOnYourLifeTotalToPayLifeForPhyrexianOrBlackMana=单击你的总生命,以生命值支付黑色或非瑞克西亚法术力。
#GameLogFormatter.java #GameLogFormatter.java
lblLogScryTopBottomLibrary=%s scried %top card(s) to the top of the library and %bottom card(s) to the bottom of the library lblLogScryTopBottomLibrary=%s将%top张牌放到牌库顶和%bottom张牌放到牌库底
lblLogScryTopLibrary=%s scried %top card(s) to the top of the library lblLogScryTopLibrary=%s将%top张牌放到牌库顶
lblLogScryBottomLibrary=%s scried %bottom card(s) to the bottom of the library lblLogScryBottomLibrary=%s将%top张牌放到牌库底
lblPlayerHasMulliganedDownToNCards=%s has mulliganed down to %d cards. lblPlayerHasMulliganedDownToNCards=%s已经调度到%d张牌。
lblPlayerDidntAttackThisTurn=%s didn't attack this turn. lblPlayerDidntAttackThisTurn=%s本回合没有进攻。
#FormatFilter.java #FormatFilter.java
lblAllSetsFormats=All Sets/Formats lblAllSetsFormats=所有系列/赛制
lblOtherFormats=Other Formats... lblOtherFormats=其他赛制
lblChooseSets=Choose Sets... lblChooseSets=选择系列
#HistoricFormatSelect.java #HistoricFormatSelect.java
lblChooseFormat=Choose Format lblChooseFormat=选择赛制
#TriggerAdapt.java #TriggerAdapt.java
lblAdapt=Adapt lblAdapt=演化
#TriggerAttached.java #TriggerAttached.java
lblAttachee=Attachee lblAttachee=结附
#TriggerAttackerBlocked.java #TriggerAttackerBlocked.java
lblNumberBlockers=Number Blockers lblNumberBlockers=阻挡者数
lblBlocker=Blocker lblBlocker=阻挡者
#TriggerAttackersDeclared.java #TriggerAttackersDeclared.java
lblNumberAttackers=Number Attackers lblNumberAttackers=攻击者数
#TriggerAttackerUnblockedOnce.java #TriggerAttackerUnblockedOnce.java
lblAttackingPlayer=AttackingPlayer lblAttackingPlayer=进攻牌手
lblDefenders=Defenders lblDefenders=阻挡者
#TriggerBecomeMonarch.java #TriggerBecomeMonarch.java
lblPlayer=Player lblPlayer=牌手
#TriggerBecomeMonstrous.java #TriggerBecomeMonstrous.java
lblMonstrous=Monstrous lblMonstrous=已蛮化
#TriggerBecomeRenowned.java #TriggerBecomeRenowned.java
lblRenowned=Renowned lblRenowned=已铭勇
#TriggerBecomesTarget.java #TriggerBecomesTarget.java
lblSource=Source lblSource=来源
lblTarget=Target lblTarget=目标
#TriggerBecomesTargetOnce.java #TriggerBecomesTargetOnce.java
lblTargets=Targets lblTargets=目标
#TriggerBlockersDeclared.java #TriggerBlockersDeclared.java
lblBlockers=Blockers lblBlockers=阻挡者
#TriggerChampioned.java #TriggerChampioned.java
lblChampioned=Championed lblChampioned=夺冠
#TriggerChangesController.java #TriggerChangesController.java
lblChangedController=Changed Controller lblChangedController=改变操控者
#TriggerChangesZone.java #TriggerChangesZone.java
lblZoneChanger=Zone Changer lblZoneChanger=改变区域
#TriggerChangesZoneAll.java #TriggerChangesZoneAll.java
lblAmount=Amount lblAmount=共计
#TriggerCounterAdded.java #TriggerCounterAdded.java
lblAddedOnce=Added once lblAddedOnce=添加一次
#TriggerCountered.java #TriggerCountered.java
lblCountered=Countered lblCountered=反击
lblCause=Cause lblCause=原因
#TriggerCounteredRemoved.java #TriggerCounteredRemoved.java
lblRemovedFrom=Removed from lblRemovedFrom=删除
#TriggerCrewed.java #TriggerCrewed.java
lblVehicle=Vehicle lblVehicle=载具
lblCrew=Crew lblCrew=搭载
#TriggerCycled.java #TriggerCycled.java
lblCycled=Cycled lblCycled=已循环
#TriggerDamageDealtOnce.java #TriggerDamageDealtOnce.java
lblDamageSource=Damage Source lblDamageSource=伤害来源
lblDamaged=Damaged lblDamaged=造成伤害
#TriggerDamagePrevented.java #TriggerDamagePrevented.java
lblDamageTarget=Damage Target lblDamageTarget=伤害目标
#TriggerDestroyed.java #TriggerDestroyed.java
lblDestroyed=Destroyed lblDestroyed=被消灭
lblDestroyer=Destroyer lblDestroyer=破坏者
#TriggerDevoured.java #TriggerDevoured.java
lblDevoured=Devoured lblDevoured=已吞噬
#TriggerDiscarded.java #TriggerDiscarded.java
lblDiscarded=Discarded lblDiscarded=丢弃
#TriggerEvolved.java #TriggerEvolved.java
lblEvolved=Evolved lblEvolved=已进化
#TriggerExerted.java #TriggerExerted.java
lblExerted=Exerted lblExerted=已耗竭
#TriggerExiled.java #TriggerExiled.java
lblExiled=Exiled lblExiled=被放逐
#TriggerExploited.java #TriggerExploited.java
lblExploited=Exploited lblExploited=被榨取
lblExploiter=Exploiter lblExploiter=榨取者
#TriggerExplores.java #TriggerExplores.java
lblExplorer=Explorer lblExplorer=勘察者
#TriggerFight.java #TriggerFight.java
lblFighter=Fighter lblFighter=互斗者
#TriggerLandPlayed.java #TriggerLandPlayed.java
lblLandPlayed=Land played lblLandPlayed=已下地
#TriggerLifeGained.java #TriggerLifeGained.java
lblGainedAmount=Gained Amount lblGainedAmount=获得的数量
#TriggerLifeLost.java #TriggerLifeLost.java
lblLostAmount=Lost Amount lblLostAmount=失去的数量
#TriggerPayCumulativeUpkeep.java #TriggerPayCumulativeUpkeep.java
lblMana=Mana lblMana=法术力
#TriggerPayLife.java #TriggerPayLife.java
lblPaidAmount=Paid Amount lblPaidAmount=已支付的数量
#TriggerPhaseIn.java #TriggerPhaseIn.java
lblPhasedIn=Phased In lblPhasedIn=已跃回
#TriggerPhaseOut.java #TriggerPhaseOut.java
lblPhasedOut=Phased Out lblPhasedOut=已跃离
#TriggerRoller.java #TriggerRoller.java
lblRoller=Roller lblRoller=回滚者
#TriggerPlaneswalkedFrom.java #TriggerPlaneswalkedFrom.java
lblPlaneswalkedFrom=Planeswalked From lblPlaneswalkedFrom=时空旅行自
#TriggerPlaneswalkedTo.java #TriggerPlaneswalkedTo.java
lblPlaneswalkedTo=Planeswalked To lblPlaneswalkedTo=时空旅行到
#TriggerRegenerated.java #TriggerRegenerated.java
lblRegenerated=Regenerated lblRegenerated=已重生
#TriggerRevealed.java #TriggerRevealed.java
lblRevealed=Revealed lblRevealed=已展示
#TriggerSacrificed.java #TriggerSacrificed.java
lblSacrificed=Sacrificed lblSacrificed=已牺牲
#TriggerScry.java #TriggerScry.java
lblScryer=Scryer lblScryer=占卜者
#TriggerSearchLibrary.java #TriggerSearchLibrary.java
lblSearcher=Searcher lblSearcher=搜寻者
#TriggerShuffled.java #TriggerShuffled.java
lblShuffler=Shuffler lblShuffler=洗牌者
#TriggerSpellAbilityCast.java #TriggerSpellAbilityCast.java
lblActivator=Activator lblActivator=启动自
#TriggerSpellAbilityCast.java #TriggerSpellAbilityCast.java
lblSpellAbility=SpellAbility lblSpellAbility=咒语异能
#TriggerTaps.java #TriggerTaps.java
lblTapped=Tapped lblTapped=已横置
#TriggerTapsForMana.java #TriggerTapsForMana.java
lblTappedForMana=Tapped for Mana lblTappedForMana=为法术力横置
lblProduced=Produced lblProduced=产生
#TriggerTransformed.java #TriggerTransformed.java
lblTransformed=Transformed lblTransformed=已转化
#TriggerTurnFaceUp.java #TriggerTurnFaceUp.java
lblTurnFaceUp=Turn Face up lblTurnFaceUp=面朝上
#TriggerUnattach.java #TriggerUnattach.java
lblObject=Object lblObject=物件
lblAttachment=Attachment lblAttachment=装备
#TriggerUntaps.java #TriggerUntaps.java
lblUntapped=Untapped lblUntapped=未横置
#TriggerVote.java #TriggerVote.java
lblVoters=Voters lblVoters=投票
#PermanentCreatureEffect.java #PermanentCreatureEffect.java
lblCreature=Creature lblCreature=生物