From f0762b3bdce94e335d2fe990fa13083595302773 Mon Sep 17 00:00:00 2001 From: Alumi Date: Wed, 20 Apr 2022 17:49:51 +0900 Subject: [PATCH] Better fix for card list dancing light issue. --- .../src/main/java/forge/itemmanager/views/ImageView.java | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/forge-gui-desktop/src/main/java/forge/itemmanager/views/ImageView.java b/forge-gui-desktop/src/main/java/forge/itemmanager/views/ImageView.java index 7e6a156dcb8..ddee406ef70 100644 --- a/forge-gui-desktop/src/main/java/forge/itemmanager/views/ImageView.java +++ b/forge-gui-desktop/src/main/java/forge/itemmanager/views/ImageView.java @@ -1170,12 +1170,12 @@ public class ImageView extends ItemView { final int drawY = bounds.y + borderSize; final int drawWidth = bounds.width - 2 * borderSize; final int drawHeight = bounds.height - 2 * borderSize; - final int imageWidth = Math.round(drawWidth * screenScale)-1; - final int imageHeight = Math.round(drawHeight * screenScale)-1; + final int imageWidth = Math.round(drawWidth * screenScale); + final int imageHeight = Math.round(drawHeight * screenScale); BufferedImage img = ImageCache.getImage(item, imageWidth, imageHeight, itemInfo.alt); if (img != null) { - g.drawImage(img, drawX, drawY, drawX + drawWidth, drawY + drawHeight, 0, 0, imageWidth, imageHeight, null); + g.drawImage(img, drawX, drawY, drawWidth, drawHeight, null); } else { if (deckSelectMode) {