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Better fix for card list dancing light issue.
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@@ -1170,12 +1170,12 @@ public class ImageView<T extends InventoryItem> extends ItemView<T> {
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final int drawY = bounds.y + borderSize;
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final int drawY = bounds.y + borderSize;
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final int drawWidth = bounds.width - 2 * borderSize;
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final int drawWidth = bounds.width - 2 * borderSize;
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final int drawHeight = bounds.height - 2 * borderSize;
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final int drawHeight = bounds.height - 2 * borderSize;
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final int imageWidth = Math.round(drawWidth * screenScale)-1;
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final int imageWidth = Math.round(drawWidth * screenScale);
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final int imageHeight = Math.round(drawHeight * screenScale)-1;
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final int imageHeight = Math.round(drawHeight * screenScale);
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BufferedImage img = ImageCache.getImage(item, imageWidth, imageHeight, itemInfo.alt);
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BufferedImage img = ImageCache.getImage(item, imageWidth, imageHeight, itemInfo.alt);
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if (img != null) {
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if (img != null) {
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g.drawImage(img, drawX, drawY, drawX + drawWidth, drawY + drawHeight, 0, 0, imageWidth, imageHeight, null);
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g.drawImage(img, drawX, drawY, drawWidth, drawHeight, null);
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}
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}
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else {
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else {
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if (deckSelectMode) {
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if (deckSelectMode) {
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